Mecha BREAK

Mecha BREAK

Review bomb this game :<
The most fun part of this game was character customization. Now it is locked behind a pay wall. WTF! (body customization, not the accessories or outfits)
If you watch the YT video about Mecha Break, it will tell you first of all that this game has great customization. The fun of this game is basically 2 parts: customizing your pilot and customizing your mech, and then you play with that. But now the first part is soft locked. That is like a half of the game is dead.
Last edited by ❀Eden❀; Feb 25 @ 8:56am
Originally posted by gurololi:
Originally posted by Samael:
Originally posted by ♡❀Eden❀♡:
The most fun part of this game was character customization. Now it is locked behind a pay wall. WTF!
You've clearly never played many games. Its pretty normal to have to pay for Character Recreation Tickets or Appearance Tickets. If thats your reason for review bombing, its your own fault for not bothering to spend enough time making what you wanted from a character.
Pretty childish to throw a tantrum over it. Wouldn't be shocked if you're also baiting.
It's only "normal" because scum like you kept saying "come on dude it's not a big deal", it is a big deal, we hated it back when games started introducing it and we still hate it.
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Showing 16-30 of 105 comments
Originally posted by ♡❀Eden❀♡:
Lmao more like a skill issue, don't take the risks.

we agree, you have a skill issue
You have, not me. Someone will have the modules lol. They drop completely randomly. That's the same as luck.
Last edited by ❀Eden❀; Feb 24 @ 4:26am
skill issue cant beat ppl without luck
Dw, prolly many more things will be locked behind a pay/grindwall.
I thought modules were only effective in the tarkov-like mode?
Originally posted by katoholsteinv:
I thought modules were only effective in the tarkov-like mode?
it works on both tho? i dunno i felt like i dash faster than others then again i use falcon
Originally posted by katoholsteinv:
I thought modules were only effective in the tarkov-like mode?
if that was the case then it would not have been a problem.

Think about it: why would people pay for the parts if it doesn't work in pvp?
Last edited by 76561197988918266; Feb 24 @ 4:53am
Originally posted by 76561197988918266:
Originally posted by katoholsteinv:
I thought modules were only effective in the tarkov-like mode?
if that was the case then it would not have been a problem.

I haven’t noticed a difference, that’s why i thought it was that way, sorry.
Originally posted by katoholsteinv:
Originally posted by 76561197988918266:
if that was the case then it would not have been a problem.

I haven’t noticed a difference, that’s why i thought it was that way, sorry.
Think about it this way: why would people pay for the parts(bp...etc.) if it doesn't work in pvp?
Last edited by 76561197988918266; Feb 24 @ 4:54am
Originally posted by 76561197988918266:
Originally posted by katoholsteinv:

I haven’t noticed a difference, that’s why i thought it was that way, sorry.
Think about it this way: why would people pay for the parts if it doesn't work in pvp?

It works, but it's not as big as imagined, at least for now. I don't know what will happen in the future, so I won't speculate on it.
I am a professional heavy defense mecha player with an average damage of 120K per game (on Chinese servers). Sometimes, I also play airplane with an average damage of 140K per game (on Asia Pacific servers). I think the problem with most players is that they don't cooperate and don't know their profession positioning, which sometimes makes it difficult for them to play. For example, many times a healing profession becomes the person with the most damage output in the team. If they don't know how to play their profession, then these accessory bonuses are almost useless.
Originally posted by mimi:
Originally posted by 76561197988918266:
Think about it this way: why would people pay for the parts if it doesn't work in pvp?

It works, but it's not as big as imagined, at least for now. I don't know what will happen in the future, so I won't speculate on it.
I am a professional heavy defense mecha player with an average damage of 120K per game (on Chinese servers). Sometimes, I also play airplane with an average damage of 140K per game (on Asia Pacific servers). I think the problem with most players is that they don't cooperate and don't know their profession positioning, which sometimes makes it difficult for them to play. For example, many times a healing profession becomes the person with the most damage output in the team. If they don't know how to play their profession, then these accessory bonuses are almost useless.
If it doesn't affect stat significantly then it just shouldn't be in pvp.

If it affects stat significantly then that's a fairness/balance issue.
Last edited by 76561197988918266; Feb 24 @ 4:59am
Originally posted by mimi:
Originally posted by 76561197988918266:
Think about it this way: why would people pay for the parts if it doesn't work in pvp?

It works, but it's not as big as imagined, at least for now. I don't know what will happen in the future, so I won't speculate on it.
I am a professional heavy defense mecha player with an average damage of 120K per game (on Chinese servers). Sometimes, I also play airplane with an average damage of 140K per game (on Asia Pacific servers). I think the problem with most players is that they don't cooperate and don't know their profession positioning, which sometimes makes it difficult for them to play. For example, many times a healing profession becomes the person with the most damage output in the team. If they don't know how to play their profession, then these accessory bonuses are almost useless.
You'll be able to upgrade the mods and craft better ones, so you can bet your bottom $$$ it's gonna be P2W.
Originally posted by 76561197988918266:
Originally posted by katoholsteinv:

I haven’t noticed a difference, that’s why i thought it was that way, sorry.
Think about it this way: why would people pay for the parts(bp...etc.) if it doesn't work in pvp?
Who know, people pay for convenience in tarkov, pay to win in pvpve isn’t that rare.
Anyway i stand corrected.
Originally posted by katoholsteinv:
Originally posted by 76561197988918266:
Think about it this way: why would people pay for the parts(bp...etc.) if it doesn't work in pvp?
Who know, people pay for convenience in tarkov, pay to win in pvpve isn’t that rare.
Anyway i stand corrected.
I don't think you can pay for whatever in normal pvpve tarkov and gain advantage in the separate pvp part(arena).
Originally posted by 76561197988918266:
Originally posted by mimi:

It works, but it's not as big as imagined, at least for now. I don't know what will happen in the future, so I won't speculate on it.
I am a professional heavy defense mecha player with an average damage of 120K per game (on Chinese servers). Sometimes, I also play airplane with an average damage of 140K per game (on Asia Pacific servers). I think the problem with most players is that they don't cooperate and don't know their profession positioning, which sometimes makes it difficult for them to play. For example, many times a healing profession becomes the person with the most damage output in the team. If they don't know how to play their profession, then these accessory bonuses are almost useless.
If it doesn't affect stat significantly then it just shouldn't be in pvp.

If it affects stat significantly then that's a fairness/balance issue.

For example, if I play Triceratops with+5% armor, my DPS will be particularly high, and your+5% armor value will be almost consumed by me within 1 second.
At present, the impact of the accessories is very small, even if they are completely deleted, it can still be done. I have tested them a few times and hardly ever specialize in these things.
I think the real impact is the weapon configuration framework. In the future, different weapons and equipment will definitely be launched on the same mech, which is what truly brings about change.
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Date Posted: Feb 24 @ 2:56am
Posts: 105