Dungeonborne

Dungeonborne

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Sanglaine Feb 6, 2024 @ 9:20am
Game incentives killing other players too much
Edit: This post is extremely old and based on an older build where pots didn't have a cooldown. Please check dates before coming to conclusions.

I think I'm done playing. The last two matches I had, first someone threw a stone potion at me and trapped me in it then just threw a firebomb. Fortunately he was a horrible idiot and walked into the fire and died, but ♥♥♥♥♥♥♥♥ that is not fun at all being just stuck in stone unable to do anything. I couldn't even turn. Yet I could still be attacked and hurt unlike rogue stone dagger attack.

Second game, some dude just spammed me with thunder pots. This isn't fun and I was literally unable to do anything to counter it. This game is pay2win in the sense that 'if you have in game money, you win' and damn I don't think I want to play a game that feels like that. If I could dodge this ♥♥♥♥ or block most of the damage, I wouldn't have a problem, but I can't. I just have to sit there and be mocked by some guy with lots of in game money and mats.

I thought it was going to be good after I parried a couple of rogues to death, but this just takes me out of it. I don't feel in control of winning or losing by just playing the game. I feel like I have to enter every map with thunder pots, elixirs, and incen potions and six to nine pots and several bandages. Not even to kill other players, but just to not die to that one ♥♥♥♥♥♥♥ in the lobby who plays more than you.

This game incentives you to kill players way too much. Why loot when you could just go in and let them loot, then kill them? This game won't make live long because it doesn't understand that no one is going to want to start playing when everyone is miles ahead and they can't skill or tactical their way to victory.

The reality here is that this is why they do wipes. Because they don't want to lose the addictive nature for people with addictive personalities, but everyone just leaves once all the high geared players get bored and start ganking lobbies.

Add a queue option to only get into games with people who have empty inventories and grey gear. A lobby for people who like the raw game, but don't care for the 'throw money at your problems' aspect of the game. If I want to go into a 'throw my money away' lobby, I should have the choice. Otherwise I'll just go play something else that is actually fun.
Last edited by Sanglaine; Jul 24, 2024 @ 2:14pm
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Showing 1-15 of 45 comments
Misfit202030 Feb 6, 2024 @ 10:09am 
okay.
tim. Feb 6, 2024 @ 10:35am 
Yeah I agree. I like the threat of pvp but I haven't seen it implemented well in one of these yet. Gear disparity and too much pvp incentive defeats the purpose of the game.

Even for Dark and Darker I was saying it was just a glorified Pvp arena and it's the same here at the moment. At least in Chivalry you don't lose all your items and have to spend hours grinding just to be able to fight again.

The devs have an opportunity here to do what DaD didn't, I hope they can capitalize on it.
Rabid Urko Feb 6, 2024 @ 10:37am 
I love the demo and would have been ready to buy the game itself had it not been a false statment of "single player" on the store page, it is NOT.

I saw single player and thought it was a single player game with other modes as well. NOT a game where you can play on own in a PvP environment, that is not a single player game.
Last edited by Rabid Urko; Feb 6, 2024 @ 10:39am
AbrahamG Feb 6, 2024 @ 10:40am 
oh no a pvp game inventives killing people womp womp
tim. Feb 6, 2024 @ 10:50am 
Oh wow another person who doesn't understand the point of extraction games isn't PvP who could have possibly imagined.
Sanglaine Feb 6, 2024 @ 10:58am 
Originally posted by tim.:
Yeah I agree. I like the threat of pvp but I haven't seen it implemented well in one of these yet. Gear disparity and too much pvp incentive defeats the purpose of the game.

Even for Dark and Darker I was saying it was just a glorified Pvp arena and it's the same here at the moment. At least in Chivalry you don't lose all your items and have to spend hours grinding just to be able to fight again.

The devs have an opportunity here to do what DaD didn't, I hope they can capitalize on it.
Hell I wish this game had the depth of combat as Chiv. I think many people miss the point of complaints about losing stuff. If people felt more in control of combat, then they would likely keep playing. Chiv gives you a ton of control over how a fight plays out. Games like this though, sometimes a guy just pulls out more consumes and that's not fun.

I don't think the devs will capitalize. It'll likely end up with a small community like D&D, but otherwise dead. And once the game does completely die, people won't even be able to play it anymore since it's always online. I only take solace in knowing the people who support this poor game design will one day finally 'lose it all' when the game they love vanishes from existence.

Originally posted by AbrahamG:
oh no a pvp game inventives killing people womp womp

Enjoy your empty game : )
Last edited by Sanglaine; Feb 6, 2024 @ 11:06am
Grumpy Old Gamer Jul 24, 2024 @ 9:42am 
Originally posted by tim.:
The devs have an opportunity here to do what DaD didn't, I hope they can capitalize on it.

Probably wont happen. A few vocl idiots shout down every suggestion of a PvE only mode. Someone else will just have to make an actual dungeon crawl game instead of the endless stream of pvp kusage.
HIEROPHVNT Jul 24, 2024 @ 9:46am 
Dungeonborne maps are actually fairly good for making PvP avoidable (which I dislike, but subjective), I think the issue is that the PvE is just so absurdly easy even on classic that people don't have anything to do except hunt other players and force PvP.
Альтос Jul 24, 2024 @ 10:40am 
bruh sounds like a skill issue or you don't understand the point of the game at all. You're not asking for a pve only mod to be added to Warzone, are you? Throwable potions can be easily crafted or bought cheaply, but they still need to be hit and have a cooldown. I didn’t play the game during the tests, but even so, in a couple of days, playing with a stock gear on the first map against the same stock guys, I accumulated about 60k and several warehouse tabs. By the way, I practically did not engage in pvp at this time, the fighting sounds are quite loud, so avoiding people isn't very difficult if you have headphones. If you don’t constantly buy things on the market, then it’s very easy to save money. This game is about pvp, and mobs are needed only as a kind of obstacle and filling the map. Mobs are VERY simple and making a game only with them means making a very boring game. If you have difficulties with mobs, then look at the guides on YouTube, there is nothing complicated there.
Last edited by Альтос; Jul 24, 2024 @ 10:45am
Aldain Jul 24, 2024 @ 10:49am 
Welcome to PvPvE games, the E is always just treated as window dressing at best and winds up being ignored by both players and devs before too long.
Альтос Jul 24, 2024 @ 10:54am 
By the way, in the game there is a mithril order in which you are given good full equipment for FREE, which is also upgraded for FREE, so you can farm money and ore for relics on it as much as you like without any losses at main character.
Last edited by Альтос; Jul 24, 2024 @ 10:55am
Seweryn Najemny Jul 24, 2024 @ 11:00am 
It does not help that the class balance is absolute garbage, while skill expression is incredibly low.

There is some clear favorites when it comes to PvP, like the Death Knight being able to force you into melee while getting two free hits out of it, or the Blademaster having both the highest single burst damage attack while also being near the top for persistent damage in melee.

Then there's the utter BS that is having the gear to activate the passives which generally completely invalidate one of your intended weaknesses.
PinkPanther Jul 24, 2024 @ 11:05am 
Originally posted by HIEROPHVNT:
Dungeonborne maps are actually fairly good for making PvP avoidable (which I dislike, but subjective), I think the issue is that the PvE is just so absurdly easy even on classic that people don't have anything to do except hunt other players and force PvP.
This..
I evade fights I don't want and hardly pick fights, only when cornered.
Playing rogue, so that's what they do usually, straight up 1v1s are not in our favor.

But using the enviroment AND foremost the AI to our advantage is a rogues tool to victory.

Way better than Dark and Darker where you get run down by infinite movementspeed classes or 1shot headshot...

Also making lots of noise will attract players.
I suggest you try a different approach before giving up on the game. Try stealth :). Maybe you have fun, maybe not, you will see.
Hex: Maidenless Jul 24, 2024 @ 11:06am 
If you're coming to a PVPVE game then I don't understand why you think the E side of it will ever take priority. The two sides fundamentally clash. The E side can never really be anything more than window dressing as a means to facilitate the PVP conflicts. Hell, the PVP in Dungeonborne isn't even hyper common. You can go 5+ matches in casual without seeing another player a lot of the time.

I don't mind the idea of PVE only but I feel like it wouldn't work well in Dungeonborne. Like, the PVE side of the game is very undercooked. You stop feeling threatened by the PVE once you realize that against 90% of the game's enemies you're immune to damage while walking backwards slowly, and against half of the remaining 10 you're still immune to damage so long as you incorporate strafing slightly to the right into your intricate strategy. If the PVP element wasn't prioritized, the game would basically be the most undercooked dungeon crawler in history.

And at that point why would you play it instead of an ACTUAL PVE dungeon crawler?
Last edited by Hex: Maidenless; Jul 24, 2024 @ 11:07am
PinkPanther Jul 24, 2024 @ 11:06am 
Originally posted by Альтос:
By the way, in the game there is a mithril order in which you are given good full equipment for FREE, which is also upgraded for FREE, so you can farm money and ore for relics on it as much as you like without any losses at main character.
Is it normal that the queue for mithril takes forever though?
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Date Posted: Feb 6, 2024 @ 9:20am
Posts: 45