Dungeonborne

Dungeonborne

View Stats:
Ac!D Aug 22, 2024 @ 3:35am
EMPTY LOBBYES PLEASE FIX THAT
i just went into 10 direferent matches all EMPTY WTF.
no matter wich one i chose, all of them are empty, FIX THE MATCHMAKING PLEASE
< >
Showing 1-15 of 18 comments
Peiper Aug 22, 2024 @ 3:44am 
This is often the only time I play. Without a way to flag PVP ON or OFF, I can only survive when I don't see anyone else. I think if people could toggle, before a mission, if they wish to elect whether they want to play PVP or not will attract more players. In fact, that was the coolest thing for the WoW server I played on years ago. We could limit our interactions to NPC bad guys, or we could turn on our flag and allow for PVP. Not everyone plays the game for the same reason, and this option allowed for all types of players to play in the same servers, and also facilitated friendships - which is another way to retain players. Some like to kill each other, but others like to kill WITH each other, and old guys with no reflexes like me can struggle against the NPC's in our own fight against the dying of the light.
BlazedBob Aug 22, 2024 @ 3:55am 
30k to 10k bro lol it gonna happen.
LowIQ Aug 22, 2024 @ 4:00am 
Originally posted by Peiper:
This is often the only time I play. Without a way to flag PVP ON or OFF, I can only survive when I don't see anyone else. I think if people could toggle, before a mission, if they wish to elect whether they want to play PVP or not will attract more players. In fact, that was the coolest thing for the WoW server I played on years ago. We could limit our interactions to NPC bad guys, or we could turn on our flag and allow for PVP. Not everyone plays the game for the same reason, and this option allowed for all types of players to play in the same servers, and also facilitated friendships - which is another way to retain players. Some like to kill each other, but others like to kill WITH each other, and old guys with no reflexes like me can struggle against the NPC's in our own fight against the dying of the light.

The thing with that is this game is free loot pvp. You make a mode where nobody can kill and loot you, or you allow people to just decide they don't want that to happen, and people are just gonna abuse tf out of it to get 100% max rolled gear with 0 risk then use it to kill everyone who is actually playing the game as it was intended in its original mode.

Suddenly you don't reward skill anymore. You reward the guy who spent the most time exploiting a system to get a statistical advantage over everyone else. Gear isn't earned or kept through skill it's just RNG and a guaranteed escape to bank 100% rolls, and the only time it's at risk is when you have a major statistical advantage over everyone that's actually playing the game as it was intended who just have normal stuff they've picked up and managed to keep through their games.

I don't think a pve RNG grindfest where people have the option to only engage in pvp if they feel like they're likely to have a statistical advantage is gonna appeal to many people, least of all when most of them showed up for a pvp extraction looter.
Last edited by LowIQ; Aug 22, 2024 @ 4:07am
bpppg79 Aug 22, 2024 @ 4:09am 
Originally posted by LowIQ:
Originally posted by Peiper:
This is often the only time I play. Without a way to flag PVP ON or OFF, I can only survive when I don't see anyone else. I think if people could toggle, before a mission, if they wish to elect whether they want to play PVP or not will attract more players. In fact, that was the coolest thing for the WoW server I played on years ago. We could limit our interactions to NPC bad guys, or we could turn on our flag and allow for PVP. Not everyone plays the game for the same reason, and this option allowed for all types of players to play in the same servers, and also facilitated friendships - which is another way to retain players. Some like to kill each other, but others like to kill WITH each other, and old guys with no reflexes like me can struggle against the NPC's in our own fight against the dying of the light.

The thing with that is this game is free loot pvp. You make a mode where nobody can kill and loot you, or you allow people to just decide they don't want that to happen, and people are just gonna abuse tf out of it to get 100% max rolled gear with 0 risk then use it to kill everyone who is actually playing the game as it was intended in its original mode.

Suddenly you don't reward skill anymore. You reward the guy who spent the most time exploiting a system to get a statistical advantage over everyone else. Gear isn't earned or kept through skill it's just RNG, and the only time it's at risk is when you have a major statistical advantage over everyone else in the lobby who is just picking up the best they can and keeping it for as long as they can.
How is deciding that you do not want to PvP, exploiting the system if it were implemented? I think it's interesting you keep trying to frame it like that, why is it that your mind automatically goes to people exploiting it? Is it because that's what you'd do? And what do you mean zero risk? The player who make use of such a system could still be killed by the npcs and lose everything.
But I guess you don't consider anything but them dying to other players as a risk. Just say what you really mean and that's "I don't want to lose the ability to stomp newbs and those not as aggressive as me", because not once has you or anyone opposed to the idea given a logical reason as to why

Question are you as critical of the people farming the time gated legendary drops? Because that's players exploiting the system to gain an advantage over other players, by positioning themselves to always be able to afford the best gear and control the market basically ensuring no one else can afford legendary gear!

It will because they don't care about having an advantage over other players nor does it benefit them to, only PvPers care about that
Last edited by bpppg79; Aug 22, 2024 @ 4:16am
LowIQ Aug 22, 2024 @ 4:12am 
Originally posted by bpppg79:
Originally posted by LowIQ:

The thing with that is this game is free loot pvp. You make a mode where nobody can kill and loot you, or you allow people to just decide they don't want that to happen, and people are just gonna abuse tf out of it to get 100% max rolled gear with 0 risk then use it to kill everyone who is actually playing the game as it was intended in its original mode.

Suddenly you don't reward skill anymore. You reward the guy who spent the most time exploiting a system to get a statistical advantage over everyone else. Gear isn't earned or kept through skill it's just RNG, and the only time it's at risk is when you have a major statistical advantage over everyone else in the lobby who is just picking up the best they can and keeping it for as long as they can.
How is deciding that you do not want to PvP, exploiting the system if it were implemented? I think it's interesting you keep trying to frame it like that, why is it that your mind automatically goes to people exploiting it? Is it because that's what you'd do? And what do you mean zero risk? The player who make use of such a system could still be killed by the npcs and lose everything.
But I guess you don't consider anything but them dying to other players as a risk. Just say what you really mean and that's "I don't want to lose the ability to stomp newbs and those not as aggressive as me", because not once has you or anyone opposed to the idea given a logical reason as to why

Exploit - To use to gain a benefit or advantage. That's what it is. That's just the definition of the word. I know you like to argue but that's just how it is.

No one with more than 10 hours is getting killed by npcs without someone making it happen. I firmly believe this. You can literally just walk away from them. Not in a sarcastic way, you can literally just walk away and close the door. If you die to an npc, someone probably trapped you.

Stomp noobs? Bro look at my stats. I didn't rinse 100k through the auctions and 100k in treasures in 1 day of picking this game up by killing noobs in grey gear. I did it by gearing up in useless int rings and amulets that only sell for 600 each to get into higher lobbies and ambushing people at the bosses in sets of higher gear than me from the second I got into this game. I am the OPPOSITE of what you accuse me of. I leave you alone if you don't have gear. But in a free loot pvp that's my prerogative. If I kill you, noob or no, all is fair.

I just gave you logical reasons why. You just don't like them and talk some weird ♥♥♥♥ about stomping noobs instead.
Last edited by LowIQ; Aug 22, 2024 @ 4:24am
bpppg79 Aug 22, 2024 @ 4:24am 
Originally posted by LowIQ:
Originally posted by bpppg79:
How is deciding that you do not want to PvP, exploiting the system if it were implemented? I think it's interesting you keep trying to frame it like that, why is it that your mind automatically goes to people exploiting it? Is it because that's what you'd do? And what do you mean zero risk? The player who make use of such a system could still be killed by the npcs and lose everything.
But I guess you don't consider anything but them dying to other players as a risk. Just say what you really mean and that's "I don't want to lose the ability to stomp newbs and those not as aggressive as me", because not once has you or anyone opposed to the idea given a logical reason as to why

Exploit - To use to gain a benefit or advantage. That's what it is. That's just the definition of the word. I know you like to argue but that's just how it is.

No one with more than 10 hours is getting killed by npcs. I firmly believe this.

Stomp noobs? Bro look at my stats. I didn't rinse 100k through the auctions and 100k through treasures in 1 day of picking this game up by killing noobs in grey gear. I did it by gearing up in useless int rings and amulets to get into higher lobbies and stone flasking people at the bosses in much higher gear from the second I got into this game. I am the OPPOSITE of what you accuse me of. I leave you alone if you don't have gear. But in a free loot pvp that's my prerogative. If I kill you, noob or no, all is fair.

I just gave you logical reasons why. You just don't like them and talk some weird ♥♥♥♥ about stomping noobs instead.
Ok, let's say I believe you honestly I don't but for sake of argument let's say I do, if you aren't that kind of player it makes no sense at all for you to be against people being able to choose if they wish to PvP.
I mean, there's still plenty of others to fight so there wouldn't be any issue with some being able to choose not to.
I know what exploit means but PvErs have no reason to seek an advantage over other players, they're not going up against them making having an advantage pointless! But PvPers on the other hand do benefit from having an advantage over other players, so it makes more sense that they'd seek one!
Players with any amount of hours in the game can still be killed by the mobs, it's unlikely sure but not impossible. The amount of time spent playing the game doesn't make you invulnerable or even factor into whether or not the mobs can kill you, it's simply a measure of how much you enjoy playing the game!
Last edited by bpppg79; Aug 22, 2024 @ 4:28am
LowIQ Aug 22, 2024 @ 4:30am 
Originally posted by bpppg79:
Originally posted by LowIQ:

Exploit - To use to gain a benefit or advantage. That's what it is. That's just the definition of the word. I know you like to argue but that's just how it is.

No one with more than 10 hours is getting killed by npcs. I firmly believe this.

Stomp noobs? Bro look at my stats. I didn't rinse 100k through the auctions and 100k through treasures in 1 day of picking this game up by killing noobs in grey gear. I did it by gearing up in useless int rings and amulets to get into higher lobbies and stone flasking people at the bosses in much higher gear from the second I got into this game. I am the OPPOSITE of what you accuse me of. I leave you alone if you don't have gear. But in a free loot pvp that's my prerogative. If I kill you, noob or no, all is fair.

I just gave you logical reasons why. You just don't like them and talk some weird ♥♥♥♥ about stomping noobs instead.
Ok, let's say I believe you honestly I don't but for sake of argument let's say I do, if you aren't that kind of player it makes no sense at all for you to be against people being able to choose if they wish to PvP.
I mean, there's still plenty of others to fight so there wouldn't be any issue with some being able to choose not to.
I know what exploit means but PvErs have no reason to seek an advantage over other players, they're not going up against them making having an advantage pointless! But PvPers on the other hand do benefit from having an advantage over other players, so it makes more sense that they'd seek one!


My stats are all there to see, I don't hide them. There's a reason I have 30 hours and have crafted nearly 100 flasks, and had 100k in trades and 100k in treasures, and 100 total trades within 10 hours of playing (most of which is and was actually just time spent with the game open not playing). I went straight out trapping guys in green and blue sets and flipping. Simple.

It makes absolute sense as to why Id have an issue with people choosing whether to pvp. This is a pvp game, and people picking and choosing when to pvp, and so being able to do that based on a statistical advantage is unfair, exploitative and defies the entire spirit of a free looting extraction game.

Doesn't matter if pve-ers decide to do it or not. It matters that changing the game so a minority of people can play it the exact opposite way that it was intended allows ANYONE to do it. And that, again, is unfair, exploitative and defies the spirit of the game.

Honestly just get the loot like everyone else. Be strong, be smart or be sneaky.
Last edited by LowIQ; Aug 22, 2024 @ 4:50am
Peiper Aug 22, 2024 @ 4:59am 
Originally posted by LowIQ:

No one with more than 10 hours is getting killed by npcs without someone making it happen. I firmly believe this. You can literally just walk away from them. Not in a sarcastic way, you can literally just walk away and close the door. If you die to an npc, someone probably trapped you.

Stomp noobs? Bro look at my stats. But in a free loot pvp that's my prerogative. If I kill you, noob or no, all is fair.

I just gave you logical reasons why. You just don't like them and talk some weird ♥♥♥♥ about stomping noobs instead.

re: paragraph one above: I just got my ass kicked by NPC's, with my fancy purple heirlooms and some other magic stuff on me. I thought I could take the guy with the big axe. He gets me maybe half the time. I don't stand a chance against players. Only two players I ever killed were with my fighter, because I was able to hit the whirlwind sword thing at the right time. I would say my KDR vs. players - whether I have gear or not - is about 2/60. I'm not kidding. I suck at this game, but I enjoy it a lot when I don't have to worry about other players. I don't attack other players outside of sheer panic. I like to be left alone and to leave other players alone.

I've probably been noob stomped by you, and while in the current iteration of the game 'all is fair' as you say. I am advocating for the option to turn PVP off for players like me who struggle just to fight bosses in the lowest level dungeon. If the devs want people to play - and hopefully drop some money their way - they have to make the game appeal to more than just one type of player. My solution will allow for that.

And if you think that "well, everyone will exploit it by playing just PVE' - well, that would be better than empty lobbies, right? And maybe, even if some players are immune to you, others won't be. But if there are no other players at all... well, you, me, and the devs all lose. I'm here to advocate for a winning strategy! I want to try the next level dungeon, but doing so knowing I'm fighting the clock, the shrinking sphere of doom, the npcs AND the players... Yeah. I currently only play when no one/very few are on just to give myself a chance to survive.
LowIQ Aug 22, 2024 @ 5:06am 
Originally posted by Peiper:
Originally posted by LowIQ:

No one with more than 10 hours is getting killed by npcs without someone making it happen. I firmly believe this. You can literally just walk away from them. Not in a sarcastic way, you can literally just walk away and close the door. If you die to an npc, someone probably trapped you.

Stomp noobs? Bro look at my stats. But in a free loot pvp that's my prerogative. If I kill you, noob or no, all is fair.

I just gave you logical reasons why. You just don't like them and talk some weird ♥♥♥♥ about stomping noobs instead.

re: paragraph one above: I just got my ass kicked by NPC's, with my fancy purple heirlooms and some other magic stuff on me. I thought I could take the guy with the big axe. He gets me maybe half the time. I don't stand a chance against players. Only two players I ever killed were with my fighter, because I was able to hit the whirlwind sword thing at the right time. I would say my KDR vs. players - whether I have gear or not - is about 2/60. I'm not kidding. I suck at this game, but I enjoy it a lot when I don't have to worry about other players. I don't attack other players outside of sheer panic. I like to be left alone and to leave other players alone.

I've probably been noob stomped by you, and while in the current iteration of the game 'all is fair' as you say. I am advocating for the option to turn PVP off for players like me who struggle just to fight bosses in the lowest level dungeon. If the devs want people to play - and hopefully drop some money their way - they have to make the game appeal to more than just one type of player. My solution will allow for that.

And if you think that "well, everyone will exploit it by playing just PVE' - well, that would be better than empty lobbies, right? And maybe, even if some players are immune to you, others won't be. But if there are no other players at all... well, you, me, and the devs all lose. I'm here to advocate for a winning strategy! I want to try the next level dungeon, but doing so knowing I'm fighting the clock, the shrinking sphere of doom, the npcs AND the players... Yeah. I currently only play when no one/very few are on just to give myself a chance to survive.


Games with 250 man games survive with 2000 players, I feel like a game with 15 man lobbies can survive even if the current player count was to drop 50%. But what it can't survive is if half of every game is a bunch of guys who can't be touched hoovering up the loot and then only coming out to play when they have perfect rolled gear.

Don't get me wrong I feel for the struggle, there's a reason I ain't picking on you if I see you run around in grey gear and it's not just that there's no gold in it. It's because at one point we were all running round scared of everything.

But we all started there, and the solution is to take off all the gear you like, put on your "idgaf" hat instead, go out and just keep throwing ♥♥♥♥ at walls til something sticks. And I think you'd feel really proud of yourself when something does stick. And you'll find what sticks once in this game will usually stick again. And once you stop caring about the outcome, I think you'll also have a lot of fun harassing everybody and escaping from them when they kick your ass over and over and living a little longer each time until eventually it translates into winning.

During playtest, a lot of us were struggling to start, and we all probably submitted to that feeling of "Please, please just leave me alone I don't wanna die" and started playing passively. But you'l learn that's just an easy way to be targeted by others. The best way to learn to play is to give up the earthly pleasures of gold and gear, and start bashing people instead until you learn how to bash them really good and protect the loot you want to gain.

On a side note for headsman, I advise you to just walk into his range and stay at the edge of it til his weapon glows, then walk a couple of steps away until he's done with his combo, take one or two swings and repeat. Bosses in this game are really meant to make noise and take time, the only safe way to fight them as melee is to let them get their attack out of the way and swing on them in their recovery. This is, tbh, the best way to fight all mobs, just side scuttle out of their attacks (sideways movement faster than backwards movement, if you need to go backwards vs npcs don't walk backwards, turn to the side and walk like a crab and turn back to attack) and bash them when they're done.
Last edited by LowIQ; Aug 22, 2024 @ 5:36am
Heisenberg Aug 22, 2024 @ 7:02am 
I fell very sorry for those who are arguing with LowIQ (the name itself should prevent you guys to do so), Blasphamous, Terminator and others of "PUBG Gang".

They want to turn the game into a PUBG or destroy it in the process... and guess what? They are wining. They are destroying the game day by day.

They spent a month raging about how Rogues can avoid combat and they achievd their goals with the destruction of Rogues after the brainless devs nerf the class with that stupid data of "oh they are scaping too much". Yeah... they are Rogues. They suposed to do it.

Leave the game to this gang, guys. They are close to destroy it. Give them a month and noone else will play this crap anymore. They are in every discussion and open a post everyday to complaing about something outside PVP.

Let them rot here with the devs. You guys will get nothing to defend the game from this trolls. Nothing. Let them win.
Allaros Aug 22, 2024 @ 7:54am 
lobbies are empty because of stupid anticheat kicking everyone out each game so no one is playing right now.
Dgreeny Aug 22, 2024 @ 8:19am 
anyone claiming problems withe the anti cheat, quit running third party software so you can play a game. Cheating is cheating no matter what you call it. If it's not letting you play, its for good reason
LowIQ Aug 22, 2024 @ 8:25am 
Originally posted by Heisenberg:
stuff about pubg and rogue nerf and destroying the game and so on

tf are you talking about? Don't play pubg, am literally rogue main and just don't care about nerf because it did next to nothing and I'm not sure I've ever opened a topic, let alone to complain about anything. You're just salty about rogue update and taking it out on me.
Last edited by LowIQ; Aug 22, 2024 @ 8:28am
ФDeadEyeФ Aug 22, 2024 @ 8:28am 
Originally posted by Allaros:
lobbies are empty because of stupid anticheat kicking everyone out each game so no one is playing right now.

About 10 friends all different PC builds.. no one is getting kicked. Sounds like user issue to me.
LowIQ Aug 22, 2024 @ 10:02am 
Originally posted by Hesher:
Originally posted by Heisenberg:
I fell very sorry for those who are arguing with LowIQ (the name itself should prevent you guys to do so), Blasphamous, Terminator and others of "PUBG Gang".

They want to turn the game into a PUBG or destroy it in the process... and guess what? They are wining. They are destroying the game day by day.

They spent a month raging about how Rogues can avoid combat and they achievd their goals with the destruction of Rogues after the brainless devs nerf the class with that stupid data of "oh they are scaping too much". Yeah... they are Rogues. They suposed to do it.

Leave the game to this gang, guys. They are close to destroy it. Give them a month and noone else will play this crap anymore. They are in every discussion and open a post everyday to complaing about something outside PVP.

Let them rot here with the devs. You guys will get nothing to defend the game from this trolls. Nothing. Let them win.

Yea, he is a rare type of stupid. Where you cant believe someone is that stupid and argues in bad faith or just for sake of arguing but even then the stupidity on display so shocking you start feeling bad that someone can be in such a sorry state of existence.

Idk why you're so upset, got not a clue who you even are. But kind of funny to see someone so toxic acting like someone else is the bad person.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Aug 22, 2024 @ 3:35am
Posts: 18