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(post #2)
And here gain: https://gamefaqs.gamespot.com/boards/374906-wizardry-8/65052797
http://www.sorcerers.net/Games/Wizardry/Wizardry-8-Walkthrough/character-development.php
...
It's far more correct and insightful than the old forums/info sites.
The guide visioneer mentioned has a link to spreadsheets where you can calculate and plan HPs, if you want to go in this direction.
But always be aware, Wizardry is not Diablo. The more the game progresses, the more relaxed the game becomes overall. There are some spikes, like the cathedral, but the last few % do not make a big difference in a game experience.
75 + 100 = 175 = 1.5 x (75 + 42) = 1.5 x 117 3 x 117 / 2 = 351 / 2 = 175, correct.
If peddroelm says that Fighter has double HPs as Alchemist (Class effect in the formula 14 + 4 = 18 for the fighter and 5 + 4 = 8 for the Alchemist), the 50% can make a huge difference.
I am always fascinated how Sir-Tech balanced those equations with just mild adjustments.
In those Earlier Elder Scroll games (that a lot of W8 players also played), the hit points per level depended upon the Endurance level at level-up. Points lost from increasing Endurance in those games later rather than earlier were never recovered.