MEGATON MUSASHI W: WIRED

MEGATON MUSASHI W: WIRED

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Bo-Taqi May 17, 2024 @ 6:37am
what is the best ranged build ?
i have the bazooka but i feel like its not good enough i see alot of ppl r using the hand cannon , plus im only looking for fire weapons coz the burning rise doesnt take a memory slot but a combat slot is what im doing right or wrong ?
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Gladio May 17, 2024 @ 7:13am 
Bazookas are definitely viable for ranged builds, but they need a little helping hand from another weapon which they pair very well with: Sword and Shield
SnS has one technique that allows it to fire a single burst / shot after performing an attack. This is already cool and good until you realize that it does not use ammo in any way, shape or form, which of course makes it insane.
This pairs really well with bazookas as they have little magazine ammo (especially the Hydro Bazooka as it has a single one and often comes with Last Shot Damage and Crit up baked in when legendary or above).

This allows you to enter a vicious cycle of Guard Break / Shield Bash + Bazooka shot as they can be chained together indefinitely, allowing you to build up megaton fury / kabuki gauge and damage extremely fast.

Shotguns are also very nice because they need very little to do good damage and have 2 CPUs that greatly increase it further (Shot Critical Buffer and Ranged Assault), same goes for hand cannons (I usually see either the Rail Gun or that one iconic legendary handcannon that works more like a machine gun)
archmag May 17, 2024 @ 8:05am 
I finally managed to beat two first Megaton II missions with Armored Gaudia with machinegun.

Armored Gaudia
1. Ranged damage at durability over 80% +306.0%
2. Recovers durability automatically while Rogue is stationary 2.5%
3. Reduces damage at max TP 50.0%
Bonus to others:
Body: Reduces damage at max TP 3.0%
Right Arm: Melee damage at durability over 80% +1.0%
Left Arm: Ranged damage at durability over 80% +2.0%
Legs: Recovers durability automatically while Rogue is stationary 0.1%

There is a trait that heals you every 30-hit combo and machinegun has high rate of fire so it collects combo very quickly, with 50% damage reduction at full TP and pretty high defense stat it has pretty good survivability. There is a CPU that increases attack and reload speed while stationary. So in battles I just stand still and dodge some attacks to get extra 150% bonus to damage.

I doubt it is the best as melee builds have much higher dps based on weapon stats but even I can win some difficult battles using it, so I like it. Eventually I start learning the missions that I repeat, understand what and when to dodge and overall improve. I can't do that when I get one-shot after every mistake.
Nepnep May 17, 2024 @ 5:44pm 
Originally posted by Bo-Taqi:
i have the bazooka but i feel like its not good enough i see alot of ppl r using the hand cannon , plus im only looking for fire weapons coz the burning rise doesnt take a memory slot but a combat slot is what im doing right or wrong ?

1) Literally different weapons (not just type) can have different builds/playstyle. As an example, one bazooka has decent damage but only one ammo. You might want to use mods to increase ammo count so you don't spend time reloading.

2) The aim + headshot build is decent (Press Q to aim if you didn't know). Combine it with Armored Gaudia (sadly caps at iconic legendary iirc) or Arthur Riser (regular buffs give force buffs. Useful since you might spend mroe time regular shooting than spam specials.

3) Some guns can be charged. Some of them (or maybe just the laser relic pistol) can fill your Kabuki gauge REALLY REALLY QUICKLY.

4) Try using the skateboard to move around. for when you can't dash due to charging.
Gladio May 19, 2024 @ 11:00am 
Originally posted by Gladio:
Bazookas are definitely viable for ranged builds, but they need a little helping hand from another weapon which they pair very well with: Sword and Shield
SnS has one technique that allows it to fire a single burst / shot after performing an attack. This is already cool and good until you realize that it does not use ammo in any way, shape or form, which of course makes it insane.
This pairs really well with bazookas as they have little magazine ammo (especially the Hydro Bazooka as it has a single one and often comes with Last Shot Damage and Crit up baked in when legendary or above).

This allows you to enter a vicious cycle of Guard Break / Shield Bash + Bazooka shot as they can be chained together indefinitely, allowing you to build up megaton fury / kabuki gauge and damage extremely fast.

Shotguns are also very nice because they need very little to do good damage and have 2 CPUs that greatly increase it further (Shot Critical Buffer and Ranged Assault), same goes for hand cannons (I usually see either the Rail Gun or that one iconic legendary handcannon that works more like a machine gun)
Quoting myself because I can.
turns out you do need one particular CPU chip to make the whole "Infinite bullet" thing work: Strike Shot Recover, located in the south-west area of Yamato's motherboard development table.
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