Pine Harbor

Pine Harbor

Endeavor ☂ Apr 8, 2024 @ 8:07pm
2
My complaints
Man, where do I even begin... The puzzles seem logical, so pretty good, but doing them is so frustratingly difficult because of all the obstacles that stand in your way. The game requires you to explore a lot on your first playthrough, but then you're cockblocked by so many things. Every mechanic acts as a stupid roadblock that forbids you from progressing further into the game. So it's as if this game wants you to NOT play it.

1) It's not entirely obvious how to recharge the flashlight. You pick up batteries, but for some reason they don't automatically recharge your flashlight. You have to go to the inventory, where all icons look very similar to each other, being extremely minimalistic
and made out of only 1 color (and thus it's hard to even tell that the batteries are there - for a good portion of the run I thought the batteries were just bugged), and use the batteries manually from there. Also, you can waste them because the game lets you use a battery even when at 100% flashlight capacity. Why is that? It shouldn't let you do it until you're down to at least 50%. I personally really dislike flashlight battery mechanics because if you happen to run out of batteries, your run is just compromised.
2) The ammo is very limited and you need multiple headshots with the pistol to kill zombies, which ends up with me wasting too much ammo and running out of it too quick. I had a run where I can confidently say I picked up at least 80% of the ammo on the map and I still ran out of it and got killed.
3) There's way too many zombies and some of them unfairly spawn behind you (like when you enter the bathroom). It feels awful to clear every single corner of enemies just for them to suddenly appear behind you from no possible reasonable place. That's just unfair design. Plus they kinda aggro on you randomly and chase you throughout the whole map non-stop. It feels weird to have 3-4 of them come after me slowly 1 by 1. Each zombie should be bound to certain sections of the map where it'd make sense to encounter them in order to have a sense of progression when you kill them.
4) Limited inventory slots. Really man? This isn't an RPG, come on. Lame & annoying.
5) The pistol spawns with 1 ammo in the magazine. This most likely caught people off-guard and got them killed on their first runs for no good reason.
6) No checkpoints. I picked up the wire from the hanging zombie, the gas from the safe and the key from the bathroom, then I died to a zombie that spawned behind me (very frustrating and unfair btw) - and you're telling me I have to do it all over again? At this point I just quit.
7) Dying and respawning doesn't reset your flashlight to full. Probably a bug, but if this is by design that's stupid.
8) Not sure how exactly it happens, but I think after sprinting long enough your character ends up putting the weapon away and wielding nothing in his hands. Really annoying and inconvenient.
9) The melee attack is also too much of a pathetic joke for you to progress with it, so why does it exist? For a good part of my run, I thought this was my alternative to running out of bullets, while all this time it was the pickaxe. The game should just automatically swap you to it after running out of ammo.

This is more of an endurance test of how much bullsh*t you can take, rather than a fun and challenging game. I ended up completing the game, but damn it was a really frustrating experience until I understood how to beat it. It requires too much trial and error that resets you back to 0 until you can actually figure out what's going on, where to go and what to do.
Last edited by Endeavor ☂; Apr 8, 2024 @ 9:01pm
< >
Showing 1-8 of 8 comments
AN  [developer] Apr 9, 2024 @ 10:26am 
3
Thanks for feedback
We are sorry that you mistook survival shooter genre for something else.

But still there seems to be a misunderstanding and misleading.

For example:
In demo there are a lot of resources to craft a lot of ammo.
S1ster F1ster Apr 10, 2024 @ 2:34am 
Originally posted by AN:
Thanks for feedback
We are sorry that you mistook survival shooter genre for something else.

But still there seems to be a misunderstanding and misleading.

For example:
In demo there are a lot of resources to craft a lot of ammo.
Are we expecting for a delay or the game will be released as planned on 228th ?
Auduros Apr 11, 2024 @ 5:01am 
Originally posted by AN:
Thanks for feedback
We are sorry that you mistook survival shooter genre for something else.

But still there seems to be a misunderstanding and misleading.

For example:
In demo there are a lot of resources to craft a lot of ammo.

I think the biggest misunderstanding is he thinks he has been cockblocked. Those monsters do be looking sexy tho....
Last edited by Auduros; Apr 11, 2024 @ 5:03am
Zaurak Apr 14, 2024 @ 10:17am 
@AN, Sorry if looks a bit floody, but I cant run a game as it cant detect that my system supports Directx12. Is there any way to sort this ?
AN  [developer] Apr 15, 2024 @ 8:16pm 
Originally posted by Zaurak:
@AN, Sorry if looks a bit floody, but I cant run a game as it cant detect that my system supports Directx12. Is there any way to sort this ?

It's hard to catch a bug that developers never encounter, it seems to be common bug with DX12
stylez25 Apr 19, 2024 @ 12:37pm 
I love the changes that were made no more infinite respawn and the pick ax works to were it stuns the enemy from hitting you and also the picking up materials to disassemble them for parts to craft ammo and bandages works i completed the demo with plenty of ammo left i also love the new health bar now you are not getting hit twice and die the only thing i wish was kept from previous was the flash light wish you didnt have to always look for batteries but all in all a very big update and a positive one in my opinion thank you devs cant wait to play the full game next week
Selva [Hk] Apr 24, 2024 @ 4:39pm 
I would really advise to get better sounds for the weapons, including tinnitus effects (weapon blasts are real loud without ear protection) and a residual very thin plume of smoke after the shot.
Originally posted by Endeavor ☂:
Man, where do I even begin... The puzzles seem logical, so pretty good, but doing them is so frustratingly difficult because of all the obstacles that stand in your way. The game requires you to explore a lot on your first playthrough, but then you're cockblocked by so many things. Every mechanic acts as a stupid roadblock that forbids you from progressing further into the game. So it's as if this game wants you to NOT play it.

1) It's not entirely obvious how to recharge the flashlight. You pick up batteries, but for some reason they don't automatically recharge your flashlight. You have to go to the inventory, where all icons look very similar to each other, being extremely minimalistic
and made out of only 1 color (and thus it's hard to even tell that the batteries are there - for a good portion of the run I thought the batteries were just bugged), and use the batteries manually from there. Also, you can waste them because the game lets you use a battery even when at 100% flashlight capacity. Why is that? It shouldn't let you do it until you're down to at least 50%. I personally really dislike flashlight battery mechanics because if you happen to run out of batteries, your run is just compromised.
2) The ammo is very limited and you need multiple headshots with the pistol to kill zombies, which ends up with me wasting too much ammo and running out of it too quick. I had a run where I can confidently say I picked up at least 80% of the ammo on the map and I still ran out of it and got killed.
3) There's way too many zombies and some of them unfairly spawn behind you (like when you enter the bathroom). It feels awful to clear every single corner of enemies just for them to suddenly appear behind you from no possible reasonable place. That's just unfair design. Plus they kinda aggro on you randomly and chase you throughout the whole map non-stop. It feels weird to have 3-4 of them come after me slowly 1 by 1. Each zombie should be bound to certain sections of the map where it'd make sense to encounter them in order to have a sense of progression when you kill them.
4) Limited inventory slots. Really man? This isn't an RPG, come on. Lame & annoying.
5) The pistol spawns with 1 ammo in the magazine. This most likely caught people off-guard and got them killed on their first runs for no good reason.
6) No checkpoints. I picked up the wire from the hanging zombie, the gas from the safe and the key from the bathroom, then I died to a zombie that spawned behind me (very frustrating and unfair btw) - and you're telling me I have to do it all over again? At this point I just quit.
7) Dying and respawning doesn't reset your flashlight to full. Probably a bug, but if this is by design that's stupid.
8) Not sure how exactly it happens, but I think after sprinting long enough your character ends up putting the weapon away and wielding nothing in his hands. Really annoying and inconvenient.
9) The melee attack is also too much of a pathetic joke for you to progress with it, so why does it exist? For a good part of my run, I thought this was my alternative to running out of bullets, while all this time it was the pickaxe. The game should just automatically swap you to it after running out of ammo.

This is more of an endurance test of how much bullsh*t you can take, rather than a fun and challenging game. I ended up completing the game, but damn it was a really frustrating experience until I understood how to beat it. It requires too much trial and error that resets you back to 0 until you can actually figure out what's going on, where to go and what to do.

Dude why even bother playing this game if you are going to complain about it being hard...that is the point. There are EASY games all over Steam...you can, you know, play those? All these things you complained about is the ENTIRE POINT of survival horror. There are plenty of casual games for you.
Last edited by bladeddragonknight; Apr 25, 2024 @ 3:48am
< >
Showing 1-8 of 8 comments
Per page: 1530 50