Mecha BREAK

Mecha BREAK

This game needs a true lock on system.
as the title says. i'm a welkin main. i fight in melee often. guees what often happens that sucks.....
yep.
you try to swing, the ennemy backdashes, and then whallops your ass.
now, you could call it a skill issue.
BUT.
the fact is that if i have a bloody hard lock on,i could follow them, and not spend an eternity moving the camera to keep up.
in a game where melee combat,dashes and high mobility fights, the absence of a true hard lock on system is a shame.
especially as an armored core player, that thing is mandatory.
so yeah, fix welkin's bloody dashes to not go crazy once you brishes the bumper, and add some quality of life with a hard lock on system.
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Showing 1-15 of 17 comments
idk, i feel like thats part of the game? what helps me is to ping them, so you dont lose track of them so easily
MechaDeka Mar 2 @ 6:51pm 
and not spend an eternity moving the camera to keep up.
Use mouse, genius. This is a PC game.
Esper Mar 2 @ 7:17pm 
the locking is horrible, I'm tired of losing kills because my aim suddenly changes to the wrong foe, they need to fix that.
OHAK Mar 2 @ 7:18pm 
Originally posted by devilraylenn:
as the title says. i'm a welkin main. i fight in melee often. guees what often happens that sucks.....
yep.
you try to swing, the ennemy backdashes, and then whallops your ass.
now, you could call it a skill issue.
BUT.
the fact is that if i have a bloody hard lock on,i could follow them, and not spend an eternity moving the camera to keep up.
in a game where melee combat,dashes and high mobility fights, the absence of a true hard lock on system is a shame.
especially as an armored core player, that thing is mandatory.
so yeah, fix welkin's bloody dashes to not go crazy once you brishes the bumper, and add some quality of life with a hard lock on system.
I think it is designed , because it is not a real FPS game , I think the company decided lower the skill level for normal player, but the high-end player still can use different skill to play around this system
I want to say "up your mouse sensitivity" in-game but it's kinda weird cos they split it into General and per Striker so some Strikers have multiple sensitivity settings.
Krose Mar 2 @ 8:21pm 
Originally posted by Esper:
the locking is horrible, I'm tired of losing kills because my aim suddenly changes to the wrong foe, they need to fix that.

That is a problem and really bothers me... When its the hurricane its ok, its his mechanics, but sometimes the game simply decide to switch my aim in the middle of a fight to another mecha and its super annoying!
Lock-on system is terrible it's have delay before full lock so annoy and if target leave your circle on screen lock-on is completely dead until the target get in circle again

I know this game try to be armor core but not even close
Last edited by OrangeBoxCat; Mar 2 @ 9:17pm
I guess some guys have never heard of personal preference. I second this suggestion; there is no point in not having it. Especially for controller
Last edited by sonicnextgen72; Mar 3 @ 3:53am
Getting out of your lock on is a counterplay available to them. By adding a hard lock that makes sure you're always on them will in turn make the game harder for the enemy.

I don't think that having or not having that system is better than the other, just a matter of preference.
Hommnom Mar 3 @ 4:31am 
Originally posted by MechaDeka:
and not spend an eternity moving the camera to keep up.
Use mouse, genius. This is a PC game.

What does mouse or controller have to do with anything? All the mechs have a maximum turn speed, beyond which it doesn't matter how high your mouse sensitivity is; they're still going to turn slower than you can move the mouse. Also...the game's going to launch on console, too. If you're going to be snarky, at least be right.

To OP, though, that's just part of the game. If you're fighting in melee and your enemy dashes behind you, instead of standing there trying to slowly turn around to keep them in your sights, just assume they're about to attack you and dash away (preferably, behind them, to turn the tables). You don't always need to be able to see the opponent to anticipate where they are, and act accordingly.

Plus, if you could stay permanently locked on to someone and turn on a dime, no one would ever escape from a Welkin box. Being able to juke around is the counterplay, so it's the way it is for a reason.
Originally posted by MechaDeka:
and not spend an eternity moving the camera to keep up.
Use mouse, genius. This is a PC game.
just cause it's a PC game deosen't mean tha tyou gotta play it with mouse and keyboard. game was studied for cotnrollers first and foremost.
and it woudln't save you from a panther or a falcon either way.
so my point still stands.
Originally posted by Hommnom:
Originally posted by MechaDeka:
Use mouse, genius. This is a PC game.

What does mouse or controller have to do with anything? All the mechs have a maximum turn speed, beyond which it doesn't matter how high your mouse sensitivity is; they're still going to turn slower than you can move the mouse. Also...the game's going to launch on console, too. If you're going to be snarky, at least be right.

To OP, though, that's just part of the game. If you're fighting in melee and your enemy dashes behind you, instead of standing there trying to slowly turn around to keep them in your sights, just assume they're about to attack you and dash away (preferably, behind them, to turn the tables). You don't always need to be able to see the opponent to anticipate where they are, and act accordingly.

Plus, if you could stay permanently locked on to someone and turn on a dime, no one would ever escape from a Welkin box. Being able to juke around is the counterplay, so it's the way it is for a reason.
you're quite incorrect on that point. welkin having a lock on wouldn't make him inescapable, just harder to deal with. you can still parry him or flash him.
Originally posted by Esper:
the locking is horrible, I'm tired of losing kills because my aim suddenly changes to the wrong foe, they need to fix that.
if it works like that hurricane and narukami decoy gonna be pointless
Originally posted by devilraylenn:
Originally posted by Hommnom:

What does mouse or controller have to do with anything? All the mechs have a maximum turn speed, beyond which it doesn't matter how high your mouse sensitivity is; they're still going to turn slower than you can move the mouse. Also...the game's going to launch on console, too. If you're going to be snarky, at least be right.

To OP, though, that's just part of the game. If you're fighting in melee and your enemy dashes behind you, instead of standing there trying to slowly turn around to keep them in your sights, just assume they're about to attack you and dash away (preferably, behind them, to turn the tables). You don't always need to be able to see the opponent to anticipate where they are, and act accordingly.

Plus, if you could stay permanently locked on to someone and turn on a dime, no one would ever escape from a Welkin box. Being able to juke around is the counterplay, so it's the way it is for a reason.
you're quite incorrect on that point. welkin having a lock on wouldn't make him inescapable, just harder to deal with. you can still parry him or flash him.
melee already semi lock on and u want it to be even easier? seriously? just emp and they can't dash away
Mr Bull Mar 7 @ 12:01pm 
NO PLZ. Learn to play and use almost 1 neurone to aim
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