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Why would you think this, in what mech game have you seen that weight class is a deciding factor in how the game plays. Weight classes exist for a reason, each have their own strengths and weaknesses.
Light is normally low on armor and health and replaces it with fast, nimble (all speed, got to go fast sonic racing) and used for sniping, gorilla hit and run tactics or for quick objective captures.
Mediums is as it says, the medium of the classes, a middle ground between speed and protection, normally used for brawling and wide field denial tactics.
Heavy is as it says the heavy class, all armor, all guns, low speed. Used for close area/ objective denial tactics or slow burn deletion of enemy's.
This is a quick tutorial tip, next time choose the right mech.
Which is part of the reason why Naru is literally the only Viable one because its a camper with a get out of danger a absolutely free ability.
Otherwise light mechs are made of glass and move a little faster; but that doesn't offer them any help when you're already basically dead after a single shot from anything.
If you do manage to get away you're in the back line while med/heavy mechs are getting slapped around. And then a Naru blows your head off from the other side of the map.
The lights need to be re-balanced with more kit utility, in exchange for being more at risk for being constantly nuked.
In other mech games, light mech are usually compensated by being either an Assassin/Ganker. Or Being a distraction or fire/anomaly support that stuns/emps that have mobility built in so they can be useful.
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A few useful ones would be:
-A mech that when near an enemy, causes them to be highlighted; giving allies extra firing accuracy.
-A mech that deploys EMP Leeches, or Explosive Traps; so that it can quickly move around the battle and disrupt enemy positioning. (Like Trapping Naru Nest spots so that they lose fire control or targeting/sight)
-A mech built purely for mobility; one that specializes in Objective play; maybe contains an Aura that buffs/energizes allies energy/capture ability. So its greatest utility is actually playing the game to win.
Some mechs are outright incapable to fight others in an 1v1 scenario. So you get even a bit of rock-papers-scissors going on.
The game is team based and objective based, if you play only for kills and don't use the team strength you are playing wrong.
All in all, Light Strikers are great at poking and harassing other mechas, but if you're not good at dodging or overall slow as a player, they don't prove to be much effective to be honest.