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Some feedback (since I'm not sure where else to post it):
Overall, still having a lot of fun despite these nitpicks; the UI is still quite impressive. The game, story, and relationships between characters is definitely elevated to a new level with voice acting this time around.
If a dedicated forum opens up for feedback/etc. I can certainly add more there.
Thanks again!
Please remember the auto-dialog advance setting so it stays as whatever you have it set to.
It's mentioned in the codex, but Severe means 3 instances, heavy means 2, light means 1. So Severe bleed would last for 3 combats, for example.
Do you happen to know which unit it is doing the critting and what class they're in so I can go track this down ASAP? Or if there is a crash code can you drop it in here as that would also be very helpful
Ohhhhh ok that is super helpful that should be enough info for me to track it down! For now I think try slapping the resolution down a tad and see if that helps, I think it might be skipping some frames and getting locked, and in the meantime I will get a patch out for it in the next few days as soon as I can!
Truthfully I'm not entirely sure that this will solve it, but its worth throwing it into the lowest res that it still looks good for you! I have a sneaking suspicion that something is getting wonky with the surface that is created for the crit animations and that is what is causing the frame skips, so this could solve it but not for sure. In the meantime I'm working on building some failsafes for that system so this can't happen either way! Will likely make tomorrow morning's patch! Thanks for you patience on this I know its frustrating
There's an upgrade to the Ravaging Winds ability that claims to add a stack of snare - an excellent upgrade!
Except it doesn't do that. It adds a single stack of light blind, making the upgrade do effectively nothing.
I will get this fixed soon. Might be an issue with a couple snaring upgrades actually - haven't taken a look yet but will tomorrow.