Mecha BREAK

Mecha BREAK

Has anybody actually beaten the Alynses challenge 'avoid activating armor purge within the time limt'?
Edit: To all the helpful people still dropping strats - I beat the challenge a few attempts after this. By some miracle, Welkin never closed the distance. I did nothing different in my last five attempts, I made the same effort to keep distance, but it actually worked for once. After hours of frustration the AI went down with a wimper without even reducing my HP. This inconsistency in the AI behavior just further proves my point that this is a failure of game design, not a skill issue.

Did they bugtest these challenges at all? The mission starts and your controls don't activate for several seconds, leading to Welkin starting off with one or two free shots taking off huge chunks of fluid armor.

And if he closes to melee range? It's literally impossible to escape without triggering armor purge because your shield won't parry any of his melee attacks except the VERY FIRST strike in the combo.

Poorly tested, poorly designed system. Parry should work on any melee attack unless it is specifically unblockable/unparryable. Missing the first swing in a combo shouldn't remove parry as an option, especially when that swing didn't even hit you.
Last edited by Taolan; Mar 8 @ 10:37pm
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Showing 1-15 of 22 comments
Dracosh Mar 7 @ 12:32am 
There is alot of people who beat it long time ago. It's not that hard actually. The real challenge is when you start advanced challenges for strikers.

And if it's hard to you, it doesn't mean that it's buggy, poorly tested or poorly designed. Its HARD by design. It's a CHALLENGE, not "go here, beat stupid bot, get reward, you're choosen one!"
Taolan Mar 7 @ 1:37am 
Originally posted by Dracosh:
it doesn't mean that it's buggy, poorly tested or poorly designed.

The challenge starts and the enemy gets free hits on you before your controls activate. Doesn't matter if you're on controller or KB/M, doesn't matter if you're on high or low settings, you just get to stand there and take one to two free hits from the enemy in a challenge that relies on you not taking damage. That's either a bug or bad game design.

Due to the inconsistency in the AI performance, completing the challenge is basically luck, because if Welkin closes the distance you're screwed because the AI recovers from stagger and parry basically instantly, to the point it's even able to interrupt the riposte attack.

A few more attempts after posting this, I was able to clear the challenge because the AI just didn't bother closing the distance. I managed to finish it without even taking any HP damage. By comparison to the three dozen attempts that came before I made this post, that was a cakewalk.

That's not "oh this is a hard challenge" that's bad game design. If it is intended to be a challenge, the AI behavior should be consistent. If the AI behavior is inconsistent, then it's not a challenge, it's a luck-based gamble.
Kinxil Mar 7 @ 1:55am 
Originally posted by Dracosh:
There is alot of people who beat it long time ago. It's not that hard actually. The real challenge is when you start advanced challenges for strikers.

And if it's hard to you, it doesn't mean that it's buggy, poorly tested or poorly designed. Its HARD by design. It's a CHALLENGE, not "go here, beat stupid bot, get reward, you're choosen one!"

Sorry but I played enough games to assume that if an enemy hit you (unless it is obviously scripted for story purpose) and you can't do anything about it, it's a bug/bad game design, end of the line.

Originally posted by Taolan:
Did they bugtest these challenges at all? The mission starts and your controls don't activate for several seconds, leading to Welkin starting off with one or two free shots taking off huge chunks of fluid armor.

And if he closes to melee range? It's literally impossible to escape without triggering armor purge because your shield won't parry any of his melee attacks except the VERY FIRST strike in the combo.

TBH I haven't managed it either, I don't get how you are supposed to beat the challenge given:
- That if you perfect parry you will automatically attack back BUT the Welkin will resume attacking so fast you're virtually forced to take one hit.
- I heavily suspect the Welkin has infinite energy during the challenge, I never saw any player stick to you for this long given the long range charges he does.
- Flying seems to be a bad idea because you'll run out of energy too fast for completing the challenge
- Not flying seems to be a bad idea because on ground (and with infinite energy ?) the Welkin will dash to you 100% of the challenge after first charge
- The shield seems to be working whimsically when you don't perfect parry but just parry. For whatever reason sometimes you're staggered even when there is shield left.

I understand a challenge can be a bit hard, but we're speaking about the first series which are supposed to be ♥♥♥♥♥♥♥ tutorials, not a learning lesson on how Welkin will ruin your Mecha Break experience.

You know what that smell ? They buffed Welkin for open beta, resulting in BOTH the retarded challenge and the mech ruining all games, and they didn't even bother checking. And Dracosh "a long time ago" hint me that's I'm right.
Last edited by Kinxil; Mar 7 @ 1:56am
gurololi Mar 7 @ 2:09am 
Originally posted by Kinxil:
Sorry but I played enough games to assume that if an enemy hit you (unless it is obviously scripted for story purpose) and you can't do anything about it, it's a bug/bad game design, end of the line.
I'd hate to be that guy, but like, skill issue? get good? you can literally just boost -> jump -> boost and the welkin will be spinning harmlessly below you. remember to dodge his tiny spinning blade drones too because those will stun you. also btw you can pass this challenge without ever letting him get to melee range. Just manage your energy efficiently.
Kinxil Mar 7 @ 2:30am 
Originally posted by Alice!:
I'd hate to be that guy, but like, skill issue? get good? you can literally just boost -> jump -> boost and the welkin will be spinning harmlessly below you. remember to dodge his tiny spinning blade drones too because those will stun you. also btw you can pass this challenge without ever letting him get to melee range. Just manage your energy efficiently.

Well, you are that guy so you shouldn't have bothered typing the rest. Skill might be a issue but it's not necessarily the only cause. It's not normal to have such a widely varying difficulty on a tutorial when every single previous step were a breeze in comparison.

You can have the smugness of a Armored Core 6 player but your average player will be pissed off by such problem. It's less the difficulty per se than the fact is it WIDELY more hard than a tutorial should be, and in comparison of the previous tests.

And given the balance of the game is ♥♥♥♥♥♥♥ on Welkin and Beam Autocannon, I wouldn't doubt the challenge was designed after a weaker Welkin and they didn't test again after the buff. People completed it before open beta ? I don't care, the game changed since. Some people complete it now ? Great, you're very strong. Your average player isn't. A tutorial shouldn't take more than 5 tries to figure out a mechanic, otherwise your tutorial is ♥♥♥♥. I expect it to learn me the game, not count on find the faults in the IA like Taolan had the chance to experience or provide me with a Sans in genocide grade of boss.
dreminh Mar 7 @ 2:32am 
running around for 30 sec then do parry
Kinxil Mar 7 @ 2:36am 
Originally posted by dreminh:
running around for 30 sec then do parry

If you could run away from him for 30 seconds without parrying you likely experienced the same AI bug than Taolan.

No matter the behavior or the altitude I have, he will always proceed his first dash within 10 seconds, and they keep dashing every 1-2 seconds if I don't dodge repeatedly, and if I do I'm out of energy before the end of the challenge to a point he stunlock me.
Here's the gist. Parrying in this game is very unintuitive. In other games, you would parry in reflex to an incoming melee hit. In this game, you need to put up your shield way before the attack comes, and that's kinda fine cos the parry window lasts ~2s (basically while your shield is still glowing).

You beat this challenge by parrying and countering the Welkin multiple times until you kill it. I agree it's a stupid challenge. Also the first howitzer hit kind of doesn't matter since that damages your Fluid Armor, not HP.
The challenge is dumb. It’s just about exploiting the AI and having nothing to do with actual skill like some people desperately need to convince themselves they have.

Just kite the guy around by the arena by sliding around the edge while dodging left and right at the same time to avoid the shots. Use the shield if you have to. When it eventually boxes you, try to parry. Hitting them with melee can also stun them if you do it right.

The goal is to prevent them from boxing you as long as possible.

Good luck.
Last edited by Cyber Kitten; Mar 7 @ 6:14am
Keras Mar 7 @ 6:25am 
I managed to beat it by making sure to always stay far enough away so it starts shooting the rockets. Block some with the shield to regen energy so I can spam dodge again once it stops shooting and tries to go for a charge. If it doesnt get in range for a charge until the rockets are off cd it stops and just shoots rockets again. I dont think I actually parried anything.

That last challenge however I cant be bothered to do. Couldn't find anything better than melee everything but that is still somewhat reliant on the AI allies dealing enough damage to finish in time. And it takes 2 minutes each try...
Last edited by Keras; Mar 7 @ 6:28am
Taolan Mar 7 @ 6:42am 
Originally posted by Kinxil:
Originally posted by Dracosh:
There is alot of people who beat it long time ago. It's not that hard actually. The real challenge is when you start advanced challenges for strikers.

You know what that smell ? They buffed Welkin for open beta, resulting in BOTH the retarded challenge and the mech ruining all games, and they didn't even bother checking. And Dracosh "a long time ago" hint me that's I'm right.

This would not surprise me at all. I have definitely noticed Welkin in both the PVP and the PVPVE modes to be a *powerhouse* if played at all aggressively.
Taolan Mar 7 @ 6:45am 
Originally posted by Keras:
That last challenge however I cant be bothered to do. Couldn't find anything better than melee everything but that is still somewhat reliant on the AI allies dealing enough damage to finish in time. And it takes 2 minutes each try...

The trick to this for me was to clear the chaff waves as quick as possible, and when you get to the heavy strikers in the last couple waves let your allies pick the target. Focus down whichever target is getting hosed with lead, the extra DPS makes the kills go much quicker.

Also, spamming the Gauss cannons.
my best bro (bhayes in game) did beat the darn challenge. it's absolutely feasible. skill issue.
Rage Mar 7 @ 11:12am 
Solo hazlo lo mejor que puedas, yo lo intenté como 20 veces y pude pasar, todos los modos de práctica, traduce mi comentario si te interesa.
Decide if you're going to fight or run. You kill him, you win. You stay away long enough, you win.

If you're going to fight, the key is dealing with the stagger. If he puts you in the box, you will be staggered by the blade drones that deploy with the box. You want to stagger him back as much as possible to both get free hits on him, and to keep him from getting free hits on you, whenever you get staggered by his blade drones.

If you're going to run, the key will be managing your energy. Use it to stay away and dodge his cannon, but you also want to keep enough ready for when he tries to close in on you, to trap you in his box. When you see him try that, turn your back on him and spam tap your booster to get away as fast as possible. You move faster going forwards than sideways or backwards. If you don't look away when running, he will catch up to you.
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