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And if it's hard to you, it doesn't mean that it's buggy, poorly tested or poorly designed. Its HARD by design. It's a CHALLENGE, not "go here, beat stupid bot, get reward, you're choosen one!"
The challenge starts and the enemy gets free hits on you before your controls activate. Doesn't matter if you're on controller or KB/M, doesn't matter if you're on high or low settings, you just get to stand there and take one to two free hits from the enemy in a challenge that relies on you not taking damage. That's either a bug or bad game design.
Due to the inconsistency in the AI performance, completing the challenge is basically luck, because if Welkin closes the distance you're screwed because the AI recovers from stagger and parry basically instantly, to the point it's even able to interrupt the riposte attack.
A few more attempts after posting this, I was able to clear the challenge because the AI just didn't bother closing the distance. I managed to finish it without even taking any HP damage. By comparison to the three dozen attempts that came before I made this post, that was a cakewalk.
That's not "oh this is a hard challenge" that's bad game design. If it is intended to be a challenge, the AI behavior should be consistent. If the AI behavior is inconsistent, then it's not a challenge, it's a luck-based gamble.
Sorry but I played enough games to assume that if an enemy hit you (unless it is obviously scripted for story purpose) and you can't do anything about it, it's a bug/bad game design, end of the line.
TBH I haven't managed it either, I don't get how you are supposed to beat the challenge given:
- That if you perfect parry you will automatically attack back BUT the Welkin will resume attacking so fast you're virtually forced to take one hit.
- I heavily suspect the Welkin has infinite energy during the challenge, I never saw any player stick to you for this long given the long range charges he does.
- Flying seems to be a bad idea because you'll run out of energy too fast for completing the challenge
- Not flying seems to be a bad idea because on ground (and with infinite energy ?) the Welkin will dash to you 100% of the challenge after first charge
- The shield seems to be working whimsically when you don't perfect parry but just parry. For whatever reason sometimes you're staggered even when there is shield left.
I understand a challenge can be a bit hard, but we're speaking about the first series which are supposed to be ♥♥♥♥♥♥♥ tutorials, not a learning lesson on how Welkin will ruin your Mecha Break experience.
You know what that smell ? They buffed Welkin for open beta, resulting in BOTH the retarded challenge and the mech ruining all games, and they didn't even bother checking. And Dracosh "a long time ago" hint me that's I'm right.
Well, you are that guy so you shouldn't have bothered typing the rest. Skill might be a issue but it's not necessarily the only cause. It's not normal to have such a widely varying difficulty on a tutorial when every single previous step were a breeze in comparison.
You can have the smugness of a Armored Core 6 player but your average player will be pissed off by such problem. It's less the difficulty per se than the fact is it WIDELY more hard than a tutorial should be, and in comparison of the previous tests.
And given the balance of the game is ♥♥♥♥♥♥♥ on Welkin and Beam Autocannon, I wouldn't doubt the challenge was designed after a weaker Welkin and they didn't test again after the buff. People completed it before open beta ? I don't care, the game changed since. Some people complete it now ? Great, you're very strong. Your average player isn't. A tutorial shouldn't take more than 5 tries to figure out a mechanic, otherwise your tutorial is ♥♥♥♥. I expect it to learn me the game, not count on find the faults in the IA like Taolan had the chance to experience or provide me with a Sans in genocide grade of boss.
If you could run away from him for 30 seconds without parrying you likely experienced the same AI bug than Taolan.
No matter the behavior or the altitude I have, he will always proceed his first dash within 10 seconds, and they keep dashing every 1-2 seconds if I don't dodge repeatedly, and if I do I'm out of energy before the end of the challenge to a point he stunlock me.
You beat this challenge by parrying and countering the Welkin multiple times until you kill it. I agree it's a stupid challenge. Also the first howitzer hit kind of doesn't matter since that damages your Fluid Armor, not HP.
Just kite the guy around by the arena by sliding around the edge while dodging left and right at the same time to avoid the shots. Use the shield if you have to. When it eventually boxes you, try to parry. Hitting them with melee can also stun them if you do it right.
The goal is to prevent them from boxing you as long as possible.
Good luck.
That last challenge however I cant be bothered to do. Couldn't find anything better than melee everything but that is still somewhat reliant on the AI allies dealing enough damage to finish in time. And it takes 2 minutes each try...
This would not surprise me at all. I have definitely noticed Welkin in both the PVP and the PVPVE modes to be a *powerhouse* if played at all aggressively.
The trick to this for me was to clear the chaff waves as quick as possible, and when you get to the heavy strikers in the last couple waves let your allies pick the target. Focus down whichever target is getting hosed with lead, the extra DPS makes the kills go much quicker.
Also, spamming the Gauss cannons.
If you're going to fight, the key is dealing with the stagger. If he puts you in the box, you will be staggered by the blade drones that deploy with the box. You want to stagger him back as much as possible to both get free hits on him, and to keep him from getting free hits on you, whenever you get staggered by his blade drones.
If you're going to run, the key will be managing your energy. Use it to stay away and dodge his cannon, but you also want to keep enough ready for when he tries to close in on you, to trap you in his box. When you see him try that, turn your back on him and spam tap your booster to get away as fast as possible. You move faster going forwards than sideways or backwards. If you don't look away when running, he will catch up to you.