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also, since her mist is also a passive area damage, it can be used as interruption for things when combined with her massive mobility from boosted mode
It would make more sense if it was an aoe drone/missile you could leave behind, instead of being an aura that follows you around.
I agree, on the caveat that I think that dashing should remove a stack. Like one dash should remove one drone.
Sure, corruption mode damage is low but don't forget it's directly on health. Meaning you're a serious danger to any target with, say, one third of health left. You can litterally stick to them like a mosquito until their death and few will be able to counterattack with Luminae very good aerial capability (the exception being Narukami because you can't target it in stealth).
I'm not even afraid of close combat units, escaping them is usually easy with boosted aerial, and you can heal yourself more than they energy bar can handle. Unless you get caught in Welkin force field, but oh well, anyone is in trouble in this situation.
Healing and dashing a lot mean you can do a lot of good with few chance of getting taken down. Luminae survivability is exceptional given you don't get badly caught.
And you tend to attract attention, but you're a healer with excellent manoeuver. So it's almost a good thing.
you get infinite energy if you play right, and with the right mods, you can pretty much be untouchable
even if you get caught by a melee striker, chances are you are going to outboost out of melee range pretty quick, even getting caught by welkin's cage is not a gameover if you react fast enough
dps is low, but you are not a damage dealer so, throw some corruption drones every now and then to help out, but stick to healing, even using ether wings corruption mode to force opponents to lose lock for a sec can change a fight to your favour