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Een vertaalprobleem melden
The moment i hear there is one i shall open my wallet.
wanna know what those games have in common? the pvp part is either optional or won't cause you to loose your hard earned gear or even both *slamms the mic to your face*
Counter Strike 2 is in no way optional lmfao And Rust is a hard sell for "Optional". Also also, while being single player, Pokemon in essence is you going around fighting other trainers, which emulates PvP. The PvE is heavy handed into the POkemon catching.
just the usual pvp hardliners tbh, i mean just check literally any game that starts out with pvp and has actual potential to also tackle being a good pve game and you'll always see those bean can shooters protesting against the very thought of giving players the liberty to choose what mode they want to play.
in 99% of the cases it's just them fearing that they'd run out of noobs to gank on while being totally oblivious to the fact that they are the main cause most full loot pvp games actually die out...
so they didn't carry over bot matches to cs2?
rust has pve servers and quite a lot of mods that help enhancing that experience.
pokemon trainers are NPCs and in turn it is PvE, you seeing it as emulated PvP tells a lot about your perception (or well, the lack of it)
IF you buy CS2 for BOT MATCHES. You have a serious problem. Also also, you mention "None of those games". Runescape has items that, when in inventory or equipped for some quests, MAKE you flagged for PvP. Diablo 4 also has areas that have quests and dailies that auto flag you for PvP.
It tells me nothing about my perception. It is there to teach you the basics of how to fight against somebody (A trainer) for future fights against others.
But at the end of the day. You will not be getting a PvE only mode. Simple as that. Cut your losses. Go play Tainted Grail or Skyrim or the like. It's the cut of it.
EDIT: Also, your statement about "in 99% of the cases it's just them fearing that they'd run out of noobs to gank on while being totally oblivious to the fact that they are the main cause most full loot pvp games actually die out..."
This just in. Tarkov is still going strong. Dark and Darker, while not on Steam, has a playerbase of over 20k on a separate launcher. More so on a full wipe reset. Your statement is not only wrong, but uninformed. Dead by Daylight has private bot matches, but its' primarily a PvP game (Survivors vs killer) and has around 30k+ players and has been going strong for 7 years or more.
Facts are facts. They do well. You just don't like that. but your opinions won't make the devs make a PvE mode. And demanding it is disrespectful to their vision
so you wanna tell me developers don't wanna earn money?
because not listening to potential customers literally screams just that.
if those suggestions are always shot down you'll end up only having the pvp crowd, meanin way less sales and in turn way less funds for continued development and improvement.
that in turn will lead to a big chunk to drop the game again after the next pvp game comes out a few weeks/months later with only the hardliners remaining and once they run out of gank victims (aka new players that got curious) they'll hop onto the next bandwaggon as well leaving behind a dead game that could've had a promising future ahead if only it would've listened to what players actually wanted, especially when the framework would support both modes as is already.
ok, so 20-30k players are a lot in your opinion? for MP games that's literally kindergarten numbers that i'd expect games to have at the start when the sales department forgot to create hype or at the end of their life cycle before closing down.
Their POTENTIAL customers don't outweigh their GUARANTEED. Business 101. Again, you're kicking and screaming when you have a WIDE ocean of Single Player/PvE experiences. Go find one of those. This, again, is not the game for you then.
Your basis on "drop offs" are also wildly off and have no backing. Dark and Darker, again as a perfect example, was showcased at last Steam Nextfest and still has a high player base not even being on Steam. Tarkov, better example, has been out for years. And currently has 61k players. You're just wrong and you don't like that. And it's fine. But your not going to win this. The numbers show you're wrong.
Either tighten the boots and get better at the game, or just stop playing and move on from this. There's no argument to be had. Your statements on listening to both and support for both don't matter. It takes away development from balancing, adding new items and content for the game in the PvPvE aspect, etc. Period.
I don't have to look for the proof. YOu don't have to go far to find it. It's on the product page what the game is and what they want in the first sentence of the description
Dungeonborne is an immersive first-person PvPvE dungeon crawler