Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Honestly the only argument in this to me is that dk shouldn't have such high strength. He chunks you for nearly half your hp in one hit at the end and at the start chunks through your shieild and nearly 20% of your hp which unshielded probably would've been another 40%. At least 60% of this damage was sword attacks in 2 swings on a stat split character.
This is because purple armour jsut gives so much str.
I mean i can only assume that was desync hits or your rogue got hit by something else because we can see on your own screen that you're not taking 150dps of shroud, and a rogue at level 20 in blue gear probably has somewhere in the region of 500-650 hp. It wouldn't do 30 dps to a sm then 150 to a rogue.
EDIT the rogue does seem to take a very nasty power attack hit to the back right at the start of the fight and idk what happened before you got to the dk but he has a whole team chasing him. I'm guessing he never knew that guy chunked him for what'll be about 60% hp based on the damage done to you right at the gate.
If you look at the start of that fight, your rogue definitely takes a massive power attack hit to the back at that gate at 0:06. And based on the damage to you being somewhere around 30-40% on a normal attack and him having less hp than SM I'm guessing he took around 3/4 of damage or maybe more right there.
It is actually very easy to min max anyone with heavy armour, even dk, with jsut purple armour because more than half the pieces give +6 str added to 40ish base and then you can get +8 on the random rolls,
At minimum you're walking around with 65str + 40% damage and with a couple of random rolls you can be well into the 80s with +60% phys damage. If you were to min max you could easily take any heavy armour class into 90s str with massive +phys
Thats all i gotta really say for that. Guess will see if devs change it at all next play test or launch
No heavy attack hits him his health is slowly ticking down the entire 4 seconds. There is no desync here that is all aura damage after being grabbed only full stop. He could be cheating or it could just be broken. But lets not start conflating or conspiracy theorizing this. Its in the video plain to see that's all aura damage.
mb you're right on that, wasn't looking at the rogue hp. he doesn't get hit he's just already near dead by that point, but that does mean we can see how much damage rogue is taking now and based on that grab dealing about 20% of his hp at the start, which should be about 100-120 damage we can probably say rogue had about 500-550 hp and probably had somewhere around 450-480 left, to see how much damage the aura does assuming no one else in that party got a hit on him, if that's fair to you?
Like this in my opinon is a case of imbalanced or cheating. My teammate being rogue (fastest class) is full retreat running away this entire time after being grabbed. Like he had no options or counterplay here. Like said before hes full blue gear and level 20 as rogue.
I really love this game just fyi, and most my games go pretty well. I often 1v3 and i would say im deff above average in the game. This is the first time ive been full stop not okay with the game balance. Yes i maybe could have done some things better this fight, but i don't have much time to react and that aura is just doing insane damage to me. If you watch this clip aswell i cant turn around and run because when i parry this death knight i parry his heavy attack. If i turn around here and run im dead.
rogue spends around 10 seconds of the fight in aura which should be about 310 damage of aura, plus about 120 from grab, and I'd assume based on the hp lost from grab he had in the region of 500 hp and so I'm guessing someone in the team was responsible for the remaining 70 or so he would've had or something happened with sync. It doesn't seem like cheating and that would be close to the minimum hp a rogue can possibly have so I'm guessing your rogue takes no extra stam, which is kinda needed if you wanna be a melee rogue.
The counterplay would've been petrifying the dude ig, but no stam rogues and rogues in general will always suffer in melee range of a dk