Mecha BREAK

Mecha BREAK

FaZe Richard Aug 10, 2024 @ 3:43am
Light mech
Is there a point of playing them or should everyone play heavy mech ? I don't get it.
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Showing 1-14 of 14 comments
Dasginosis Aug 10, 2024 @ 4:21am 
Only good enough light mech is Narukami, imo.
Last edited by Dasginosis; Aug 10, 2024 @ 4:24am
FaZe Richard Aug 10, 2024 @ 4:33am 
Yeah I don't get the balance in this game
FAT WANZER Aug 10, 2024 @ 8:25am 
the starting medium mech is fun;when cast off it is scary if you got no shield and met one it's slash as fast as panther slash
foufoufun Aug 12, 2024 @ 1:18pm 
Falcon is a lot of fun. Flying around like a fighter jet is awesome.
necuz Aug 12, 2024 @ 2:41pm 
The heavy mechs are universally good, since the game doesn't really ever reward getting somewhere really fast. The pick up and deliver mode would be where light mechs shine, but it takes too long to pick up the objective and way too long to deliver for your speed to outclass everyone enough for it to be a game changer.
FaZe Richard Aug 12, 2024 @ 2:50pm 
Originally posted by necuz:
The heavy mechs are universally good, since the game doesn't really ever reward getting somewhere really fast. The pick up and deliver mode would be where light mechs shine, but it takes too long to pick up the objective and way too long to deliver for your speed to outclass everyone enough for it to be a game changer.
I was thinking when I took a light mech I would be put against other light mechs but nope they need to balance it.
PR PUNISHER Aug 12, 2024 @ 10:02pm 
Originally posted by FaZe Richard:
Originally posted by necuz:
The heavy mechs are universally good, since the game doesn't really ever reward getting somewhere really fast. The pick up and deliver mode would be where light mechs shine, but it takes too long to pick up the objective and way too long to deliver for your speed to outclass everyone enough for it to be a game changer.
I was thinking when I took a light mech I would be put against other light mechs but nope they need to balance it.

Why would you think this, in what mech game have you seen that weight class is a deciding factor in how the game plays. Weight classes exist for a reason, each have their own strengths and weaknesses.

Light is normally low on armor and health and replaces it with fast, nimble (all speed, got to go fast sonic racing) and used for sniping, gorilla hit and run tactics or for quick objective captures.

Mediums is as it says, the medium of the classes, a middle ground between speed and protection, normally used for brawling and wide field denial tactics.

Heavy is as it says the heavy class, all armor, all guns, low speed. Used for close area/ objective denial tactics or slow burn deletion of enemy's.

This is a quick tutorial tip, next time choose the right mech.
FaZe Richard Aug 13, 2024 @ 1:38am 
Originally posted by PR PUNISHER:
Originally posted by FaZe Richard:
I was thinking when I took a light mech I would be put against other light mechs but nope they need to balance it.

Why would you think this, in what mech game have you seen that weight class is a deciding factor in how the game plays. Weight classes exist for a reason, each have their own strengths and weaknesses.

Light is normally low on armor and health and replaces it with fast, nimble (all speed, got to go fast sonic racing) and used for sniping, gorilla hit and run tactics or for quick objective captures.

Mediums is as it says, the medium of the classes, a middle ground between speed and protection, normally used for brawling and wide field denial tactics.

Heavy is as it says the heavy class, all armor, all guns, low speed. Used for close area/ objective denial tactics or slow burn deletion of enemy's.

This is a quick tutorial tip, next time choose the right mech.
You are missing the point, the game does't seem balance for medium or light
Samnson Aug 14, 2024 @ 1:00pm 
Light Mech's have some sever survival issues,
Which is part of the reason why Naru is literally the only Viable one because its a camper with a get out of danger a absolutely free ability.

Otherwise light mechs are made of glass and move a little faster; but that doesn't offer them any help when you're already basically dead after a single shot from anything.

If you do manage to get away you're in the back line while med/heavy mechs are getting slapped around. And then a Naru blows your head off from the other side of the map.
The lights need to be re-balanced with more kit utility, in exchange for being more at risk for being constantly nuked.

In other mech games, light mech are usually compensated by being either an Assassin/Ganker. Or Being a distraction or fire/anomaly support that stuns/emps that have mobility built in so they can be useful.
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A few useful ones would be:
-A mech that when near an enemy, causes them to be highlighted; giving allies extra firing accuracy.
-A mech that deploys EMP Leeches, or Explosive Traps; so that it can quickly move around the battle and disrupt enemy positioning. (Like Trapping Naru Nest spots so that they lose fire control or targeting/sight)
-A mech built purely for mobility; one that specializes in Objective play; maybe contains an Aura that buffs/energizes allies energy/capture ability. So its greatest utility is actually playing the game to win.
FaZe Richard Aug 14, 2024 @ 1:34pm 
I want a missile boat mech :dealbs:
Cherax Aug 14, 2024 @ 1:46pm 
Heavy mechs are 'more' vurnable to snipers, since they are slower and have less energy to dash around the battlefield. Flyiers are very good against snipers. Due to their speed and all snipers being, even the heavy one, rather brittle with their rather low hp. The Falcon is especially strong against Narukami. His ability grants him sight of otherwise invisible foes. However fliers easily fall to heavy close range fire.

Some mechs are outright incapable to fight others in an 1v1 scenario. So you get even a bit of rock-papers-scissors going on.
Last edited by Cherax; Aug 14, 2024 @ 1:47pm
BimbeiroDoFuturo Aug 15, 2024 @ 1:27am 
Originally posted by necuz:
The heavy mechs are universally good, since the game doesn't really ever reward getting somewhere really fast. The pick up and deliver mode would be where light mechs shine, but it takes too long to pick up the objective and way too long to deliver for your speed to outclass everyone enough for it to be a game changer.
I literally won a match that was all but lost specifically because I was playing falcon, getting things on one part of the map and taking them to the objective before anyone could get me.
The game is team based and objective based, if you play only for kills and don't use the team strength you are playing wrong.
Last edited by BimbeiroDoFuturo; Aug 15, 2024 @ 1:27am
Grave Knight Aug 15, 2024 @ 1:44am 
Honestly, it's only Luminae that has issues. It needs a kit rework cause what they're trying to do for it just doesn't work. Especially considering Pinaka is a better and more fun support.
Onoken Aug 15, 2024 @ 9:40am 
Originally posted by FaZe Richard:
Is there a point of playing them or should everyone play heavy mech ? I don't get it.
Well, as a Falcon Player, I have to say this, it depends, light mechas are extremely good at dodging and recover energy very fast, not to count that their mobility is top notch (atleast for falcon), you can very much go in and out of engagements with little to no worry, even when you get caged, you can actively keep dodging inside the cage and transform into the plane form to flee.

All in all, Light Strikers are great at poking and harassing other mechas, but if you're not good at dodging or overall slow as a player, they don't prove to be much effective to be honest.
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Date Posted: Aug 10, 2024 @ 3:43am
Posts: 14