The Novelist

The Novelist

Mous Mar 6, 2014 @ 2:36am
Can't look around with Wacom tablet
Just got the game and I can't look around from the word go - a bit of a problem! This holds whether I opt to use the tutorial or no, and as I change fullscreen/windowed, mouse sensitivity, resolution, and so forth. I'm using a Wacom Intuos 4 tablet as my mouse and have installed the latest driver for it. The scroll wheel does make the look hop about in a consistent but hard-to-decipher fashion.
Edit - This is on Windows 7
Last edited by Kent; Mar 6, 2014 @ 3:51pm
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Showing 1-3 of 3 comments
Kent  [developer] Mar 6, 2014 @ 2:54pm 
Does the game work with a normal mouse? I've never tried it with a Wacom, so I have no idea whether Unity supports that kind of input.
Mous Mar 7, 2014 @ 4:24pm 
I'm afraid the wacom is the only mouse that I own. I'll see if I can borrow a normal one from a friend to check if it works and post again with the results.
I've also realised that I forgot to note this in my OP: I initially attempted using the tablet mouse rather than the stylus, with no response from the game. When I switched over to the stylus, the game allowed me to look around for about fifteen seconds, then stopped responding to input from the stylus as well. I've not been able to get input from the stylus since, even restarting the game and the computer. The scroll wheel on the tablet mouse causes the view to jump around seemingly at random, and the scroll circle built in to the tablet itself behaves similarly.
Kent  [developer] Mar 8, 2014 @ 8:07am 
I'm currently at the SXSW Gaming Expo, so I won't have a chance to look into this until early next week. Though I don't have a Wacom tablet myself, so I'm not sure how much I can do. The game was designed to work with a mouse, so I'm not surprised it doesn't work with an alternate input device.

I did a little searching, and it looks like there may be a bug with Wacom tablets in Unity engine games: http://forum.unity3d.com/threads/196388-Wacom-Intuos-4-graphics-tablet-mouse-not-recognised-as-gaming-input-on-Windows-8

I've posted a reply to that thread to see if there's been an update. One person in the thread suggested disabling "Use Windows Ink" in the Wacom driver, so maybe that will help.

I found a few other threads about people also having trouble with using Wacom tablets, such as this one: http://answers.unity3d.com/questions/557369/my-mouse-wont-move-in-the-unity-player-at-all.html

And this thread also suggests disabling Windows Ink: http://forum.unity3d.com/threads/161501-Unity-Editor-Wacom-Pen-Tablet-Input-Not-Working-Windows-8-x64

It looks like Wacom tablets don't provide the same type of input as a mouse, at least in the way that Unity expects, and that games need to be updated to specifically support Wacom tablets as an alternate input device.
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