Dungeonborne

Dungeonborne

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PLEASE DONT NERF ANYONE, JUST ADD COUNTER ITEMS
make it more about equipment and preparation over meta chasing please! add traps like caltrop to slow and hurt druids or silence potions to throw at mages or skill users to stop casting for a while, stuff like that PLEASE! make it a lack of being prepared and not a lack of following the youtube meta please!
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Showing 1-15 of 33 comments
Humanimalientity Jul 24, 2024 @ 9:18am 
hmm i thought by counter items you would mean stats on items, which would suck. this suggestion however is pretty good.
ttvSquidTheHappy Jul 24, 2024 @ 9:20am 
Originally posted by Humanimalientity:
hmm i thought by counter items you would mean stats on items, which would suck. this suggestion however is pretty good.
actually w community!
Flashbangdancer Jul 24, 2024 @ 9:23am 
Agree nerfing classes breaks the game. The thing is most of the ppl just don't know how to play properly. Is better to learn how to play by playing every class and then learn from it.

Best,
kiderson2002 Jul 24, 2024 @ 9:43am 
mages are busted they can do unblockable damage
Originally posted by kiderson2002:
mages are busted they can do unblockable damage

This is true...when in the pregame I run around and see every team is 2 mages and a druid...it is cringe.
ttvSquidTheHappy Jul 26, 2024 @ 9:57am 
Originally posted by DaveTS:
Agree nerfing classes breaks the game. The thing is most of the ppl just don't know how to play properly. Is better to learn how to play by playing every class and then learn from it.

Best,
i mean all it takes is a new strat to completely change the fight, items would be such a good way to balance with out completely breaking the game, and it would fall more on the player to figure out how to use them, it would be sick!
Jinaie Jul 26, 2024 @ 10:16am 
Some class need some big nerf .... so no counter bs item just nerf cheat caracter
Yu Ryujin Jul 26, 2024 @ 10:27am 
Originally posted by Jinaie:
Some class need some big nerf .... so no counter bs item just nerf cheat caracter
nah.

Some classes however need a bit of adjustment, or tweak to be a bit less easy to use, and have more depth. tweaking some cooldowns on instant skills for example.

Can't believe how salty people are
Jinaie Jul 26, 2024 @ 10:38am 
Originally posted by Yu Ryujin:
Originally posted by Jinaie:
Some class need some big nerf .... so no counter bs item just nerf cheat caracter
nah.

Some classes however need a bit of adjustment, or tweak to be a bit less easy to use, and have more depth. tweaking some cooldowns on instant skills for example.

Can't believe how salty people are

Druid can get invis, get wallhack, summon, and transform yep this topic is just to not nerf his druid when its the most broken thing ever ...
doingwork Jul 26, 2024 @ 11:37am 
The problem with adding counter items is that those same items can be used by the stronger classes against the weaker classes. Caltrops to stop druids? A druid can use the same thing on you so you can't chase at all. Silence potions? Melee will win all fights if thats the case. If you give something to everyone, it doesnt really balance the game most of the time.

I would say generally buff what is bad instead of nerfing what is good, but you also have to make sure the PVE is balanced as well and not too easy if you just buff everything.

I agree with the idea of preperation > meta. Thats where Dark and Darker shines; this game is much more of a railroaded approach to gear and "build". They need to work in waaay more passive and active ability option otherwise every class has really only 1 build.
Oogey Jul 26, 2024 @ 12:21pm 
I would like to see more counterplay options indeed, but its hard not to notice just how both Druid and SM need a little tap with the holy bat of nerf. Most people that play them feel they are too strong, everyone who does not play them thinks they are too strong....

Today ive started seeing duo druids and duo swordmaster in games, or druid + sm a lot... its kinda crazy, one panther tags in and deals some dmg (why do panthers seem to hard to hit in melee btw???) then when hes getting low, he just bails from the fight, and the other one tags in. ^^

From my hundred plus games so far, it feels like many of the other classes have a bit of rock paper scissors going on, and would only need minor tweaks here and there, but druid and SM makes it, rock, paper, scissors, lizard, spock, except the lizard is godzilla and spocks got a Glock.....
76561199245412050 Jul 26, 2024 @ 8:44pm 
True, at first I thought the Druid class was quite weak and needed a buff, but after opening the forum, I saw many people screaming and asking to nerf the Druid. If you pay attention, you'll see that all classes have at least one post saying that class is broken (except maybe Priest). Instead of spending 5 minutes learning how to counter the classes, they went to the forum and wrote an essay to show everyone how they were stomped.
Ps: You have to play the first test version and meet the Death Kinght to know what a truly broken class is like.
Something Jul 26, 2024 @ 10:09pm 
Druids shouldn't be able to instantly shapeshift out of any debuff or slow effect. Slows on druids should persist through all their forms. Not when you can also call in Treants instantly that completely block off doorways and avenues of chasing. Either/or is balanced, having both is just broken. And Treants should despawn when shifting into cat form. You're either a Shapeshift Druid or you're a casting Druid, you shouldn't be allowed to be both.

Shields need a stamina system tied to them. Something like arm fatigue. I see a lot of these self-proclaimed "pros" on YouTube/Twitch(which is laughable because it just came out) do nothing but turtle behind a shield, and all the people in this threat complaining you can't block a Pyromancer's Pyroblast, you can, he just aimed at the ground behind you because you're a turtle and that Pyro is just the better player than you. Being able to keep your guard up indefinitely WHILE being able to do basic weapon swings from that position is imbalanced and just isn't fun to fight against. Especially when you factor in that your charge attack puts you in guard stance so you can charge your TWO HIT charge attack, hold it indefinitely, block an enemies full wombo combo and then the moment you see they're about to charge attack to break your guard, just release your charged swing and punish them hard for trying to do anything about your shield. Every hit should wear down a stamina bar until eventually it leaves you staggered and open for a free hit. If you wanna use a shield there should be some risk to it.

Thunderclap potions need to be nerfed big time. 75% move speed reduction for 4 seconds is ludicrous. It basically guarantees that if you get hit by it you've lost the fight. Not to mention for most classes the initial hit does 10% damage on top of everything else. A combo even more broken than Druid right now is Thunderclap Potion + Lightning Staff. Catch them with Thunderclap pot and then while they're slowed drop a Lightning Storm on their head and just watch as they can do absolutely nothing but die.
ttvSquidTheHappy Jul 27, 2024 @ 7:48am 
DUDE THEY NERFING DRUID, noooooooooooooooooooo people will quit please dont nerf
[PC]Roco45 Jul 27, 2024 @ 7:58am 
No nerfs? This game is in EA. Be forreal, the classes need nerfs, buffs, additions, and further balance changes as the game develops.
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