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we agree, you have a skill issue
Think about it: why would people pay for the parts if it doesn't work in pvp?
I haven’t noticed a difference, that’s why i thought it was that way, sorry.
It works, but it's not as big as imagined, at least for now. I don't know what will happen in the future, so I won't speculate on it.
I am a professional heavy defense mecha player with an average damage of 120K per game (on Chinese servers). Sometimes, I also play airplane with an average damage of 140K per game (on Asia Pacific servers). I think the problem with most players is that they don't cooperate and don't know their profession positioning, which sometimes makes it difficult for them to play. For example, many times a healing profession becomes the person with the most damage output in the team. If they don't know how to play their profession, then these accessory bonuses are almost useless.
If it affects stat significantly then that's a fairness/balance issue.
Anyway i stand corrected.
For example, if I play Triceratops with+5% armor, my DPS will be particularly high, and your+5% armor value will be almost consumed by me within 1 second.
At present, the impact of the accessories is very small, even if they are completely deleted, it can still be done. I have tested them a few times and hardly ever specialize in these things.
I think the real impact is the weapon configuration framework. In the future, different weapons and equipment will definitely be launched on the same mech, which is what truly brings about change.