Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I thought the damn thing was dead. Poorly thought out game imo and I agree with OP. Bad first impression.
But I can't blame you, its because of those braindead mainstream titles which dumb down everything that players lately have troubles thinking outside the box.
Tip of the day: Dropping turnip near badger's mouth instead of its rump is the way to go in this game.
Seriously, I poked the turnip for about 10min right in its face until it finally ate it, and that just because someone here said that this is what one has to do. Since these two are the only objects of interest at the beginning, I tried that before, but it didn't work at all. Seems like you have to hit a very small area with the turnip to make it work.
1. If the little badger is ill, then MAKE IT LOOK ILL and not "already dead since two days". Give him a little colour and make him move a bit.
2. Increase the area which triggers the eating-event.
Why the hell is that thing even starving (like it didn't eat for days) when it's mother has a turnip right in the next chamber? O_o
This is in no way "dumbing down people with mainstream games", that's just bad design.