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This game operation technique "fully applies to Phantasy Star NGS". If you have played PSONGS before, the techniques between the two are almost the same.
https://store.steampowered.com/app/1056640/Phantasy_Star_Online_2_New_Genesis/
The "melee combat" of this game will be like PSONGS, requiring the use a lot of JG/JS/counterattacks. Both the operation and concept are the same.
I played 502 hours on PSONGS. When I played Megaton Musashi X in the same way, the overall performance was very smooth and comfortable.
The only thing to note is the game default settings...
"The damage numbers displayed are very large"
Big enough to obscure all important information on the screen, and if you don't turn off the damage numbers, you won't be able to see the enemy's movements to react (JS / JG / counterattacks)
Compared to Level-5's other work, it's almost like Little Battlers eXperience/Danball Senki on Nintendo 3DS. If you want to get into deep cuts, there's the Custom Robo games and Gotcha Force on GameCube.
Whoa, Gotcha Force? That was a fun game, might have to grab this then.