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Thought's on optimal ring/weapon setups?
I'd actually *try* to get him killed just to test him but that wouldn't even work, lol.
I couldn't craft all rings because of material problem(I didn't want to do all bond stuff) so I am not sure about rings. Lava ring and Charged ring for Arthur, Two rings with dodge(Depth, Diplomat) for Eve, Rings with mana gen or mana(I prefer give those to monks cause I want them to spam Divine flow mor often), Dominator ring, Kindling ring, Bloodied Ring(I gave it to Cass cause she has biggest HP since she is Ritualist. but I think this ring is so powerful and everybody will want it from mid game.), Farseer ring, Blazing ring, Companion and mastery scale ring or Archmage ring for Zanele(I think she can use Archmage ring better than mastery scale but that ring is pretty expensive (3 amethyst)) Inferno ring if you use warlock, Aquatic ring and Brightening ring for Tidecaller, I think those will be steady choice. I'm not sure about other rings cause I couldn't use every rings and every comp. This will vary from playstyle like FE engage rings.
Since crit value is pretty high in this game so I preferred crit runes and high crit weapons.
I am playing a deity random recruit game with Tal as my required char, so I made her Stormkeeper as well & can drop two lightning strikes on groups and obliterate them from way outside their range.
Perhaps with a bit more dedicated levels as Conduit & with mastery potions Zuhair can 1 shot enemies with Lightning Strike?
I plan to reclass her to ascendant eventually, but I want to get the growths to ~40 as Stormkeeper. She also can use the ring that swaps might & defense and have hilariously high defense while using lightning spells.
Yes, this exactly, but with any Conduit/Stormkeeper, usually Saxon for me. I just alternate who gets the kills to spread out xp.
Or use Chain Lightning to setup kills for anyone else, 2-4+ enemies at a time. Just works fantastic.