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Even for Dark and Darker I was saying it was just a glorified Pvp arena and it's the same here at the moment. At least in Chivalry you don't lose all your items and have to spend hours grinding just to be able to fight again.
The devs have an opportunity here to do what DaD didn't, I hope they can capitalize on it.
I saw single player and thought it was a single player game with other modes as well. NOT a game where you can play on own in a PvP environment, that is not a single player game.
I don't think the devs will capitalize. It'll likely end up with a small community like D&D, but otherwise dead. And once the game does completely die, people won't even be able to play it anymore since it's always online. I only take solace in knowing the people who support this poor game design will one day finally 'lose it all' when the game they love vanishes from existence.
Enjoy your empty game : )
Probably wont happen. A few vocl idiots shout down every suggestion of a PvE only mode. Someone else will just have to make an actual dungeon crawl game instead of the endless stream of pvp kusage.
There is some clear favorites when it comes to PvP, like the Death Knight being able to force you into melee while getting two free hits out of it, or the Blademaster having both the highest single burst damage attack while also being near the top for persistent damage in melee.
Then there's the utter BS that is having the gear to activate the passives which generally completely invalidate one of your intended weaknesses.
I evade fights I don't want and hardly pick fights, only when cornered.
Playing rogue, so that's what they do usually, straight up 1v1s are not in our favor.
But using the enviroment AND foremost the AI to our advantage is a rogues tool to victory.
Way better than Dark and Darker where you get run down by infinite movementspeed classes or 1shot headshot...
Also making lots of noise will attract players.
I suggest you try a different approach before giving up on the game. Try stealth :). Maybe you have fun, maybe not, you will see.
I don't mind the idea of PVE only but I feel like it wouldn't work well in Dungeonborne. Like, the PVE side of the game is very undercooked. You stop feeling threatened by the PVE once you realize that against 90% of the game's enemies you're immune to damage while walking backwards slowly, and against half of the remaining 10 you're still immune to damage so long as you incorporate strafing slightly to the right into your intricate strategy. If the PVP element wasn't prioritized, the game would basically be the most undercooked dungeon crawler in history.
And at that point why would you play it instead of an ACTUAL PVE dungeon crawler?