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unless you kill someone in a run and loot their heirlooms, then you can equip them as well
I'm kinda torn about heirloom and trading. But the game is fun so I guess it works ;)
Allowing players to equip the full set just makes sense
What was going through their mind was that they were making a game where the gameplay loop is based around risk/reward, and if they let players craft full sets of free items then the risk part vanishes from that equation and looting becomes pointless.
What was going through their mind was that they weren't trying to create an arena deathmatch game, but one where players had to balance the risk of losing their gear verses the advantage that good gear would give them in game.
What was going through their minds was that they wanted heirlooms as a way to allow players a failsafe, so they weren't reset completely to zero every time they die, without removing the reason to loot items in the first place.
What is going through MY mind is how you are unable to figure this out yourself.
This is it, right there^^
OP, tell me you won't argue with people for 6 pages again, you asked a question and this is the answer :D
Out of curiosity I took a look into this “topic of a blocked user” (OP has been really annoying and unreasonable in other topics) and this exactly proves me right.
Devs put a system in place that lets you have a few easy to get items which you can even use with different stats to fill missing points and yet he finds a way to talk negative about it.
Please OP, for once use your brain and stop looking for stuff to be angry about. If you can’t just enjoy the game then don’t play it but stop being so pathetic.
It doesn't make sense and shows - with all due respect - that you have little understanding of this genre.
If you could slot heirlooms in each slot you basically remove all risk from that point on.
You destroy the economy. There is just a battle royal left with subpar combat and mundane PvE sprinkled in.
Personally I think three Heirlooms are already borderline.
I also think gear insurance is detrimental but sadly it is well established by now.
Limiting risk to a certain point is a main source of income for extraction games.
Removing it kills the addicitng gameplay loop : This genre thrives from highs and lows.
When you lose your beloved kit. When you make it barely out alive with the new shiny legendary. It is all about stories.
That's one major reason why you tend to see such a decline in playernumbers late into a wipe - when you have so many ressources you can run BiS 24/7 - it is getting stale.
(The other is gear disparity).
I don't hate the dice idea but I'm not a fan of the targeted dice (like pant, armor...). And to me it shouldn't lock it for the player that killed you. It should just dupe the item.
Seeing how heirloom gear is only uncommon class, there'd still be reasons to loot you can't obtain what's needed to craft or buy the better gear without doing harder dungeons. In order to sell the more valuable loot or obtain it through drops or PvP.
No you wouldn't because you can do that just not with all the pieces from one set, due to needing certain amounts of each stat to activate passive abilities! The economy would do just fine, all that'd be affected is the player themselves
Yes I really dislike them. Running legendaries risk free.
I get the frustration not being able to loot them but duping opens a whole other can of worms. At least they are rotating the slots they work on.
Heirloom can be upraded to higher quality. You can go up to purple by playing only the Castle at base difficulty (with a fair amount of grind for the blue craft material, which you can also buy)