Lost Castle 2

Lost Castle 2

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ElysiumNight Aug 21, 2024 @ 3:36pm
areas feel too short
i kinda wish it took longer to get to a zones end maybe even like mid boss in the future but just wish for more "rooms" b4 getting to the boss
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Showing 1-7 of 7 comments
Happy Cake Oven Aug 21, 2024 @ 11:05pm 
I agree and fortunately for us more maps will be released. Check out the roadmap:

https://store.steampowered.com/news/app/2445690/view/4281320535585229181
Peredur Aug 22, 2024 @ 11:05pm 
The new areas will be alternative areas.
So, instead of always going to the ruined village after the forest, you may go to the desert or the swamp instead. Then, instead of always going to the mountain to continue, you may go to the cavern or the dungeon.
You won't go through 4 extra areas on the way to the final boss.

Those new areas are here to add replayability, not to make a run longer.
As it's a roguelite game you can play in multi, so you want to be able to complete a run with your teamates in one session instead of having some team members that need to leave before it ends and not be able to play again until everyone is available again to continue.
A run can't be too long.
ElysiumNight Aug 22, 2024 @ 11:19pm 
Originally posted by Peredur:
The new areas will be alternative areas.
So, instead of always going to the ruined village after the forest, you may go to the desert or the swamp instead. Then, instead of always going to the mountain to continue, you may go to the cavern or the dungeon.
You won't go through 4 extra areas on the way to the final boss.

Those new areas are here to add replayability, not to make a run longer.
As it's a roguelite game you can play in multi, so you want to be able to complete a run with your teamates in one session instead of having some team members that need to leave before it ends and not be able to play again until everyone is available again to continue.
A run can't be too long.
their are plenty of rougelikes that have longer sessions this is just too short per area
ConflicT Zv Aug 25, 2024 @ 9:02pm 
Originally posted by ElysiumNight:
i kinda wish it took longer to get to a zones end maybe even like mid boss in the future but just wish for more "rooms" b4 getting to the boss

Yeah I also agree. I think there should be 2 shops per zone, with a few extra rooms in between. I hate having to turn down the elite fight for the only shop of the area. I'd rather choose between shop and safe zone halfway, then shop and elite right before the boss. That way you could cash out halfway through the zone if you wanted, take the elite loot and hold until the middle of the next zone.

Edit: Midboss is a great idea.
Last edited by ConflicT Zv; Aug 25, 2024 @ 9:04pm
No Reservations Aug 28, 2024 @ 6:06pm 
I think areas are the right length, the problem instead should be to add more areas and more bosses. I don't think pidgeonholing the mobs to a certain area's design is a good idea, I wouldn't want to fight the same mobs over and over for instance. Midbosses are sometimes an option through the elite monster levels (like the dragon pair in stage 3).
ElysiumNight Aug 28, 2024 @ 6:18pm 
Originally posted by No Reservations:
I think areas are the right length, the problem instead should be to add more areas and more bosses. I don't think pidgeonholing the mobs to a certain area's design is a good idea, I wouldn't want to fight the same mobs over and over for instance. Midbosses are sometimes an option through the elite monster levels (like the dragon pair in stage 3).
mid bosses require a longer area everything you basically asked for benefits from more areas in a zone
No Reservations Aug 30, 2024 @ 9:27am 
Originally posted by ElysiumNight:
Originally posted by No Reservations:
I think areas are the right length, the problem instead should be to add more areas and more bosses. I don't think pidgeonholing the mobs to a certain area's design is a good idea, I wouldn't want to fight the same mobs over and over for instance. Midbosses are sometimes an option through the elite monster levels (like the dragon pair in stage 3).
mid bosses require a longer area everything you basically asked for benefits from more areas in a zone

I don't think they need to add more areas, the game mobs are already starting to get repetitive. They just need to add the midbosses. There are already elite areas (zone 1 - purple goblins, 2 - armor guy, 3 - dragon pair or lightning boulder, 5 - armor guy with second form), they can add more variety to this. Adding more areas also makes the game easier because you get more items/drops - to the point where it's too easy. If they're going to create more areas to an existing zone, they should just create more zones like Peredeur suggested - but that's already roadmap/probably a workload bottleneck.
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Date Posted: Aug 21, 2024 @ 3:36pm
Posts: 7