Mecha BREAK

Mecha BREAK

Zetka Oct 4, 2024 @ 1:06am
Make The Mechas Cost Equal
there is no need for a mecha to cost more than other mecha. maybe like R6S where the newer on cost a little more than the normal one.
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Showing 1-8 of 8 comments
Reimu Hakurei x3 Oct 4, 2024 @ 5:28am 
Never thought about that before, I wonder what exactly makes a mech more expensive than the next, maybe cumulative stats distribution and if it's heavy, medium or light?
Zetka Oct 4, 2024 @ 7:54am 
Originally posted by Reimu Hakurei x3:
Never thought about that before, I wonder what exactly makes a mech more expensive than the next, maybe cumulative stats distribution and if it's heavy, medium or light?

but the game need balance. so if a mech type so expensive its gonna make ppl who want to play that class to leave the game. as i remember the bottom mech cost either 500k/50k ingame currency. when the cheapest is a tenth of that. if i am not wrong.
Reimu Hakurei x3 Oct 4, 2024 @ 1:47pm 
Originally posted by Zetka:
Originally posted by Reimu Hakurei x3:
Never thought about that before, I wonder what exactly makes a mech more expensive than the next, maybe cumulative stats distribution and if it's heavy, medium or light?

but the game need balance. so if a mech type so expensive its gonna make ppl who want to play that class to leave the game. as i remember the bottom mech cost either 500k/50k ingame currency. when the cheapest is a tenth of that. if i am not wrong.
Yeah I think it was around that, it didn't feel expensive to us but that's because it was a test and we had a big wallet, but I wonder what the grind will feel like when we actually have to saveup.
Grave Knight Oct 14, 2024 @ 11:35pm 
Personally I rather they scale the mechs based on how new they are, with their prices decreasing over time. Make them act as money sinks. Then again, not sure why we need a currency system at all.
Creep Gnome Oct 17, 2024 @ 2:30pm 
Originally posted by Grave Knight:
Then again, not sure why we need a currency system at all.

To push people towards spending real money to unlock things.

Also, because there's a growing contingent of brainrotted individuals who would criticize the game for "having nothing to grind", because the idea of a game merely being fun to play is alien to them.

Originally posted by Reimu Hakurei x3:
Never thought about that before, I wonder what exactly makes a mech more expensive than the next, maybe cumulative stats distribution and if it's heavy, medium or light?

The most sensible approach, IMO, would be to tie the price to complexity. An easy/straightforward unit should be cheap, with more complex units being more expensive as a means to direct low-skill players towards units they can handle.
Zetka Oct 18, 2024 @ 12:50am 
Originally posted by Creep Gnome:
Originally posted by Grave Knight:
Then again, not sure why we need a currency system at all.

To push people towards spending real money to unlock things.

Also, because there's a growing contingent of brainrotted individuals who would criticize the game for "having nothing to grind", because the idea of a game merely being fun to play is alien to them.

Originally posted by Reimu Hakurei x3:
Never thought about that before, I wonder what exactly makes a mech more expensive than the next, maybe cumulative stats distribution and if it's heavy, medium or light?

The most sensible approach, IMO, would be to tie the price to complexity. An easy/straightforward unit should be cheap, with more complex units being more expensive as a means to direct low-skill players towards units they can handle.

on the focus of multiplayer pvp game is balance. why create a gap between gundam if the power level is same. the last playtest i didnt see heavy and light being a difference in power. it is like "speed" stat in r6s.

complexity based priced seem weird but it is better than current mecha pricing. the safest price is maybe the new cost 25% than the old one. and the price drop every 1-2 years. like r6s. or just same price for all like OW or Paladins
Chucky Master Oct 18, 2024 @ 3:09pm 
They want you to play the game a lot of time, so don't expect changes to make it all easy
Zetka Oct 18, 2024 @ 5:28pm 
Originally posted by Chucky Master:
They want you to play the game a lot of time, so don't expect changes to make it all easy

i think they want make more money using FOMO. look other game. it isnt about consistent play. they want money from new player. and i hope the microtransaction isnt as bad as i think
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Date Posted: Oct 4, 2024 @ 1:06am
Posts: 8