Mecha BREAK

Mecha BREAK

Zlix Feb 26 @ 12:11pm
Beam Autocannon (Modular)
This weapon has no business in the game. At all, whoever balanced this modular weapon needs to be fired before he can cause the game to fail in the future. To think this thing should kill mechs in 2-3 shots? it literally kills the gameplay of mashmak. Modular weapons period shouldn't be a thing imo thats purpose in diversity of mechs having their own kits. But if your going to have them, at least balance them. Operation verge feels good, but do not play mashmak until they fix this. This is the kind of thing that kills games, ppl will quit and say gameplay is horrible because they are dead in 3 shots in a mech combat game that is retarded design. The thing goes straight thru all shields and everything, and you can dual wield two??? like what?
< >
Showing 1-7 of 7 comments
It doesn't just deal high damage per shot. If you calculate total damage mileage with the ammo you get, it's one of the highest total damage weapons too. Maybe except if you hit all projectiles on the Splitter shotgun lmao.

Between the imbalanced modular weapons and stupid ass Challenges, you have to wonder if some of the devs are smoking crack while coding.
lmao Some of you are unhinged.
i heard "Git Gud" the whole time i read the paragraph. its very easy to dodge the auto target for the fire on that weapon. the first time u get shot should be an instant reaction to boost away.
if you're not running these weapons, you're not winning. It's a sad joke and needs to be nerfed big time.
Zlix Feb 26 @ 4:02pm 
Originally posted by Wraithguard:
if you're not running these weapons, you're not winning. It's a sad joke and needs to be nerfed big time.

Basically this is what it does. I have played quite a bit, I am fully aware of boost evade breaking autolock, hell ive even sailed thru my panther harder challenges and achieved my title and sigils. but the fact that this weapon is so strong to the point where if you get hit just 1 time you are basically dead depending on the mech, all it takes is for a aquila to be hanging in the air or some melee damage and your done. With a full team of 3 all dual wielding it that knows what they are doing and on comms. Kiss action packed mech combat good bye. It just so odd to me that exist when operation verge without something like that feels so action packed and not crazy unbalanced.
Zlix Feb 26 @ 4:30pm 
Originally posted by TLthepilot:
i heard "Git Gud" the whole time i read the paragraph. its very easy to dodge the auto target for the fire on that weapon. the first time u get shot should be an instant reaction to boost away.


Originally posted by TLthepilot:
i heard "Git Gud" the whole time i read the paragraph. its very easy to dodge the auto target for the fire on that weapon. the first time u get shot should be an instant reaction to boost away.

Don't be silly dude. I am fully aware boost evade can break the auto lock. it makes no difference, the fact you pointed out getting hit by it 1 time should dictate running away is your only option is a problem. It's a mech combat game not call of duty. The weapon does too much damage and too easy to use and needs to be brought in line. You know it's a problem when you random que and almost every other match or so, I see someone telling my third in chat or on comms they need to use this weapon or there's little to no chance of challenging other players. I want this game to succeed, not have service terminated like Gundam evolution. Without other players game can't succeed, so hop of your elitest high horse and speak truth here dude. There is no "skill gap" in using the weapon.
When taking fights head on, i have less problems with beam autos, compared to snipers from range. Main reason is that all of the weapons rely heavily on ability to lock on, while snipers can free aim, which is one of the reasons why i've been putting a lot of BP in ballistic sniper, so i can go hunt some people when i hit solo queue.
I played Falcon and recently been getting on Luminite, both of which are very good at dodging shots, one due to barrel rolls and other one due to infinite energy with wings.

Beam autocannon has 0.4 lock on time, which isn't much, but comparatively, Ballistic auto has 0.2, Sword is 0.1 and Splitter is 0.15. I personally starting to warm up to use of only 1 actual weapon and having a Haze diffuser in off-hand, which i am going to upgrade to lvl 4 soon. It removes lock on, restores armor and gives increased protection against energy weapons, although i haven't managed to see exactly how much, because i always get shot when it's on CD, after i used it to cover for respawn or something like that.

I could also say something about Decoy Beacon, but it has a very limited use and it's description is wrong. It say 3 uses, but it only has 1. Maybe it's mistype and it gets more uses with levels, but i can't be bothered to spend resources on it right now. But it did save my life at least twice, once durning extraction and other when we got jumped and i needed to respawn a teammate.
Last edited by DoremianCleff; Feb 26 @ 4:38pm
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Feb 26 @ 12:11pm
Posts: 7