Drug Lord Tycoon

Drug Lord Tycoon

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What is the point of having multiple locations?
It seems to me any of the locations that you are not in, just pause but resume as soon as you get back. What would be the benefit of having multiple locations? Instead of combining everything into one?
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Showing 1-12 of 12 comments
Keiibo Feb 2 @ 6:27am 
Hi !
this is exactly the question I was looking for, indeed when we are not on a field, production pauses, so I do not understand the interest of having several fields, but we are obliged to buy them to unlock the following
Originally posted by Keiibo:
Hi !
this is exactly the question I was looking for, indeed when we are not on a field, production pauses, so I do not understand the interest of having several fields, but we are obliged to buy them to unlock the following

All I know is that the only reason I need several locations is to hire enough dealers to meet the requirement to overtake the next distributor.
As of now there is no real reason to buy more properties. It is a planned to implement production while you're not there. Atleast it says so in the main menu.
Outside of Dealer skill levels to defeat distributors not a massive need to buy new property. As it has been stated they do want AFK production on properties you aren't currently at. I only really am buying a bigger place to scale production for certain farms.
Also the more distributors you defeat the more demand you have in the market for current productions
ddawg Feb 6 @ 3:47pm 
Originally posted by Keiibo:
Hi !
this is exactly the question I was looking for, indeed when we are not on a field, production pauses, so I do not understand the interest of having several fields, but we are obliged to buy them to unlock the following
Im glad im not the only one wondering the same thing we unlock restockers through the tech tree under the understanding they can handle that when we are not there as well as the employees to keep up with the online market demand for such product in question , i also noticed that you only seem to pay employees each day for the location your at , im no game designer or coder but im sure it wouldnt be that hard to make that a working part of the game to just figure out how much each location costs you per day in employee costs and then how much product each location produces and have it as a thing that just runs no matter where you are for all the locations
ddawg Feb 6 @ 3:49pm 
ATTENTION GAME DESIGNERS AND CODERS OF THIS GAME PLEASE FIX THIS I REALLY LIKE THIS GAME
AlexUbel989 Feb 8 @ 11:32am 
2
Originally posted by ddawg:
ATTENTION GAME DESIGNERS AND CODERS OF THIS GAME PLEASE FIX THIS I REALLY LIKE THIS GAME

It isn't broken. The mechanic simply isn't implemented yet. Yelling won't help.
I don't remember when I started playing this but this game has had the coming soon thing on the right hand side of the menu since I started, but apparently its in the works as it says. This game lowkey got some potential
How do I move my stuff from one place to another?
Or do i need to buy everything again?
Does anyone know if rep does anything right now?
The Devs have a roadmap in the Main Menu, unpaused production is one of them
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