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There is a new update available. So if you already downloaded the mod please download it again. Usually i wouldn't update it in very small intervals like this but there was a problem with the mod which is now fixed.
Edit: just reread. Oh good. It’s ok then :)
The "new" offhand axes are mostly low level though. Later into the game there might be not too many options for an offhand axe. I might check that out though.
It should be harder to make a profit for sure. As everything sells for less and is slightly more expensive.
I will look into that more carefully and may tweak some if needed. Feedback and suggestions are always welcome.
Edit: Generally i wouldn't want the player to be able to make profit by buying things, merging them and selling them for profit. It should however be profitable when you find the ingredients, merging them and then selling them.
Both values of the crafting ingredients are added together and multiplicated with a factor depending on the alchemy skill required. (with small variations)
Examples of this would be:
(Potion of Mod. Heal [250] + Potion of Mod. Heal [250]) x 1.2 [requirement of 15] = Potion of Hv. Heal [600]
(Potion of Cure L. Con. [200] + Potion of Hv. Heal [650]) x 1.5 [requirement of 50] = Potion of Restoration [1275]
This is not everything i've done. There are some small tweaks here and there regarding alchemy. Some requirements/recipes changed but posting this here would be too much.
I very well know that this will make alchemy much worse but i really think it was necessary so it isn't as easy to break the economy. I will add new recipes to make up for that.