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I can't reach the teleporter to Marten's Bluff, because I have not been able to secure the key to the teleport room from Sgt. Kunar, and I don't believe I'll be able to do so without killing him.
I'm new to the game, and have so far completed the Monestary, Tryton, and the Umpani Camp, along with some adventures on the roads back and forth. As far as I see, my only options now are to head SW through Tryton, and find Marten's Bluff to get the arm and complete the task, or it seems I can forget about it for now and head up to the Northern Wilderness.
The guide I'm using is from Guilersk. I'm also using several others with maps and locations. In the Guilersk guide, the next location to visit is the mountain. I simply cannot get there yet, and I'm wondering if anyone has a suggestion for me about what area to visit next. Thanks.
Edit: I had all the maps printed for the entire mountain region, and I had read through all the guides for that area. I'm in a bit of shock that I spent a couple hours preparing for a region I can't visit until I complete a couple weeks worth of adventures on the other side of the map in the SW. Wow.
In order to get to Martin's Bluff you will need to go through the Swamp(southern most exit), which is on the other side of Trynton (Not Trynton Upper, but the lower section). Once you get inside the castle the arm will be on your left; near the barred door next to the catapult. You can also get to the swamp through the northern wilderness to Mountain Wilderness to south eastern wilderness (to swamp) but i do not recommend it.
You can get the key to the teleport room from Kunar with a password. You will learn the password later.
edit: Guilersk's guide doesn't seem to be chronologically ordered. I have no clue why he wrote it the way he did.
My "general path" tends to head to Martin's Bluff first(though getting the flag first from the Umpani is fine too) and then to the Umpani. There is a teleporter hidden in the T'rang base at Martin's Bluff that will give fast access to the Umpani (if you only have one portal the entrance to the T'rang porter is where you set it, as the wires found with the t'rang arm will fix it and let you travel to 4 different locations around the world!)
Is it safe to go straight to the swamp? My guys are level 8-10. I'd like to get that arm and return it so that I stay with the walkthrough sequence.
I think that if you get to the swamp around level 7 you only get non-hostile (yellow don't get too close) crocodiles and can run through basically unabated to the bluff.
Also, dont miss Crock (a shopkeeper).
I usually go toward the swamp first and then Mount Gigas after. I also save the sounthern and northern areas for later, even though they directly connect.
In the swamp, you can avoid quite a few monsters because the area is so open. Just remember to hug the wall. Also, if you run into any horse like monster, stay away. They also usually run in combat. You really have to disable them the first round to be able to get close to kill them.
Spoiler
There is a spot between some huts and a beach location (lots of stuff on the beach from a crash) where there are some nasties that do psionics. They are guarding an entrance to Bayjin. I stay away from there and skirt around them until my party is stronger and I am ready for them.
But lots to do in the swamp and a vendor named Crock sells a lot of stuff. A lot of people go to the swamp and Martin's Bluff first because there are two merchants in the close area (3 if you count Trynton) versus one at Mt. Gigas.
Theres a looooooot to do in that area and it connects to a lot of other areas too. Id really take your time with the swamp and thoroughly explore all the areas it connects to.
Damn Vi and her affinity for her mace. :)