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Suggest KA1 first. Get the expansions to expand the strategy elements too.
Magic was much more fun in KA1 too while it barely makes tactical sense in KA2 -- I agree about the magic shield as Tor mentioned, that it really takes away from the game and it's mechanics are not clear. I read something like it's not suppose to be a protective shield, well what sense is that? My spells don't work. Classify it how you will, but I consider it a bore.
In KA1 you didn't have to kill EVERYTHING to win. I'm sorry but it's not entertaining (in my opinion) chasing a couple archer groups AFTER a decisive victory (killing the leaders and 90%+ of troops) only to lose most your units to archers, more spawns from one remaining Famorian Gate and the Curse of Shadows spell attached to it. (*gives last objective of Chap 1 a dirty look*).
In the few strategies I read, it said it's best not to use your archers on theirs ...well that's fine until you can't get to theirs in time to kill before your archers and non-heavy infantry die. And don't think the calvary will save you as they will die to pikeman/arrows etc. until late battle. KA1 had great spells dealing with archers, early in the game.
Normally you wouldn't have so much heavy infantry in a forested/hilly area but that seems the best way to survive, and we know how slow they can be.
I'm fine with difficult strategy games and am a big fan of Paradox (who wasn't involved in KA1, to my knowledge) But this game tries to be both a strategy game and an RPG and does neither well, though I like the adventure quests and the Diplomacy is okay. It's really vague though early game whereas KA1 had a clear objective. I mean, do you you create an alliance with someone who might turn possessed? I dunno, I rather alliances be weighed on a little more concrete factors -- religion/nationality/army size etc.
And if you need to invest several hours learning how to win this game/battles I think this could be made more clear, interesting and progressive. In games like Crusader Kings or Shogun, battles make sense but it is clear from the start you need to invest considerable time to learn how to play.
I don't think KA2 is marketed that way, so buyers can be in for an unpleasant surprise.
It's too bad, as this franchise could be so much more.
If you do buy either or both of them I'd suggest doing so at a deep discount. GG runs great sales on Paradox quite often and they are seen somewhat regularly (but with less discount, often) enough here.
P.S. The game lags for me at time with an i7 860 and 460 v 2 which was (near) top of the line when this game came out.
P.S.S. I also have the same issues as Brannen with heroes. I don't know why they took hero unit assignment out of the game.