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2 high dps "Tank" class
2 ranged "Casters"
1 healer
1 thief
Now if any of the others have skulduggery you can get rid of the thief
If you go with self healing tanks you can turn your healer into 3 high dps self healing "tanks"
I've always used a felpur samurai, mook psionic, dragon or lizardman fighter, ninja or thief, heals (val, lord or priest) and a extra ranged (mage, alchemist or ranger).
The samurai skills go for speed and agility (snake speed, reflection, kirijitsu), the fighter go pure power (power strike, eagle eye & kiri). Mind control for tanks and heals are a good item to top up as well, so they don't get taken down with sleep spells in the 1st round.
and Legerdemain , Ninjutsu , Scribe , Mapping ?
Skulduggery = lock pick, disarm traps (useful)
Legerdemain = pick pocket
Ninjutsu = hide in shadows
Scribe = use spells from scrolls
Mapping = how well your ingame map records stuff
Skulduggery is very useful, many traps can be total party kill at low levels
Legerdemain I usually don't use
Ninjutsu is very useful for ninjas & thieves, not much use for everybody else
Scribe is OK but I'm never sure who would use it. Casters already have spells, melee dps don't need them, heals have spells and thieves maybe.
Mapping is OK again but I usually only ever have 1 party member take this (give them the mapping kit). Should say if you have the cheat guide you don't need the map, just to make it even less useful.
Physical:
Scout - find secret door and hidden objects (1 pc should have this - thief usually)
Music - unless bard pass
Oratory - useful for magic casters (mages & healers - not alchemy or psionics)
Swimming - climbing - obvious
Academia skills
Artifacts - useful if your using magic objects
Mythology - proper ID enemies (1 person should have this)
Alchemy - your alchemist need this
Theology - healers
Theosophy - psionics
Thaumaturhy - mages
Kirijutsu - increase hit chance and crit (useful)
diplomacy - good when dealing with NPCs ( 1 person should have this)
Personal skills
Firearms - later in the game you can get guns. Useful if you have a gun, useless otherwise
Reflection - dodge skill (very good for melee)
Snake speed - agaility boost (very good for melee and useful for everybody else)
Eagle Eye - increase hit chance (very good melee and useful for everybody else)
Power strike - Damage & crit boost (very good for melee & useful for everybody else)
Mind control - resist psionics, sleep and other control spells (for me a must for heals & your main melee - ok for everybody else)
Hope that helps
How many dragons to have in party I read 2 are good in the beginning having Dragon Breath
I think one can be fighter and another ranger .Fighter can progress later I forgot into whom .
Worst case just try a few different combinations, play about an hour with 1 party and then another hour with a different party.
My game style may be different than yours, so it just comes down to what you have the most fun with. There is no one party type that will win.
I can't open chests and read map but i leveled 4 by fighting so far .
P.S. managed to open first chest .Maps though are mystery for me so I wondering around new city and in it .
A thief (with stats set to advance to a new class) is good at first. They gain skullduggery the fastest... once you have it to 100 well it doesn't matter that that character may be a priest or mage or ninja or samurai. It still works.