STAR WARS™: Battlefront Classic Collection

STAR WARS™: Battlefront Classic Collection

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| нsт | Victorino Mora 16 NOV 2024 a las 5:49 p. m.
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Community failed this game as much as Aspyr.
Not at all about to defend Aspyr for their ♥♥♥♥♥♥ release of the Multiplayer part of this game because they clearly dropped the ball. But they never abandoned the game. They patched it and worked on fixing the Server issues. Should they have delayed the game a 2-3 months to ensure it wasn't an issue at launch? Of course, but they didn't and just like that the community shunned them for making 1 mistake that almost every single online game has made day 1 with servers.

Bf2(2005) Peaks at 263 in the last 24hrs. And only ever peaked 4.7k

Bf Classic Collection Peaked 6.7k with pretty much an abandoned playerbase.

Are we really going to act like Aspyr is the SOLE reason this game failed? Stop kidding yourself, the game failed because the community abandoned it, if there really was love for the original Febuary 2024 would have seen more than 1k players on Bf2(2005). It didn't, and still to this day it doesn't.
Última edición por | нsт | Victorino Mora; 16 NOV 2024 a las 5:50 p. m.
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Mostrando 16-30 de 48 comentarios
Stark1999 17 DIC 2024 a las 8:16 a. m. 
Publicado originalmente por Snackie:
The multiplayer was just unplayable. That's the sole reason everyone bought this piece of garbage. All it really did, was add some maps and some leaders.

I get great gameplay on the original game. Even with the Remastered Mod. It's worked flawless ever since.

All Aspyr needs to do is just get multiplayer stable to start bringing in the community back. It shouldn't take 6+ months to achieve that.
The community and people are not in the hands of game developers like aspyir media they cannot control people's brains what they do and control them to come only people who that is influencers
Rampage 31 DIC 2024 a las 4:26 a. m. 
Like there is no reason people didnt buy this garbage lol
Stark1999 31 DIC 2024 a las 9:19 a. m. 
Depends on how you view things no one is going to buy future ea made game ea has become like ubisoft abandoning project aspyir media they still update their projects
Lifell 4 ENE a las 10:26 a. m. 
The problem was mostly that the original is better and cheaper. The community for the originals wasn't the target audience, as strange as that might sound. Even newcomers realized the game wasn't up to snuff and then they discovered the originals are working perfectly fine with better graphics if you install 3 mods. They even work online.
Stark1999 4 ENE a las 11:31 a. m. 
Getting original remastered isn't easy to develop as it looks I want to see you create original version of the game
Aureate Eternal 4 ENE a las 12:52 p. m. 
The worst thing the community has done is not acknowledge when Aspyr actually did fix things and in some instances expect things that Aspyr never confirmed.

Everything else falls on Aspyr and/or Disney, from the rushed undercooked release to the game updates ceasing. Aspyr promised things they couldn't deliver until months later, and there's still more they need to do.

Also, they apparently deleted like all the private test builds this past month, and there was an update being worked on until like 4 months ago. So either they moved all the stuff they worked on into a new build or they scrapped the next update entirely. My money is on the latter.
Stark1999 5 ENE a las 4:39 a. m. 
True but Disney is the one who gives resources to gameing studios that need look at Marvel rivels it was created by unreal engine 5 new game engine made by unreal Disney haven't provided everything for netease studios they need time to work on their works if it was ea they already have all the resources at their disposal but they focus on money and target audiences not community they have all prefabs of game modes for star wars and other different games so don't expect too much form standards studios that are not high experienced like ea and ubisoft regardless of super hero games
Publicado originalmente por Lifell:
The problem was mostly that the original is better and cheaper. The community for the originals wasn't the target audience, as strange as that might sound. Even newcomers realized the game wasn't up to snuff and then they discovered the originals are working perfectly fine with better graphics if you install 3 mods. They even work online.

If this were true the originals would have more players and be far more active. The fact of the matter is the originals don't work. Go look at the forum on steam and you'll find countless people making post about how the game crashes, black screen, doesn't start up, and the U.I does not fit, and any other issues they'll have with the originals.

Yes, you can fix it with 3 mods. But Mods doesn't mean working title. It's a community effort. And still the games lack a large playerbase.

https://i.gyazo.com/02989c2b08d807e3c5351bf8da2a774f.png <-- BattleFront 2 playerbase

https://i.gyazo.com/7492e2eaf275ee9e97ef172bf45a21fc.png <-- Battlefront Classic playerbase

Both are arguably abandoned. Despite many people saying "there is love for the original, there are mods to fix it, and newcomers being accounted for." None of that has gained player count in the originals.

And if we were to account for newcomers that did transfer over to the original, well they surely must have left early because they are no where to be found.


Also I have to state this again in case anyone has reading or comprehension issues.

I am not defending Aspyre in the slightest. They dropped the ball when it came to releasing this game and they should have delayed it, if just by 1 month to insure the game would have a better release.

BUT at the end of the day, they fixed the majority of the issues and people still shun them for fixing issues that most games have DAY 1. And I mean it, name 1 multiplayer game that is bug free day 1, it's nearly impossible.

Heck even Dragons Dogma 2 is still bugged and un-optimized 6 months in and that's mostly a single player experience.
Sorry to hear you lost your job at Aspyr due to your project of Battlefield Collection failing.
Stark1999 6 ENE a las 9:30 a. m. 
Publicado originalmente por **~----{Dead4Life}----~**:
Sorry to hear you lost your job at Aspyr due to your project of Battlefield Collection failing.
I am not surprised nowadays game design and development jobs isn't easy it takes double the work then what people think
Publicado originalmente por Stark1999:
Publicado originalmente por **~----{Dead4Life}----~**:
Sorry to hear you lost your job at Aspyr due to your project of Battlefield Collection failing.
I am not surprised nowadays game design and development jobs isn't easy it takes double the work then what people think
roger roger
dprog1995 13 ENE a las 10:34 p. m. 
Yeah. Community is wrong that wants a remaster that works properly, has some QOL improvements and has less bugs than the original releases.(Example, Command and Conquer remastered collection.)

This remaster when it was released:
-Lots of crash issues
-Spawning bugs in some maps and no cinematics in story mode
-worse UI compared to original pc version(You have to go in 2 menus to select your apawn points and class while in original pc version you could do it in one screen and much faster)
-Sound issues
-Lots of other bugs that were introduced
-Game having much bigger size

Aspyr simply just went "we don't give a damn if it has 1000 bugs and issues, just release it and move into the next remaster project" and this is what we got.

I'm also not a fan of their TR remastered collection(That was also hugely unfinished when it was released and still has some issues)
HunterTwoOneOne 15 ENE a las 11:55 p. m. 
You're 100% right, the community is as much to blame for BFCC being dead as Aspyr is. Sure it released in a buggy state and was unplayable at launch, but it was dead day one anyways. The buggy nature didn't kill BFCC, the lack of players did. If it was REALLY this big hyped title that people actually were interested in, there would have been more people wanting to play, but there weren't even all that many people day one or two or even in the first week.

People like to claim that's because Aspyr released the game broken with bugged out online play, but the truth of it is that people weren't even buying it in the first place. We know these older games don't have the same draw that people think they do because we can see the player counts and trends for other games like Star Wars Dark Forces Remaster and Star Wars Bounty Hunter, both classic games that dropped in 2024 along with BFCC. All of them had relatively low players even at their release, when hype should be at the highest point.

Yes, the game being broken at launch likely drove some people away, but the number of people who were even interested seriously in the first place was already very evidently low as it was so a few hundred maybe a few thousand other potential players REALLY would not be doing as much as everybody seems to think it would. For what it's worth, 10k players would have been great, but there's absolutely no way anybody with more than room temperature IQ genuinely believes that would have been a sustained player count. The game was doomed before it ever even dropped because there wasn't any real demand for it. There was interest, but wide spread actual consumer interest and a long term player base? That didn't exist.

Aspyr released a broken pile of garbage, but they weren't the only reason BFCC failed and anybody who doesn't understand that clearly isn't paying enough attention to the information available.
Rampage 16 ENE a las 1:14 a. m. 
Publicado originalmente por HunterTwoOneOne:
You're 100% right, the community is as much to blame for BFCC being dead as Aspyr is. Sure it released in a buggy state and was unplayable at launch, but it was dead day one anyways. The buggy nature didn't kill BFCC, the lack of players did. If it was REALLY this big hyped title that people actually were interested in, there would have been more people wanting to play, but there weren't even all that many people day one or two or even in the first week.

People like to claim that's because Aspyr released the game broken with bugged out online play, but the truth of it is that people weren't even buying it in the first place. We know these older games don't have the same draw that people think they do because we can see the player counts and trends for other games like Star Wars Dark Forces Remaster and Star Wars Bounty Hunter, both classic games that dropped in 2024 along with BFCC. All of them had relatively low players even at their release, when hype should be at the highest point.

Yes, the game being broken at launch likely drove some people away, but the number of people who were even interested seriously in the first place was already very evidently low as it was so a few hundred maybe a few thousand other potential players REALLY would not be doing as much as everybody seems to think it would. For what it's worth, 10k players would have been great, but there's absolutely no way anybody with more than room temperature IQ genuinely believes that would have been a sustained player count. The game was doomed before it ever even dropped because there wasn't any real demand for it. There was interest, but wide spread actual consumer interest and a long term player base? That didn't exist.

Aspyr released a broken pile of garbage, but they weren't the only reason BFCC failed and anybody who doesn't understand that clearly isn't paying enough attention to the information available.
If the product wasnt so bad there would be a bigger playerbase duh are you even being serious??

There were loads of people wanting to get this game but didnt buy it because its garbage
Última edición por Rampage; 16 ENE a las 1:15 a. m.
Stark1999 16 ENE a las 1:35 a. m. 
Publicado originalmente por Rampage:
Publicado originalmente por HunterTwoOneOne:
You're 100% right, the community is as much to blame for BFCC being dead as Aspyr is. Sure it released in a buggy state and was unplayable at launch, but it was dead day one anyways. The buggy nature didn't kill BFCC, the lack of players did. If it was REALLY this big hyped title that people actually were interested in, there would have been more people wanting to play, but there weren't even all that many people day one or two or even in the first week.

People like to claim that's because Aspyr released the game broken with bugged out online play, but the truth of it is that people weren't even buying it in the first place. We know these older games don't have the same draw that people think they do because we can see the player counts and trends for other games like Star Wars Dark Forces Remaster and Star Wars Bounty Hunter, both classic games that dropped in 2024 along with BFCC. All of them had relatively low players even at their release, when hype should be at the highest point.

Yes, the game being broken at launch likely drove some people away, but the number of people who were even interested seriously in the first place was already very evidently low as it was so a few hundred maybe a few thousand other potential players REALLY would not be doing as much as everybody seems to think it would. For what it's worth, 10k players would have been great, but there's absolutely no way anybody with more than room temperature IQ genuinely believes that would have been a sustained player count. The game was doomed before it ever even dropped because there wasn't any real demand for it. There was interest, but wide spread actual consumer interest and a long term player base? That didn't exist.

Aspyr released a broken pile of garbage, but they weren't the only reason BFCC failed and anybody who doesn't understand that clearly isn't paying enough attention to the information available.
If the product wasnt so bad there would be a bigger playerbase duh are you even being serious??

There were loads of people wanting to get this game but didnt buy it because its garbage
I got this game recently i enjoyed it i Bought it only on pc because it is only platform that offered good discount value unlike xbox who don't give discount for the game
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