Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but the game need balance. so if a mech type so expensive its gonna make ppl who want to play that class to leave the game. as i remember the bottom mech cost either 500k/50k ingame currency. when the cheapest is a tenth of that. if i am not wrong.
To push people towards spending real money to unlock things.
Also, because there's a growing contingent of brainrotted individuals who would criticize the game for "having nothing to grind", because the idea of a game merely being fun to play is alien to them.
The most sensible approach, IMO, would be to tie the price to complexity. An easy/straightforward unit should be cheap, with more complex units being more expensive as a means to direct low-skill players towards units they can handle.
on the focus of multiplayer pvp game is balance. why create a gap between gundam if the power level is same. the last playtest i didnt see heavy and light being a difference in power. it is like "speed" stat in r6s.
complexity based priced seem weird but it is better than current mecha pricing. the safest price is maybe the new cost 25% than the old one. and the price drop every 1-2 years. like r6s. or just same price for all like OW or Paladins
i think they want make more money using FOMO. look other game. it isnt about consistent play. they want money from new player. and i hope the microtransaction isnt as bad as i think