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Trasnlate DeepL
All passive income requires you to not be present for a full 24 hours. If you show up 23:59 each day for a week, you're paying all expenses at that location for the week, and only getting the harvest they actually yielded during your time there. The clock starts when you leave and will be 24 hours from that point, indefinitely or until revisited.
Weed production is truly borked. You do not need anything but planters and a single weed dude working, though it is important that all planters are seeded. You do not need any light, water, or high skill workers, a single worker will give the full yield. No restocker is required. I am getting 12k purple kush from the first warehouse and it costs me $1k a day for the worker, and it could yield more if i removed all my drying racks, fans, and moved things around, compared to when I had lights and sprinklers.
Meth seems to work differently, though I haven't done much work with this yet. Passively reports 200g a day, but im getting closer to 5k a day idling at that location.
King road, the second warehouse, i jammed 2 rows of low grade, 4 rows of medium grade, and 3 long rows of high grade meth stations into the warehouse with a worker and his locker.
686 low grade
1350 med grade
2242 high grade
per 24 hours of not going to the property. Costs me $2k for that single worker
But before the update, the play was usually to have 1 type of weed and any number of types of meth at each location because the way workers plant seeds. Now I think its cleaner to have a single product produced by a single location