SpellForce 2 - Demons of the Past

SpellForce 2 - Demons of the Past

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New features?
So, any new stuff to this installment?
Skills, classes, equipment?
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Zobrazeno 115 z 17 komentářů
I'm also interested, this game came out of nowhere for me as I didn't bother keeping up what was going on with the series since I was disappointed by Spellforce 2.
After playing the first and all expansions, it was horrible to see how 2 was dumbed down to a level where a monkey could play it.
Did it regain some of its depth with the many iterations? Is the unit limit still so laughably low? Is there modding support now to remedy that if it's the case?
MegalomaniacNG  [vývojář] 17. led. 2014 v 15.19 
Hello, Yes we added equipment and depth. Also the unit level was adressed for some missions.
Modding support: Currently there is an editor available and you can edit all scripts. We will probably announce more mod support including Workshop in the future.

For SpellForce 3 the plan is to properly mix RTS and RPG especially with keeping the complexity of an RPG - going back to the depth of SpellForce 1 but even more balanced.
That does sound Interesting, especially workshop support would be awesome.
(Would be even better though if there was a demo version of the game)
MegalomaniacNG  [vývojář] 17. led. 2014 v 15.57 
You mean workshop support for a demo? I have never seen that before.
Well, I cant confirm it as we have to change our code architecture a bit but its something we are exploring.
He meant it for the game and not for the workshop support.
MegalomaniacNG  [vývojář] 17. led. 2014 v 16.20 
Ok, we can think about that. But that will be more a generic SpellForce 2 demo.
So is this an official confirmation for Spellforce 3?
MegalomaniacNG původně napsal:
You mean workshop support for a demo? I have never seen that before.
Well, I cant confirm it as we have to change our code architecture a bit but its something we are exploring.
Its possible because Runic has done it with TL 2 demo.I have Runic version full game (DRM free version) and i can download all mods from workshop with steam demo version.
Naposledy upravil Steefy_92; 17. led. 2014 v 18.16
I simply mean a demo version to try out the game would be nice.
Workshop support for full game of course.
Not sure if there's a camera lock for the avatar, I couldn't view/change hotkeys while in game, but that'd be a great start. While you're talking about SF3, maybe you could define the features a little more, but separate them too. Have a camera lock that when set controls your character more like a dungeon crawler. More responsive movement and skill activation, outside of camera lock you can scroll off into the distance to expand and tech up like any other RTS game. As for outside of camera lock have the charcter with a basic AI and skills that activate on auto-cast and command identical to camera lock. So the character will perform same as your companions would. Just a thought I'd toss out there since you guys seem to be active in the community. I don't own the game and didn't play it long enough to get into it but if you're looking for a good way to merge the game genres together but don't want to lose fans of the old system, it's an idea. Ultimately the game would have to be a little faster paced though.

The best tl;dr I could give is: Think Dawn of War 2 meets Spellforce.
MegalomaniacNG původně napsal:
Hello, Yes we added equipment and depth. Also the unit level was adressed for some missions.
Modding support: Currently there is an editor available and you can edit all scripts. We will probably announce more mod support including Workshop in the future.

For SpellForce 3 the plan is to properly mix RTS and RPG especially with keeping the complexity of an RPG - going back to the depth of SpellForce 1 but even more balanced.

So does this mean that alle the previous attributes for characters in SF1 will be back in SF3 ?
OMG that the dev didnt get that one. He must be too tired lol ;). Looking forward for the SF3. But is this version worth getting?
Well, it's en par with Dragon Storm so far, so I think it is worth getting. :) Especially for the story! :) And soundtrack is pretty good too.
Is there widescreen support in this one.
paul5331 původně napsal:
Is there widescreen support in this one.

There is widescreen support in Spellforce 2.

Change the resolution in the ini and there is also a console command for changing the camera FOV.

For 16:9

ctrl + ] opens console. type UI:SetCameraFOV(1.027) then press enter and ESC to leave console.

Not sure what the FOV number is for 16:10.
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Zobrazeno 115 z 17 komentářů
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