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The tutorial missions(not challenges) before it already told you that you can boost out of stun. If you thought this was a challenge, you should try the actual challenge missions for each ms.
EDIT: thanks for the free points, no refund!
welkin spins too
https://www.youtube.com/watch?v=uBlhgAkJBos
Use your missiles from time to time to stagger him a bit and if he does get close, try to parry him and instantly disengage.
The mission does indeed need some tweaks. It hasn't changed since the last test yet the adjustments made since then need to be reflected in the tutorials. It is a work in progress. Just need to give them time to realize they forgot to change some things and get it updated.
I literally told you how to play here and you just ran away:
https://steamcommunity.com/app/2452280/discussions/0/595141718528006979/#c595141718528008896
EDIT: thanks for the free points, no refund!
I think the problem is the timing of parry. You need to put up shield way before the attack anywhere near you, which is counter intuitive to most games where you have to time parry the moment you get hit. The parry window is very forgiving, so put shield up like a whole second before you think you should parry.
Rest of it is just managing distance and not engaging in combat. Don't get too far, or you'll take too many shells and it will eventually drain your fluid armor and energy. Small spinny blades also stagger, so you might have to stagger recovery way before Welkin hit you.
Unfortunaly there is no trick to it. It's a knowledge check. Get used to the timing window, don't drain your shield, otherwise you won't be able to parry and just take it slowly and don't button mash.
imagine not sounding like an a hole online at some point
mixing this mission in with the tutorial 'here's some free cosmetics' goals was just downright sadistic