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This isn't good game design. The player should always feel some degree of agency. When you remove it from their hands it's bad.
They should either decrease the overall effect of each stun or have a window of stun invulnerability after being stunned. That way the player still has a chance to engage with the game.
Hell they gave him a 2nd fuel tank to make the gimmick work(panther got skill to fill up fuel)
If you get ganged on while not close to any objectives, try to survive long enough for your teammates to progress the objective. you can still be a team player while the enemies gang on you that way- but tbf, it might not be fun taking on such a role.
I've sometimes spent 5+ minutes distracting half or at least 2-3 enemies on Palmbay Harbor, while my teammates (who are grouped together) magically struggle to do anything to the 1-2 of the enemies on our objective.
lol false. Holy skill issue.
Imagine this: Your team and the enemy team are in a stalemate. After a few mins, the enemy team catches you lacking, and gank you 4v1. Suddenly, your team is now down a player!
Guess what happens next.
FOR HONOR! Is stupid medieval mindset.
If you are THAT mad about getting ganged and still want solo play then pick Tricera. Wait for a payload match. Sit on the moving chair and go dakka.
As a side note, I think Tricera is kind of "too good needs nerf". This coming from the guy who picked this first because HEAVYARMS WOOOOOO!
For trisera, hold the shield to get it to deploy, then you get to block and stun the melee so you can move or blast then.
A lot of people are complaining about the same thing, and with the heal nerfs, people are upset. You got half the people complaining about melee, and heals, and the others are like it's fine! it's not broken! goes 8 - 0 against everything with a melee focused group trashing everyone with gang of melee crazy... (Saw it been a victim to it)