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They didn't do their job; they released a 20-year-old game (two games, really) in an awful, buggy state and only now are rolling out basic fixes that should have been done pre-launch.
We should not be thanking them for doing the one job they have and are paid to do.
You you don't go into renting an apartment that's falling apart or missing walls and furnishings, and non-functioning utilities, then thank the landlord/contractor for finishing the work they should have done before you moved in and getting the space into a fully functional state. If you do, you're delusional.
That's a terrible example. Obviously the home you can clearly see what its missing and what not. A game is completely different every one has different specs etc. Some people that a lot of issues others not so much.
They should of stress tested it more, if they even did that I don't know. Maybe released a beta a week prior release for people to stress.
This game should have launched like this or even better and more polished on launch. Gamers need to stop enabling developers doing this, because quite frankly a lot of us are tired of the "release now, fix later" mentality. This is not me saying we shouldn't be thankful but we really don't own them anything.
I played this on Steam Deck and PC single player because I was full aware that Galactic Conquest was never going to be an online thing. And I had no issue, really loved my 3-4 hour session and thought "This is the best version I expected of a game they weren't going to remake only re'release". But sure enough I knew the online was going to be garbage, hosting a game for 20k players is demanding. Everyone praises Hell Divers 2 but quickly forgets you couldn't even play for the first week without sitting in a queue, crashing, or local lobby even being available. I guess this is what everyone wanted to happen here?
Overall the game is perfect, they are fixing "bugs" that I didn't even know existed. The issue here is with the servers not the actual game. Once they fix all the online servers everyone will come crawling back claiming this was always good...
The analogy is about principle. Also, no, you can't always *see* issues with a home, renting or otherwise -- mold, underlying architecture, plumbing/electrical condition, foundation issues, pest infestation, potential leaks, etc... You want a better one, then? Fine. Movies.
You don't go to the theater and get only half the movie present, and some of that half is scratched up and hard to see; then go back a month later after the producer/director states "Okay, we added the rest of the movie! You can watch it all now!" and thank them for that. They didn't do their job in releasing the movie in its complete state, fully viewable; they don't deserve an apology for "fixing" it later.
Or music. The artist releases an incomplete album, with some tracks that ARE on there being corrupted. They then come back at a later time and say "Okay, we fixed it now! (:"
There'd be absolute outrage in either case, but somehow for video games it's perfectly fine? No.
-- Am I *glad* that updates are being pumped out finally for this Collection? Yes. Am I going to *thank* Aspyr for doing their job after-the-fact it should have been to begin with? Should anyone? No.
And I'm not talking about little tiny bug fixes and overall improvements here and there; if they were going out of their way to fix pre-existing bugs and issues with the original games (such as AI pathing in BF2, space vehicle behavior (especially with bots crashing their ships into the capital ships) in BF2, ground vehicle behavior in BF1 (bots trying to land on a spot where a ship already is), improving the draw distance for both games, improving some of the units themselves (such as giving Jango dual pistols or even his own unique pistol, correcting the sound effects and fire rate for AT-AT/AT-ST, giving the option for Hero/Villain and infantry skins, and more... THEN I'd be thanking them, as it's doing more than the bare minimum and really working to make the games the best they could be, and taking notes from the last 20 years of community improvements and mods. But right now, and for the apparent short-term, they're releasing updates just to get the game in a fully playable state after having broken so many parts of the game (several of which are still an issue even after the first update release), *especially* the multiplayer aspect.
Not that this latest update did *too* much anyway, as it introduced new issues in tandem with fixing others.
This Collection should have spent at least another half a year "in the oven", but instead they released it early to get that quick buck because "It's Star Wars, it'll sell no matter what!" This is all nothing a "beta stress test" could even remotely try to fix.
I 1000% agree. If anyone feels the same and left a negative review, update it. It was bad, but now it’s good, and the review status should reflect that. Let’s POSITIVELY review bomb them this time, give a little positive reinforcement!
I didn't read anything past your second paragraph its too long. But I do see your house example, I know what you mean. And I didn't say anyone should apologize so that doesn't apply to me.
No, this Collection was not, and still is not, "perfect", nor are the bugs even close to being exclusive to multiplayer.
The CORE of the game worked, yes; you can get into the campaign and play the game, and beat the campaigns, and play the Instant Action matches fundamentally. Yes. Mostly.
Many people have experienced random crashes for no discernable reason. I am not one of them, but *many* other people have, and as much as been noted in the recent patch notes; several crashing conditions (apparently) have been resolved.
Most of the issues reside in Battlefront 2, and from personal experience:
(( Issues that previously were present, and are resolved after the update (in my experience, after now 3 cumulative hours of testing so far), are in bold lettering. Those that are not resolved are not in bold. ))
- Award Pistol/Jango Pistol not having firing audio
- Other weapons have audio firing delays (such as the Republic Clone Commander's chain gun or most classes' shotgun)
- Hoth and Yavin 4 textures failing to load properly
- The movie clip 'cutscenes' between Campaign missions often chugs down to 15FPS and exhibits really awful stutter. By the same token, about half the time the loading screen sequence (zooming into the planet) in BF1 will chug down to as low as 6FPS for no discernible reason.
- MISSING cutscenes from the campaign (about half of them)
- Incorrect spawn points (i.e. On the Naboo (Theed) map the Area 3 Command Post will sometimes spawn you and the AI onto a balcony that you can not get down from without Force Jump, a jet/jump pack, or respawning/dying.
- Achievements not popping in a timely manner or at all ("Execute Order 66" is chief among them, as is the achievement for getting every other achievement)
- Random audio spikes liable to damage one's eardrums (I've found them to be most likely to happen when a nearby vehicle is destroyed)
- Numerous audios (such as the screaming tortured droid in Jabba's palace, many of the Hero/Villain voice lines, the ending Victory/Defeat tune, and the "Objective completed" droid chime during the campaign) regularly play in a pitched-down and/or slowed state for no reason.
- In the campaign ally AI will outright not go anywhere near the current objective in 8 of the 17 campaign missions, forcing you to (annoyingly, causing arbitrary difficulty) solo them.
- Effects for weapons and vehicle missiles will intermittently not show shortly after firing, or as they're being fired
- The droid Tri-Fighter's engine sound will play nonstop whether or not you're in it, and even if you get in, re-land it and exit; it will restart endlessly.
- The prompt for "Play as X Hero/Villain?" will persist and repeat (even upon the timer running out or you actively declining it) even when you've already accepted it and the Hero/Villain in question is in your reserves.
- In tandem with the above, in some campaign missions the prompt to play as the Hero/Villain for that map/mission will not trigger (I had this happen consistently on the Kashyyk mission, wherein you *should* be able to play as Yoda).
- The LAAT in the CIS hangar will sometimes liftoff too high and hit the ceiling immediately, causing the ship to instantly land.
- The volume of the entire game is ridiculously low
- The BF1 loading screen animation sometimes plays off-center, in some cases even entirely halfway off the visible screen (on top of the absolutely awful "new" sound effect chime)
- Sometimes when issuing orders as the Empire (i.e. Hold Ground, Follow Me, Move Out) there is no voice line that plays until the next respawn.
- In tandem with the above, the Follow Me order doesn't seem to be consistent at all with AI's ability to obey. Half the time their "Yes sir!" line(s) played but they never follow(ed).
- The lighting of the LAAT in some space battles will be drastically darker and uneven comapred to every other vehicle (including the Frigates and Capital Ships) in the battle.
- The lightsabers of all Heroes/Villains when you're in the menu to select them are excessively wide.
---------------------
AFTER UPDATE 1:
NEW ISSUES:
- The "audio spikes" liable to damage one's ear drums and sanity now include ANY explosion, where previously it was observed that these would occur seemingly only with nearby vehicle destruction explosions.
- Loading any Hero Assault match sometimes takes exponentially longer to load, relative to how it was before (which was near instant); this does not apply to "Restart Mission" from inside the mission once loaded, only for the initial load.
- The "preview" units for factions (when selecting what team you want to play on) no longer appear in any game mode.
- The audio pitching-down issue now includes regular infantry audio in tandem with previous audio bits affected (Heroes/Villains, victory/defeat tune, environmental effects, etc...).
- Some of the dialogue in Campaign missions for new objectives did not trigger/play.
- Grievous's lightsabers now both appear to be... turqoise? on the selection screen. (His actual in-play lightsabers are the expected blue and green separate colors).
- Upon leaving/finishing the campaign and returning to the main menu, the background clips do not play; it's just a solid black background. This was a slight "delay" bug in the original game, and the videos would play after about 5 seconds of black screen; with this new particular bug I let the game sit idle for 10 minutes with no change from black.
The patch is the closest thing we have to an apology, with how much it fixed and how quickly they pushed it out.
If you wanna count the patch as an apology to the players, I'd say it's a pretty good one. Especially if Aspyr is usually much slower with their patches like Tomb Raider Remastered would suggest.