Dungeonborne

Dungeonborne

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Winter_ Jul 25, 2024 @ 6:48am
Why this game has no fall damage? it's stupid and unfair and creates chaos.
I would love to play a PVP game someday where jumping is not worth it if you don't want to jump on something or jump over something, going uphill you are slower and downhill you are a little faster. This would add an extra tactical element. Now it's just another generic PvP brawler for psychopaths.
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Showing 1-14 of 14 comments
Leslie Chow ⛧ Jul 25, 2024 @ 6:54am 
The same rules apply to everyone, how the ♥♥♥♥ is it unfair?
InsightKnight Jul 25, 2024 @ 7:00am 
because if fall damage exists you would see an exit on castle and die because it takes 10 minutes to actually get to it. This would be a horrible change.

Gotta be honest dude people jumping down onto you is not the reason you died. lol.
Leslie Chow ⛧ Jul 25, 2024 @ 7:13am 
Originally posted by InsightKnight:
because if fall damage exists you would see an exit on castle and die because it takes 10 minutes to actually get to it. This would be a horrible change.

Gotta be honest dude people jumping down onto you is not the reason you died. lol.

Ofc, the classical case of hurt feelings. ♥♥♥♥♥♥♥ snowflake gen. Newsflash to OP, world doesn't revolve around you and it most certainly does not give a ♥♥♥♥ about your feelings.
Humanimalientity Jul 25, 2024 @ 7:28am 
Fall damage is so insanely boring. I wouldn't play this game if it had fall damage.
NeroTheAngel Jul 25, 2024 @ 7:30am 
So when nobody get dmg when falling from above is unfair? Explain how lol
I can imagine the same people who say its unfair say the same when fall dmg exist and they accidentally fall down and die. xD
Winter_ Jul 25, 2024 @ 7:46am 
ok, is fair because it applies to everyone, but it leads to the fact that where two fight there the third benefits because it falls from the sky on the weakened winner. Anyway, it doesn't matter I'm probably old and stupid.
NeroTheAngel Jul 25, 2024 @ 8:03am 
Originally posted by zimnik2f:
ok, is fair because it applies to everyone, but it leads to the fact that where two fight there the third benefits because it falls from the sky on the weakened winner. Anyway, it doesn't matter I'm probably old and stupid.

Does not sound like an issue or that its unfair. I mean even with or without fall dmg you have enough possibilities with range attacks etc. to kill the weakened enemy when you watched two people fight. Its then just unlucky but not unfair.
Ability Jul 25, 2024 @ 8:31am 
This is why you have to be vigilant when you're fighting on low ground. Do your best to get to high ground yourself because you can 1. Spot players before they spot you and 2. Engage them when you want to.
Winter_ Jul 25, 2024 @ 8:36am 
Only when you fall on someone's head from the sky you reach the enemy much faster than you would do on your feet in the horizontal plane and, in addition, completely silently at no cost. Which makes the terrain on the map completely irrelevant and just a background. Of course you have enough options to kill a weakened enemy for example - ranged weapons.
NeroTheAngel Jul 25, 2024 @ 8:46am 
Originally posted by Ability:
This is why you have to be vigilant when you're fighting on low ground. Do your best to get to high ground yourself because you can 1. Spot players before they spot you and 2. Engage them when you want to.

A well trained student of my ol' fellow Obi Wan I see.
Chibbs Jul 25, 2024 @ 8:49am 
Originally posted by zimnik2f:
Only when you fall on someone's head from the sky you reach the enemy much faster than you would do on your feet in the horizontal plane and, in addition, completely silently at no cost. Which makes the terrain on the map completely irrelevant and just a background. Of course you have enough options to kill a weakened enemy for example - ranged weapons.

It's just one of the many elements that one has to keep in mind. It might be one that you personally dislike a lot but it's just part of the game and (as already mentioned) is the same for everyone. Now you dislike dropping of towers, another one may be annoyed by the "clutter" (i.e. boxes/barrels) on the ground that hinder you from running the perfect route. In the end it is all part of the playing field and each of these "barriers" make the game more interesting.
Otherwise we could have an empty plain field because you dont like height, another doesn't like walls and another doesn't like the clutter (this example obviously is very exaggerated to get the point across).
Winter_ Jul 25, 2024 @ 9:00am 
I can live with it. I just mean that it is a stupid mechanic. In ninety percent of the games you get punished for falling from heights and I don't understand why in DB there is no such thing. It would diversify the gameplay because you have to be a little more tactical.
Forge Master Jul 25, 2024 @ 9:25am 
No fall damage in Darker either
Chibbs Jul 25, 2024 @ 1:31pm 
Originally posted by zimnik2f:
I can live with it. I just mean that it is a stupid mechanic. In ninety percent of the games you get punished for falling from heights and I don't understand why in DB there is no such thing. It would diversify the gameplay because you have to be a little more tactical.
That „argument“ works vice versa. You can utilize it in your gameplay, for example by faking a jump of a balcony or by actually jumping and running back up or throwing a fire bomb to where you expect your chaser to land.
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Date Posted: Jul 25, 2024 @ 6:48am
Posts: 14