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I've also realised that I forgot to note this in my OP: I initially attempted using the tablet mouse rather than the stylus, with no response from the game. When I switched over to the stylus, the game allowed me to look around for about fifteen seconds, then stopped responding to input from the stylus as well. I've not been able to get input from the stylus since, even restarting the game and the computer. The scroll wheel on the tablet mouse causes the view to jump around seemingly at random, and the scroll circle built in to the tablet itself behaves similarly.
I did a little searching, and it looks like there may be a bug with Wacom tablets in Unity engine games: http://forum.unity3d.com/threads/196388-Wacom-Intuos-4-graphics-tablet-mouse-not-recognised-as-gaming-input-on-Windows-8
I've posted a reply to that thread to see if there's been an update. One person in the thread suggested disabling "Use Windows Ink" in the Wacom driver, so maybe that will help.
I found a few other threads about people also having trouble with using Wacom tablets, such as this one: http://answers.unity3d.com/questions/557369/my-mouse-wont-move-in-the-unity-player-at-all.html
And this thread also suggests disabling Windows Ink: http://forum.unity3d.com/threads/161501-Unity-Editor-Wacom-Pen-Tablet-Input-Not-Working-Windows-8-x64
It looks like Wacom tablets don't provide the same type of input as a mouse, at least in the way that Unity expects, and that games need to be updated to specifically support Wacom tablets as an alternate input device.