Dungeonborne

Dungeonborne

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SheepB0T 2024 年 7 月 20 日 上午 7:20
This game is much better than DnD
This is my current take as of 4 hours of spamming dungeons as a Fighter, that I noticed. if anyone is wondering if they should try the game. TLDR: DEFINITELY and is a superior game in every way to DnD


- The combat feels MUCH less clunky and way more fluid

- The heirloom system is AMAZING and makes recovering from total loss feel less punishing as well as giving a form of item progression and options, keeping it from becoming just playing and praying to RNGesus all the time.

--Portal system is superior (You'll never feel happier finding the triple portal when your racing the clock to get your team out)

--Its still dark and sometimes get super low light where a torch is needed but DnD basically has you living with a torch, which feels cumbersome

--World design feels and looks way nicer and there more interesting map dynamics and mechanics.

--Array of flasks and potions are awesome

-- The game feels like it is meant to be played and not something you suffer through to get gear.

--PVP Feels good and we had some epic brawls yesterday.

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Things I wish were in DB:

-Bows (There's even splash art that shows a character with a bow and for archery lovers, this is sadge)

-Special shields (Maybe somewhere there is and I've just had awful luck but I've yet to see anything but Grey shields in the world or on any player we killed, even if they were in full blues)

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BUGS:

-There's plate armor with % Mana Regen (No plate class uses mana of now and I've encountered this twice on Legs)

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正在显示第 16 - 21 条,共 21 条留言
SheepB0T 2024 年 7 月 25 日 上午 5:00 
引用自 Pilfering Gnome
I feel like I agree with more-or-less all of that, nicely put.
People love to argue that D&D's combat is deep, but the reality is that it's just clunky as hell and the only "skill" to be gained in it is hitbox abuse and bunny hopping, which are both just very forced ways to "improve" the combat system from the player's end.

Its combat system is like a very sluggish and unsatisfying. I enjoy games like Mordhau and Chilvalry, which are even deeper than DnD but the difference is it feels like your fighting in quicksand.
SheepB0T 2024 年 7 月 25 日 上午 5:05 
引用自 popmanbrad
how does this heirloom system work?

Similar to Diablo in some ways. You break down gear to get materials (diff mat depending on the rarity of the item) or spend gold to buy the material and then you unlock a weapon, helmet or jewelry item thats upgradable and can have attributes tweaked. When you die, you can go craft the item so it makes starting over after death less brutal but doesnt make death trivial and adds depth outside of the RNG of drops. You can only have 1 of each of the heirloom slots equipped at one time, so its not particularly OP but strong enough to make it worth doing and advancing. They can also still be lost when you die. its very very cool.
SheepB0T 2024 年 7 月 25 日 上午 5:06 
引用自 Just | Sentinel
imagine, you appropriate a game idea/concept from your old employer, just so someone takes the same idea/concept but his product is miles ahead of yours:steammocking:


If we are honest, thats every style of game and these games are basically just doing what D&D style campaigns have done for decades, in a more accessible real-time way.
SheepB0T 2024 年 7 月 25 日 上午 5:09 
引用自 Monkeychow01
Q - what Triple Portal? I'm not seeing that mentioned anywhere. If it has that, then yea, already has a leg up on D&D

There is a chance to find a triple portal in one spot. so when you activate it, 3 open. You can tell because its 3 circles on the ground touching eachother, in a triangle arrangement. Sort of like the Led Zeppelin image

最后由 SheepB0T 编辑于; 2024 年 7 月 25 日 上午 5:10
SheepB0T 2024 年 7 月 25 日 上午 5:11 
引用自 Sanglaine
I think it feels better, but I have some gripes with design decisions and balance. I do definitely like it more than Dark and Darker though.

I dont disagree but since its still in playtest, those things are expected to take a bit to dial in.
Oogey 2024 年 7 月 25 日 上午 5:20 
Fellow enjoyer here, I came fron DaD. The maps were too small in that, felt a lot more repetitive than these, the class system was weird and honestly felt a lot more unbalanced than this and also agree with the bunny hopping nonsense. People argue that its skill, and in some ways yeah, you have to master a skill thats kinda dumb. I remember a game called Darkfall that was full loot pvp and it also relied on bunnyhopping and other BS and it died..

Its fine to argue that super hardcore sweaty pvp games are the 'best' and this is arcadey (not sure how thats a bad thing, are you even old enough to remember arcades?? ^^) but by and large they very quickly become games with dwindling populations and only super toxics left. Toxic hardcore pvpers dont seem to grasp the concept that if you keep dumping on people and telling them to 'git gud' or 'play something else noob' then they will, happily.... and then wheres your playerbase.

As someone who generally prefers coop survival games, I am really enjoying this, the beautiful detailed maps, the skills are fun, the pvp is pretty enjoyable, sometimes you get wiped without evening knowing it was about to happen, which is frustrating but other times you get a good fight win or lose and have some fun.

I have never understood why people would come to another games discussion page just to flame it? I guess thats the way the internet is these days, its easier to complain and find holes in something than to support it and encourage.
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发帖日期: 2024 年 7 月 20 日 上午 7:20
回复数: 21