Dungeonborne

Dungeonborne

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6 aout 2024 à 1h40
5
Early Access Patch Notes - August 6, 2024
Consultez toutes les informations de l'évènement ici :
https://steamcommunity.com/ogg/2448970/announcements/detail/4324103463993801514
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Affichage des commentaires 91 à 105 sur 116
TWEAK LIFE ON HIT PLEAAAASE! can't u see? everyone is complaining.
What classes are considered fragile?
If the game is PvEvP you should not force the PvP more than the PvE by increasing the tick damage of the outside ring, and if you do, why affect more the "fragile" classes more than others, i most certainly not need an indirect nerf to my priest, its already underperforming.
Fix the performance issues, fix the pvp, and stop forcing players to play a certain way. You are getting all the fun out! This is how games die!!!
Shoulda listened lol. If I was the art team id be looking for new jobs right about now.
Psxlolz a écrit :
On another hand, being a tarkov player since 2017 - I can confidently say a lot of people complaining about nerfing PvE are simply acting out because they want a zero risk massive reward experience, which should never be encouraged or tolerated. PvE players who want no risk must learn to adapt or die - and by die, I mean go play a PvE specific game.
Amusing you mention Tarkov, as they did add a only PvE mode to actually let peoples farm some gear in peace, it says something.

Yeah but PvE mode is limited to PvE mode. It's a different game completely, because you can't bring the gear you farm from PvE mode into PvP. It works for them because Tarkov has a questing component, almost like an RPG. Thus, not the same thing here... unless you're saying this game should have a pure pve mode where you play alone and just farm gear to play by yourself :p
The idea of making people play the game the way you won't sucks.
I'm talking about forcing fights. Me and probably a lot of people enjoy the idea of sneaking around and the adrenaline of not getting caught. You can still have both if you keep the game the way it was before. There's no need to forcing fights. It will happen regardless. :steamfacepalm:
Nerf life on hit.
KinkyWizzard a écrit :
has almost game-breaking balancing issues on multiple classes:

- "wE'Ve nOtIcEd tHaT In cLaSsIc mOdE, sOmE ClAsSeS ArE ExPlOiTiNg tHe wArDiNg (PoIsOn cIrClE) tO AvOiD CoMbAt, LeAdInG To aN UnUsUaLlY HiGh eScApE RaTe"

absolute morons
the worst and the most disgusting developer made a most despicable decision.
47 6 aout 2024 à 17h19 
Creeden a écrit :
Remove life on hit for god's sake.
Sorry to hear that your pvp gameplay got hurt! Now you know how treasure rats feel. You poor ♥♥♥♥♥.
excited to see the nerfs yall are bringing hopefuly!
you guys are ruining the game just like tarkov nerfing everything next thing you know you will need to drink water every 4 min
ESF 6 aout 2024 à 18h10 
remove life on hit till you figure out how to do it correctly or add a timer of 2-3 secs per leach something dude this is stupid
some balance suggestion on "life on hit":change "life on hit" to "life on successful hit",just like rogue's petrifying posion,blocked attack won't trigger "life on successful hit",while deathdknight and cryomancer's Q will only trigger once on an oppenent for each use of skill Q.This might not be the best choice but can be a quick change for life on hit.As no one wants to fight purple life on hit death knight,so they choose to farm in circle and escape.
English is not my mother language,so I will say in my mother language in case of misunderstanding.
英语不是我的母语,我再用中文说一遍,以免我英文表达不清楚。把命中回复改为“造成未被格挡的主动伤害时回复”,触发条件类似于盗贼的Q技能,被格挡了无法触发,同时DK和巫妖的技能只有在对一个目标释放时,造成的第一次伤害会触发。这个改动可能不是最好的方案,但是在你们已经有代码表示“造成未被格挡的主动伤害”,我相信这个削弱应该能尽快上线,毕竟没有人会想打满紫装命中回复的DK,所以选择泡毒打怪然后撤离。
Dernière modification de 苍蓝崽; 6 aout 2024 à 18h57
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Affichage des commentaires 91 à 105 sur 116
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