Dreamcore

Dreamcore

View Stats:
Few important issues (settings, qol), with ideas.
Hi, so before i write to the devs directly, i thought it might be enough to post it here. This also isnt about any game content, just settings and stuff.

I think this was already a topic in the demo, the sound of wind while running, needs to be able to be turned down/off please. Anyone with a headset that has full surround and some bass, probably knows what i mean, that it will be really uncomfortable at even normal volumes. Its like you hold an uncovered mic into a tornado. And since there is only one volume slider, i have to turn it all the volume down so much, that i dont hear much of anything anymore, which cant be the intended experience. Probably multiple volume sliders would be nice, also for things like footsteps or water sounds, or just the music (which i for instance want louder then the other sounds).

Ok, the second point is, please make the lowest zoom have no blur or auto-focus, it took me and some others ive already read, too long to figure out that it will be much better on at least some zoom level, but i think the auto-focus still is there, which also does not help in preventing headaches.
If i may just throw an idea in here, if possible it could be an option to make you have no effects or filters at all on the lowest zoom, but when you zoom in, you will actually see through the camera, with VHS filter and all that stuff. This way you could (more) seamlessly switch between realistic vision, and camera vision, without having to change the settings. This could give an effect of "just not looking through the camera for a moment if you wanna see something clearly", like you would maybe do irl. This should be an option too tho, so you also still can have all zoom levels without any filters. Again, this is just an idea, im not demanding anything. The only thing here i think is actually necessary, is removing the blur and auto-focus from lowest zoom.

Third, the lights in suburbia can be pretty extreme, at least the changes from a dark room to a fully lit up one. This also takes so much resources, that even on my PC that can give me a lagspike and make my cursor go past the door and turn me around once it catches up. Im playing this on 4k (looks good btw, but some settings are weird/bugged which ill get to later), so yeah it probably wont eat that much resources on 1080, but i kinda dont wanna nerf myself, because the light changes can be a bit laggy. Its also only the lights, the rest seems to work just fine.
Now this is another wild idea that might not be able to be implemented, but ill mention it also, just cause why not: Maybe have a dim-light, or lights-off mode (and maybe for all levels)? Dim for people who just dont wanna deal with the glaring bright lights every other room but still have the normal game, and no lights if people maybe actually wanna wander in the dark, at least indoors. I have beaten suburbia, but i dont actually know if there is a flashlight like in the pools, and i dont really wanna know and get spoilered. Like, i certainly didnt need it. But if there isnt, it might be a good idea to add that, in the case of a no light mode, cause that would be actually quite interesting at least for me. Going through all the houses while it seems even more abandoned? Hell yeah.

Lastly for the settings, now this might just be a problem on 4k screens, but for me when im in borderless fullscreen (which i play basically everything in), it says im on 1080x1920, even tho i can see in the game itself that it is for sure 4k. I can go to fullscreen mode and it will correctly show that res, and when i go into borderless after, it will stay saying the correct res, but i think sometimes it broke a bit.
Also, if i wanna go down to 1080, and use super resolution from AMD Adrenaline to artificially turn it to 4k (which in most games works quite well actually), it looks horrible. Now this doesnt have to be a game issue, it could be the engine in general, it could be steam, it could be AMD software having an aneurysm again from one setting it doesnt like. I can test around a bit more, and im not sure if the dev(s?) can actually do anything about this, and its not that important, i just thought id mention it because any information, especially about errors, can be important.