STAR WARS™: Battlefront Classic Collection

STAR WARS™: Battlefront Classic Collection

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AnthonyBF2 Mar 18, 2024 @ 10:02pm
I just got done making some more mods for SWBF2 CC version
https://www.moddb.com/mods/swbf2-classic-collection-v13-mod-support/downloads/swbfcc-1-3-r2

Some of the features include a cleaned up HUD, AI hero support, console commands, user script support (for modders) and an improved pause menu.

This mod is made on top of the latest March 18th update so the update will not be lost.

Please read the readme in the download before installing.

Cheers!
Last edited by AnthonyBF2; Mar 19, 2024 @ 9:39am
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Showing 16-30 of 37 comments
Kalu Mar 19, 2024 @ 6:41am 
Originally posted by mblaze:
Can I still earn achievements with this mod installed?

I am still getting achievements with the mod
UnTioAhi Mar 19, 2024 @ 6:42am 
Originally posted by Kalu:
Originally posted by mblaze:
Can I still earn achievements with this mod installed?

I am still getting achievements with the mod
Probably yes, they have to have ingame integrated mod support to detect and disable steam achievements on purpose
Supernautilus Mar 19, 2024 @ 6:53am 
I thought I read the CC was hard to mod because it has a different file system than the originals. Is that not true?
FALL1N1 Mar 19, 2024 @ 7:07am 
Originally posted by Supernautilus:
I thought I read the CC was hard to mod because it has a different file system than the originals. Is that not true?

Its not hard to mod, its just new and people haven't made mods for it yet.
sHep Mar 19, 2024 @ 7:11am 
Would I be able to Host a server with this mod online?
AnthonyBF2 Mar 19, 2024 @ 9:35am 
Originally posted by sHep:
Would I be able to Host a server with this mod online?
yes
AnthonyBF2 Mar 19, 2024 @ 9:38am 
The mod has since been updated with enhanced support for addon content

https://www.moddb.com/mods/swbf2-classic-collection-v13-mod-support/downloads/swbfcc-1-3-r2

Please download again if you already installed it.
AnthonyBF2 Mar 19, 2024 @ 9:42am 
Originally posted by Supernautilus:
I thought I read the CC was hard to mod because it has a different file system than the originals. Is that not true?
The mod has been updated and solves some or all of the folder path problems (this part was made by someone else so I am unsure of its full features)
Last edited by AnthonyBF2; Mar 19, 2024 @ 9:43am
bad_al Mar 19, 2024 @ 10:07am 
This is a good way to test out mods and find/report problems regarding compatibility with mods and BF CC.
It is far too early to have this in general use.
It follows the poor design choices of the previous 'uop' as it messes with more files than necessary under the _lvl_common folder.
It will also likely break on any update from Aspyr.
TΩKSYK Mar 19, 2024 @ 10:12am 
Is it possible to add MSAA anti-aliasing like the OG BF2?
Kalu Mar 19, 2024 @ 10:27am 
Could it be possible to make it so that enemies in space battle actually try to board your ship and sabotage it?
Toy Machine Mar 19, 2024 @ 11:08am 
Can you possibly add 21:9 support? quite a lot of overlap in UI scaling & I can't confirm any keybind edits, you can select a bind to reconfigure, but you can't confirm it after that as it registers every key/mouse input as that bind once you select change bind. Otherwise it's very cool thanks, WAY better than the xbox UI xD
Arkada64 Mar 19, 2024 @ 11:11am 
another quick question but how does this work in multiplayer with the console commands? with this mod could the remaining public players go and start trolling who's left?

considering i do host open rooms and don't wanna have to go to full password lock now
Last edited by Arkada64; Mar 19, 2024 @ 11:12am
AnthonyBF2 Mar 19, 2024 @ 1:04pm 
Originally posted by Artaxeus:
Is it possible to add MSAA anti-aliasing like the OG BF2?
No, this is not related to the mod we are making.

Originally posted by Kalu:
Could it be possible to make it so that enemies in space battle actually try to board your ship and sabotage it?
No, this is not related to the mod we are making.

Originally posted by FirstSip.:
Can you possibly add 21:9 support? quite a lot of overlap in UI scaling & I can't confirm any keybind edits, you can select a bind to reconfigure, but you can't confirm it after that as it registers every key/mouse input as that bind once you select change bind. Otherwise it's very cool thanks, WAY better than the xbox UI xD
No, this is not related to the mod we are making.

Originally posted by Arkada:
another quick question but how does this work in multiplayer with the console commands? with this mod could the remaining public players go and start trolling who's left?

considering i do host open rooms and don't wanna have to go to full password lock now
Scripting is 100% host owned. The client can join a server and click commands a million times and nothing will happen. The host script is forced on every client who joins and remains until they quit. The only thing the client has 100% control of is graphics and sounds.
Last edited by AnthonyBF2; Mar 19, 2024 @ 1:05pm
Stragedy Mar 19, 2024 @ 1:16pm 
I just Checked this out and very impressed. I went into Nvidia control panel, then turned on 16x anistropic and forced 2x MSAA. It does work and looks Beautiful! Game now looks 10x better than my PS5 version. That is 2x Msaa with 4k res. No Blur at all ingame...make sure to turn off FXAA
Last edited by Stragedy; Mar 19, 2024 @ 1:18pm
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Date Posted: Mar 18, 2024 @ 10:02pm
Posts: 37