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Αναφορά προβλήματος μετάφρασης
I would also ASSUME that Black Myth isn't quite as linear as this one -- Enslaved feels rather "on rails", even having points of no return within levels.
As the story goes, the rather special thing on this one is that it's basically a gigantic escort mission (but one that works -- your partner doesn't just charge ahead). Shortly into the game she puts a headband on you that will kill you if she dies... or presses "the button", of course. She wants you to help her get home, and will set you free then.
Hence the title. I always felt this was a very good way to have two complete strangers suddenly team up for no apparent reason.
As for lore, this one is a post-apocalyptic world where only few humans survived, and there are still active war machines "because nobody told them the war was over".
I don't know why you're trying to compare these two, but they are likely very different games.
Enslaved displays only superficial references to Journey to the West. There is a Monkey-like character, a pig-like character and a person named Tripitaka; there is an arduous journey; Monkey is initially resentful but develops along the way... and that's about it. You'll find that the Buddhist and Taoist themes are largely absent (unless you interpret the story in a specific way) and are replaced by Western-style romance and determination. The quest for enlightenment is replaced by a theme which I can't disclose as it is a spoiler. By contrast, Wukong is far more closely and expansively aligned with the novel's universe and lore.
Both titles are well worth playing, even if Wukong is simply a much more sophisticated game. Here it's more about the dynamic between the characters and the joy of monkeying around in well-designed levels.