Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The early chapters may feel a little shallow since they're built to ease you into needing to use the abilities - a lot of games in the subgenre don't have this kind of feature so I didn't want it to be super difficult right off the jump. I'd love it if you jumped back in and got through chapter 2 - I think in the world map after you can dig through some of the class options and see how the gameplay opens up and gains in complexity and player agency through the use of abilities and unit customization.
Thanks for the feedback either way :)
I would still argue that Saxon, Arthur and Valeria are very fun to mess around with from the start but even simpler starting kits like Gwyn's can become quite fun with runes and ability upgrades.