Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a standard tactic in all of these games, at least be glad it's not a super dark game in which people literally crouch holding a dagger for 20m waiting for someone to show up to steal all of their stuff.... Or that little rat turns out to be a PK.
The solution to cut back on it is I guess add more extraction points maybe?
Only one person needs to activate extract for everyone to leave.
Also don't try to leave within the first 2 extracts for higher chance of leaving in peace.
You smell like a Falcon player that fills his inventory with trash and then ditches his team to fly straight to the exit alone, and then dies to the bots in a 3v1 because you're solo in a light mech,
Listen, you have EYES (i assume), you have BRAINS (i hope), you have MINIMAP (i know). You have all the tools to avoid being in bad spot. Use STRATEGY to get things done. Communicate with team, ask them to go to the next evac point, do not extract on first 2 if you're not skilled enough to survive 2-3 enemy teams. Just think before do. It's not that hard. There is nothing devs can do about it, it's like all extraction games played. You have to outsmart and outplay enemy team or you will be get wreked. And it will be only your fault.