Dungeonborne

Dungeonborne

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Can someone please tell me why you can't equip all the heirloom items you craft?
hello,
Basically I am wondering why it seems that you can only equip some of the heirloom items while at camp. It's driving me nuts and makes unlocking and crafting all the items pointless
Ultima modifica da bpppg79; 29 lug 2024, ore 21:27
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you can only equip 1 of each type of heirloom (e.g. 1 weapon/shield/orb/staff, 1 armor, 1 jewelry) for a max of 3 heirlooms equipped.

unless you kill someone in a run and loot their heirlooms, then you can equip them as well
Yeah, you can have one of each type. Leveling up your whole set would be fun but it would also kill the principle of the game, which is to extract loot^^

I'm kinda torn about heirloom and trading. But the game is fun so I guess it works ;)
Messaggio originale di Beldarak:
Yeah, you can have one of each type. Leveling up your whole set would be fun but it would also kill the principle of the game, which is to extract loot^^

I'm kinda torn about heirloom and trading. But the game is fun so I guess it works ;)
IDK about that, I think it's annoying and makes no sense. I mean why let players craft what is obviously a set of gear, but then make them choose which pieces of it to equip. Especially when said gear, contributes to their stats which helps them unlock passive abilities! It's not like you get stat points to allocate
Allowing players to equip the full set just makes sense
Messaggio originale di dad:
you can only equip 1 of each type of heirloom (e.g. 1 weapon/shield/orb/staff, 1 armor, 1 jewelry) for a max of 3 heirlooms equipped.

unless you kill someone in a run and loot their heirlooms, then you can equip them as well
I wish I knew what in s_t_n's butt crack was going through the dev's mind when they thought that was a good idea
Ultima modifica da bpppg79; 30 lug 2024, ore 1:50
Messaggio originale di bpppg79:
Messaggio originale di dad:
you can only equip 1 of each type of heirloom (e.g. 1 weapon/shield/orb/staff, 1 armor, 1 jewelry) for a max of 3 heirlooms equipped.

unless you kill someone in a run and loot their heirlooms, then you can equip them as well
I wish I knew what in s_t_n's butt crack was going through the dev's mind when they thought that was a good idea

What was going through their mind was that they were making a game where the gameplay loop is based around risk/reward, and if they let players craft full sets of free items then the risk part vanishes from that equation and looting becomes pointless.

What was going through their mind was that they weren't trying to create an arena deathmatch game, but one where players had to balance the risk of losing their gear verses the advantage that good gear would give them in game.

What was going through their minds was that they wanted heirlooms as a way to allow players a failsafe, so they weren't reset completely to zero every time they die, without removing the reason to loot items in the first place.

What is going through MY mind is how you are unable to figure this out yourself.
Messaggio originale di Moffle:
What was going through their minds was that they wanted heirlooms as a way to allow players a failsafe, so they weren't reset completely to zero every time they die, without removing the reason to loot items in the first place.

This is it, right there^^

OP, tell me you won't argue with people for 6 pages again, you asked a question and this is the answer :D
Messaggio originale di Moffle:
What was going through their mind was that they were making a game where the gameplay loop is based around risk/reward, and if they let players craft full sets of free items then the risk part vanishes from that equation and looting becomes pointless.

What was going through their mind was that they weren't trying to create an arena deathmatch game, but one where players had to balance the risk of losing their gear verses the advantage that good gear would give them in game.

What was going through their minds was that they wanted heirlooms as a way to allow players a failsafe, so they weren't reset completely to zero every time they die, without removing the reason to loot items in the first place.

What is going through MY mind is how you are unable to figure this out yourself.

Out of curiosity I took a look into this “topic of a blocked user” (OP has been really annoying and unreasonable in other topics) and this exactly proves me right.
Devs put a system in place that lets you have a few easy to get items which you can even use with different stats to fill missing points and yet he finds a way to talk negative about it.
Please OP, for once use your brain and stop looking for stuff to be angry about. If you can’t just enjoy the game then don’t play it but stop being so pathetic.
If you can craft and use full equipment, no one will use trade anymore. Because crafting costs less money and you can customize buffs.
Messaggio originale di bpppg79:
I think it's annoying and makes no sense. I mean why let players craft what is obviously a set of gear, but then make them choose which pieces of it to equip. Especially when said gear, contributes to their stats which helps them unlock passive abilities! It's not like you get stat points to allocate
Allowing players to equip the full set just makes sense

It doesn't make sense and shows - with all due respect - that you have little understanding of this genre.

If you could slot heirlooms in each slot you basically remove all risk from that point on.
You destroy the economy. There is just a battle royal left with subpar combat and mundane PvE sprinkled in.

Personally I think three Heirlooms are already borderline.
I also think gear insurance is detrimental but sadly it is well established by now.
Limiting risk to a certain point is a main source of income for extraction games.
Removing it kills the addicitng gameplay loop : This genre thrives from highs and lows.
When you lose your beloved kit. When you make it barely out alive with the new shiny legendary. It is all about stories.
That's one major reason why you tend to see such a decline in playernumbers late into a wipe - when you have so many ressources you can run BiS 24/7 - it is getting stale.
(The other is gear disparity).
Ultima modifica da Grimmsch; 30 lug 2024, ore 3:01
Messaggio originale di Grimmsch:
I also think gear insurance is detrimental but sadly it is well established by now.

I don't hate the dice idea but I'm not a fan of the targeted dice (like pant, armor...). And to me it shouldn't lock it for the player that killed you. It should just dupe the item.
Messaggio originale di Moffle:
Messaggio originale di bpppg79:
I wish I knew what in s_t_n's butt crack was going through the dev's mind when they thought that was a good idea

What was going through their mind was that they were making a game where the gameplay loop is based around risk/reward, and if they let players craft full sets of free items then the risk part vanishes from that equation and looting becomes pointless.

What was going through their mind was that they weren't trying to create an arena deathmatch game, but one where players had to balance the risk of losing their gear verses the advantage that good gear would give them in game.

What was going through their minds was that they wanted heirlooms as a way to allow players a failsafe, so they weren't reset completely to zero every time they die, without removing the reason to loot items in the first place.

What is going through MY mind is how you are unable to figure this out yourself.
How do you figure that? The risk part comes from the fact that you'll lose everything upon death! As far as them creating an arena death match game or not wanting to, They've done that the minute they added PvP and the ability to loot the loser's corpse!

Seeing how heirloom gear is only uncommon class, there'd still be reasons to loot you can't obtain what's needed to craft or buy the better gear without doing harder dungeons. In order to sell the more valuable loot or obtain it through drops or PvP.

No you wouldn't because you can do that just not with all the pieces from one set, due to needing certain amounts of each stat to activate passive abilities! The economy would do just fine, all that'd be affected is the player themselves
Messaggio originale di SadZ:
If you can craft and use full equipment, no one will use trade anymore. Because crafting costs less money and you can customize buffs.
That's not necessarily true given the fact that, you lose everything upon death. Buying everything back is easier and faster than crafting, it may cost more but I have not seen any heirloom pieces available to craft beyond the Plunderer's set. There maybe others I simply don't know, but I do know some players will still use the market
Messaggio originale di Beldarak:
Messaggio originale di Grimmsch:
I also think gear insurance is detrimental but sadly it is well established by now.

I don't hate the dice idea but I'm not a fan of the targeted dice (like pant, armor...). And to me it shouldn't lock it for the player that killed you. It should just dupe the item.

Yes I really dislike them. Running legendaries risk free.
I get the frustration not being able to loot them but duping opens a whole other can of worms. At least they are rotating the slots they work on.
Messaggio originale di bpppg79:
Seeing how heirloom gear is only uncommon class, there'd still be reasons to loot you can't obtain what's needed to craft or buy the better gear without doing harder dungeons. In order to sell the more valuable loot or obtain it through drops or PvP.

Heirloom can be upraded to higher quality. You can go up to purple by playing only the Castle at base difficulty (with a fair amount of grind for the blue craft material, which you can also buy)
Funny thing is you can equip other players heirlooms on top of your own. For example if you have heirloom gauntlets and you kill a player that has a helmet heirloom you can equip it in raid. :praisesun:
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Data di pubblicazione: 29 lug 2024, ore 21:26
Messaggi: 18