STAR WARS™: Battlefront Classic Collection

STAR WARS™: Battlefront Classic Collection

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| нsт | Victorino Mora Nov 16, 2024 @ 5:49pm
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Community failed this game as much as Aspyr.
Not at all about to defend Aspyr for their ♥♥♥♥♥♥ release of the Multiplayer part of this game because they clearly dropped the ball. But they never abandoned the game. They patched it and worked on fixing the Server issues. Should they have delayed the game a 2-3 months to ensure it wasn't an issue at launch? Of course, but they didn't and just like that the community shunned them for making 1 mistake that almost every single online game has made day 1 with servers.

Bf2(2005) Peaks at 263 in the last 24hrs. And only ever peaked 4.7k

Bf Classic Collection Peaked 6.7k with pretty much an abandoned playerbase.

Are we really going to act like Aspyr is the SOLE reason this game failed? Stop kidding yourself, the game failed because the community abandoned it, if there really was love for the original Febuary 2024 would have seen more than 1k players on Bf2(2005). It didn't, and still to this day it doesn't.
Last edited by | нsт | Victorino Mora; Nov 16, 2024 @ 5:50pm
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Showing 1-15 of 48 comments
TheAspieFox Nov 17, 2024 @ 4:30pm 
The community response was because of Aspyr's incompetence with this "Collection"; singleplayer was just as bad as multiplayer (sound glitches; some of which still exist, missing campaign levels and cutscenes, "fall through the map" issues that were never present before, AI not spawning, spawning in wrong locations (some of which they could not 'escape' from; most prominently, Command Post #3 on Naboo where the AI, and Player for that matter, would sometimes spawn on a balcony that never should have been part of the spawn location pool, and which had no way to leave outside of killing yourself/respawning which the AI could not do; eventually leading to whichever team had that CP having most or all of their team locked away for the rest of the match), or otherwise not moving once spawned in, etc...), and god-awful controller and mouse sensitivity regardless of settings changed. Plus a ton more. A pretty broken (at launch and for a few months after) product for something that's 20 years old and was perfectly functional as is. With an existing version (that you can still buy) with the same amount of years of mods available for it + a robust online/muiltiplayer community, PLUS said version being substantially smaller in size to install (9.6GB for 2005 vs 30GB for CC) there's 0 incentive to buy and play this all things considered.

Had Aspyr launched this Collection fully functional, and even added some new content (no, the addition of two playable characters in BF2 doesn't count; they were already a thing in the previous Xbox version of the game + available via mods on PC on top of numerous other characters), a much smaller install size, and some QoL (such as 'correct' sound FX for vehicles (particularly the A-Wing, AT-ST, and AT-AT), a Console Menu, better AI, and actually remade/high-definition menus and title screens for the two games; the background videos/renders, not the menu interface itself) this might have just as many, if not more, players as the original currently.

The one thing CC has going for it is controller support; and I guess Steam Achievements if you really care about those.

No Jester react for you.
Last edited by TheAspieFox; Nov 17, 2024 @ 4:31pm
Originally posted by TheAspieFox:
The community response was because of Aspyr's incompetence with this "Collection"
Had Aspyr launched this Collection fully functional, this might have just as many, if not more, players as the original currently.

The one thing CC has going for it is controller support; and I guess Steam Achievements if you really care about those.

No Jester react for you.

Non of what you said denies anything or disproves what I said. Go look at the Battlefront games. They are abandoned just as much as this release.

Go look at EA Bf2, has far more players and currently still very active.

As I stated and as you have stated. Asspyr dropped the ball. BUT, they patched the game. If there was really any love for these games then why are the 2005 versions also abandoned?

Face the reality, the community failed these game just as much as asspyr did. No doubt there is love for them based on nostalgia but as of now, hardly anyone cares.
donder172 Nov 18, 2024 @ 4:07pm 
Originally posted by | нsт | Victorino Mora:
Not at all about to defend Aspyr for their ♥♥♥♥♥♥ release of the Multiplayer part of this game because they clearly dropped the ball. But they never abandoned the game. They patched it and worked on fixing the Server issues. Should they have delayed the game a 2-3 months to ensure it wasn't an issue at launch? Of course, but they didn't and just like that the community shunned them for making 1 mistake that almost every single online game has made day 1 with servers.

Bf2(2005) Peaks at 263 in the last 24hrs. And only ever peaked 4.7k

Bf Classic Collection Peaked 6.7k with pretty much an abandoned playerbase.

Are we really going to act like Aspyr is the SOLE reason this game failed? Stop kidding yourself, the game failed because the community abandoned it, if there really was love for the original Febuary 2024 would have seen more than 1k players on Bf2(2005). It didn't, and still to this day it doesn't.
You're comparing a game that came out in 2005 and got re-released in 2012 on Steam to a game that game out in 2017. Of course more people are playing EA Bf2. But that won't be so much the same in 5 years. Even without the developers, people can still come back here. Once EA abandons their Bf2, it's over for it.
Rogue Enforcer Nov 18, 2024 @ 9:22pm 
Yeah, take away the multiplayer in the 2017 version. It doesn’t have much replayability—maybe with mods, but stock-wise, the game feels hollow.

At least the 2005 version has a server browser, albeit after 20-plus years of the same maps, it does get a bit stale.

Still, there are some servers currently active, and that’s better than nothing.

The mods in the 2005 version are so much better. They really are. That’s the main reason to get this game now.

The fact that the 2005 game can port both Battlefront and canceled Battlefront 3 maps just goes to show that this is truly the best Battlefront ever made.

And the 2017 version doesn’t even have custom map support—no browser, no live rancor, no Jabba, no third faction, no drivable gunships... just cinematics.

And the game’s what, 7 years old? It’s insane that people are willing to settle for the "less is more" approach just for some shiny visuals.
donder172 Nov 19, 2024 @ 5:26am 
Originally posted by Rogue Enforcer:
Yeah, take away the multiplayer in the 2017 version. It doesn’t have much replayability—maybe with mods, but stock-wise, the game feels hollow.

At least the 2005 version has a server browser, albeit after 20-plus years of the same maps, it does get a bit stale.

Still, there are some servers currently active, and that’s better than nothing.

The mods in the 2005 version are so much better. They really are. That’s the main reason to get this game now.

The fact that the 2005 game can port both Battlefront and canceled Battlefront 3 maps just goes to show that this is truly the best Battlefront ever made.

And the 2017 version doesn’t even have custom map support—no browser, no live rancor, no Jabba, no third faction, no drivable gunships... just cinematics.

And the game’s what, 7 years old? It’s insane that people are willing to settle for the "less is more" approach just for some shiny visuals.
You're wrong with that one. As far as I can see, you cannot play the 2017 one without an internet connection. Once EA pulls the plug, you can't even play the singleplayer of that game.
Rogue Enforcer Nov 19, 2024 @ 9:51am 
My point exactly. Unplayable. Take it away its no different than the 2015 one. A ghost town. That is why I will always prefer the ogs. Not this collection. But you get my point.
Sassy Robot Nov 20, 2024 @ 1:51pm 
The vast majority of people's nostalgia for this game comes from being a little kid playing against bots on their playstation after school. There is no "deep love" for Battlefront, whether the EA version or the Classics.

It's all nostalgia, and PC players are notoriously fickle creatures. Capturing a consistent PC playerbase is hard. Meanwhile on PS5 games like BF2 2017 are still very active.

You get one shot in today's ecosystem, and if you blow it, then you might as well just cut your loss and close the game. Like Concord.
donder172 Nov 23, 2024 @ 12:45pm 
Originally posted by Sassy Robot:
The vast majority of people's nostalgia for this game comes from being a little kid playing against bots on their playstation after school. There is no "deep love" for Battlefront, whether the EA version or the Classics.

It's all nostalgia, and PC players are notoriously fickle creatures. Capturing a consistent PC playerbase is hard. Meanwhile on PS5 games like BF2 2017 are still very active.

You get one shot in today's ecosystem, and if you blow it, then you might as well just cut your loss and close the game. Like Concord.
Concord is a good example of (almost) every wrong decission you could make in game development.
Stark1999 Dec 4, 2024 @ 11:25am 
What can game developers.do when people and community are toxic it won't help.any Dev's pr studios to.grow i would understand community being bad to.ea for abomdioning star wars Battlefront 2 but this without giving opportunity it's not nice
All they needed to do was an open beta 2 weeks prior. Majority of the issues from the missing load screen BF1 sounds to the connection issues would have been resolved without all the drama.

This game was clearly pushed out before being ready, by pressuring higher ups.
Stark1999 Dec 13, 2024 @ 6:44pm 
I never seen star wars Battlefront made by ea do that open beta to fix any bugs before main games launch in all platforms
Originally posted by talkingben.99:
I never seen star wars Battlefront made by ea do that open beta to fix any bugs before main games launch in all platforms
Anyone with a brain should do open beta. Companies don't because they rush their trash out and fix it later. In this case, the higher ups RUINED their own game.

EA actually did do open beta for Battlefront btw. I know because I made a YouTube video about it. An entire 30 minute segment was force muted by YT because Disney copyright claimed my entire video over 2 seconds of Star Wars theme barely distinguishable amongst other game sound. It was at the start of the Hoth multiplayer match where you load in and start playing.

This one was a remaster. We already know the price they paid for not double, triple and quadruple checking they did a good job and things were working. They couldn't even get the loading chirps correct on release... zero effort applied, clearly barely play tested, stress tested and bloated with garbage upscale.

This one is an example of corporate greed where even now they charge $51.22 AUD for it - a stupidly random Aussie dollar number that makes no sense and shows they're just trying to scrape whatever money they can from a mess they could have avoided.

Thankfully Aspyr has made some other good titles since, including other Star Wars games. Hopefully the idiots in charge learned from their bottom dollar being affected... some of these corporate clowns need a very hard Les Grossman punch in the face.

P.S. These completely stupid developers also chose to NOT have cross-platform servers to play together, guaranteeing that even if the game had been good, and sold well, it would have led to several small platform enclosed pockets of players left to try and play.... beyond stupid. This game could easily have been around another 5 years with thousands of players per region, logging on daily for hours for 6+ months, stacked lobbies... they screwed this up so bad and it makes me so mad due to how easily preventable these issues were.
Last edited by Arnie Rimsy BSc.SSc.; Dec 13, 2024 @ 7:15pm
Stark1999 Dec 13, 2024 @ 11:16pm 
Originally posted by Milton Waddams:
Originally posted by talkingben.99:
I never seen star wars Battlefront made by ea do that open beta to fix any bugs before main games launch in all platforms
Anyone with a brain should do open beta. Companies don't because they rush their trash out and fix it later. In this case, the higher ups RUINED their own game.

EA actually did do open beta for Battlefront btw. I know because I made a YouTube video about it. An entire 30 minute segment was force muted by YT because Disney copyright claimed my entire video over 2 seconds of Star Wars theme barely distinguishable
Can you tell me which version of ea star wars Battlefront they made had beta ea has made ton of star wars Battlefront games over the years which version your referring to that they made this beta test where they keep in touch with community while fixing the bugs and in-game issue which year was this in
Stark1999 Dec 13, 2024 @ 11:21pm 
Outside digital extremes and star wars knights of the republic not much gameing studios haven't done bata unless you count hi rez studios for smite 2 alpha test even Marvel rivals has lot of login issue even if they had given player's beta and they haven't fixed a major game breaking issues so ya aspyir media studio isn't big like ubisoft and electronic art's and netease and Blizzard aspyir media is same size as dice studios who made 1st battlefield before they got bought by ea so ya
Sunstrider Dec 14, 2024 @ 7:55am 
The multiplayer was just unplayable. That's the sole reason everyone bought this piece of garbage. All it really did, was add some maps and some leaders.

I get great gameplay on the original game. Even with the Remastered Mod. It's worked flawless ever since.

All Aspyr needs to do is just get multiplayer stable to start bringing in the community back. It shouldn't take 6+ months to achieve that.
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