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I don't switch everyone at the same time, but rather I rotate them. Switching class often lets all your party members increase a wide variety of skills and they all become quite versatile.
And, if you pick a class when you switch with the stats necessary to switch to a number of other classes, you usually won't get stuck in a class for very long. And you can just swap equipment from characters to characters as you change them.
However, I will also say that I am an unabashed grinder. I will sit and grind levels for hours because I enjoy building the party members' stats.
I can honestly say that all my party members cycle among all the different classes and gain all the possible skills. But I also take my time and grind, grind, grind.
For me, this is a massive exploit in Wizardry 6. I can't remember if Wizardry 7 works the same way, but I know that this was fixed in Wizardry 8.
Probably not for everyone, but I love changing classes in Wizardry 6.
yes, it does indeed. Right after finishing the starter dungeon, i go to get the black card in the back of New Town and continuously trigger savant spawns at the guard station. (usually after buying a few Mystic Spears from the released prisoner with the money i get selling the amulet of life from Ra's chest). This is how i used to build up my parties for import to 8.
It does not work in 8--your XP doesn't drop when you change.