Dark Deity 2

Dark Deity 2

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Charles  [developer] Mar 24 @ 3:19pm
Known Issues!
Keeping a list of more common currently known issues that I am working on as we speak, will just update the post over time as things are fixed or brought up. If something is in here I'm doing my best to get it fixed!

-Some folks are experiencing music cutting out temporarily (on player phase but not during combat and enemy phase for example)

-Some tooltips are displaying values incorrectly when in the class tree

-reloading training missions in certain ways will spawn only warriors
Last edited by Charles; Mar 29 @ 8:03pm
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Showing 1-15 of 22 comments
marfo Mar 25 @ 9:40am 
Thank you for creating such a fun game! I'm loving the deep build customization for the characters.

Some feedback (since I'm not sure where else to post it):
  • HP and mana bars displayed below the character sprites while on a chapter map can be difficult to see clearly. Especially when the mana bar is not full.

  • Enemy sprites on chapter maps can some times blend in with your own characters, making it harder to distinguish who's a friend and who's a foe.

  • Some tooltips have "Severe" listed as a strength/grade for its stacks. Is there a difference between "Heavy" and "Severe"?

  • No tooltip for "Exhaustion".

  • No animation for class changing. The frame around the class changes, but I was at first confused and wasn't sure it happened after I changed class for the first time. I was a little disappointed.

  • The highlighted circular frame around a chosen upgrade on an ability could have a more noticeable visual. It's hard to tell at a glance.

  • No indication when a skill is a "personal" skill belonging to that specific character. This confused me at first.

Overall, still having a lot of fun despite these nitpicks; the UI is still quite impressive. The game, story, and relationships between characters is definitely elevated to a new level with voice acting this time around.

If a dedicated forum opens up for feedback/etc. I can certainly add more there.

Thanks again!
The "Y" button to turn off auto dialog advance doesn't remember the setting. I turn off auto dialog advance, but next time there is a dialog it goes back to auto advance. I always have to press Y again to turn it off.

Please remember the auto-dialog advance setting so it stays as whatever you have it set to.
Originally posted by marfo:
  • Some tooltips have "Severe" listed as a strength/grade for its stacks. Is there a difference between "Heavy" and "Severe"?

It's mentioned in the codex, but Severe means 3 instances, heavy means 2, light means 1. So Severe bleed would last for 3 combats, for example.
Croyal Mar 27 @ 1:57pm 
Game keeps freezing on chapter 5 when I get a critical hit.
Charles  [developer] Mar 27 @ 2:01pm 
Originally posted by Croyal:
Game keeps freezing on chapter 5 when I get a critical hit.

Do you happen to know which unit it is doing the critting and what class they're in so I can go track this down ASAP? Or if there is a crash code can you drop it in here as that would also be very helpful
Last edited by Charles; Mar 27 @ 2:02pm
Croyal Mar 27 @ 2:13pm 
Originally posted by Charles:
Originally posted by Croyal:
Game keeps freezing on chapter 5 when I get a critical hit.

Do you happen to know which unit it is doing the critting and what class they're in so I can go track this down ASAP? Or if there is a crash code can you drop it in here as that would also be very helpful
it has crashed on Benji, Riordan and Gwen. Gwen is a Galant and Riordan is his base class. It happened twice on the treant and I am not sure the third time.
Charles  [developer] Mar 27 @ 2:24pm 
Originally posted by Croyal:
Originally posted by Charles:

Do you happen to know which unit it is doing the critting and what class they're in so I can go track this down ASAP? Or if there is a crash code can you drop it in here as that would also be very helpful
it has crashed on Benji, Riordan and Gwen. Gwen is a Galant and Riordan is his base class. It happened twice on the treant and I am not sure the third time.
If it is happening for multiple units I think it is almost certainly a graphical crash issue rather than functional, can you grab the crash code for me if it is giving you one? It could also help to change your resolution as I have a sneaking suspicion it could be grabbing a bricked variable there or something
Croyal Mar 27 @ 2:33pm 
Originally posted by Charles:
Originally posted by Croyal:
it has crashed on Benji, Riordan and Gwen. Gwen is a Galant and Riordan is his base class. It happened twice on the treant and I am not sure the third time.
If it is happening for multiple units I think it is almost certainly a graphical crash issue rather than functional, can you grab the crash code for me if it is giving you one? It could also help to change your resolution as I have a sneaking suspicion it could be grabbing a bricked variable there or something
Not sure how to get the crash report. i should note that it didnt crash so much as not proceed after the animation came up for the crit. The portrait just floated down to the bottom and the combat never proceeded. If you would like I report I would be happy to provide it if you tell me how.
Last edited by Croyal; Mar 27 @ 2:34pm
Charles  [developer] Mar 27 @ 2:53pm 
Originally posted by Croyal:
Originally posted by Charles:
If it is happening for multiple units I think it is almost certainly a graphical crash issue rather than functional, can you grab the crash code for me if it is giving you one? It could also help to change your resolution as I have a sneaking suspicion it could be grabbing a bricked variable there or something
Not sure how to get the crash report. i should note that it didnt crash so much as not proceed after the animation came up for the crit. The portrait just floated down to the bottom and the combat never proceeded. If you would like I report I would be happy to provide it if you tell me how.

Ohhhhh ok that is super helpful that should be enough info for me to track it down! For now I think try slapping the resolution down a tad and see if that helps, I think it might be skipping some frames and getting locked, and in the meantime I will get a patch out for it in the next few days as soon as I can!
Croyal Mar 27 @ 3:08pm 
Originally posted by Charles:
Originally posted by Croyal:
Not sure how to get the crash report. i should note that it didnt crash so much as not proceed after the animation came up for the crit. The portrait just floated down to the bottom and the combat never proceeded. If you would like I report I would be happy to provide it if you tell me how.

Ohhhhh ok that is super helpful that should be enough info for me to track it down! For now I think try slapping the resolution down a tad and see if that helps, I think it might be skipping some frames and getting locked, and in the meantime I will get a patch out for it in the next few days as soon as I can!
I am playing on full screen is there a resolution you would recommend?
Charles  [developer] Mar 27 @ 3:27pm 
Originally posted by Croyal:
Originally posted by Charles:

Ohhhhh ok that is super helpful that should be enough info for me to track it down! For now I think try slapping the resolution down a tad and see if that helps, I think it might be skipping some frames and getting locked, and in the meantime I will get a patch out for it in the next few days as soon as I can!
I am playing on full screen is there a resolution you would recommend?

Truthfully I'm not entirely sure that this will solve it, but its worth throwing it into the lowest res that it still looks good for you! I have a sneaking suspicion that something is getting wonky with the surface that is created for the crit animations and that is what is causing the frame skips, so this could solve it but not for sure. In the meantime I'm working on building some failsafes for that system so this can't happen either way! Will likely make tomorrow morning's patch! Thanks for you patience on this I know its frustrating
Croyal Mar 27 @ 3:48pm 
Originally posted by Charles:
Originally posted by Croyal:
I am playing on full screen is there a resolution you would recommend?

Truthfully I'm not entirely sure that this will solve it, but its worth throwing it into the lowest res that it still looks good for you! I have a sneaking suspicion that something is getting wonky with the surface that is created for the crit animations and that is what is causing the frame skips, so this could solve it but not for sure. In the meantime I'm working on building some failsafes for that system so this can't happen either way! Will likely make tomorrow morning's patch! Thanks for you patience on this I know its frustrating
No worries. Thank you for the quick response.
Ok maybe I missed it but I don't think anyone's mentioned this one:
There's an upgrade to the Ravaging Winds ability that claims to add a stack of snare - an excellent upgrade!

Except it doesn't do that. It adds a single stack of light blind, making the upgrade do effectively nothing.
Charles  [developer] Mar 29 @ 8:02pm 
Originally posted by werepyre2327:
Ok maybe I missed it but I don't think anyone's mentioned this one:
There's an upgrade to the Ravaging Winds ability that claims to add a stack of snare - an excellent upgrade!

Except it doesn't do that. It adds a single stack of light blind, making the upgrade do effectively nothing.

I will get this fixed soon. Might be an issue with a couple snaring upgrades actually - haven't taken a look yet but will tomorrow.
Joystick Mar 30 @ 11:03am 
Hello Chapter 8 here, Zanele bonds not appearing but can be upgraded?!
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