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There are 10 per game.
I'll have to use them in future; been wondering why my opponents always seem to have extra troops :)
Germ typical SP buy lineup is
1pt Vet Sniper,
2pt Brandens,
7pt is Vet Tiger.
USA -
1pt 30cal,
2pt Marines x 2 (or 2x more 30 cal, or 1x Devils Brigade,
2x 3pt Croc's (or 7pt 76 Jumbo if 1 less 30 cal)
Every faction has strengths with hero's - if your playing assault zones and you aren't buying these than you have little chance to win.
The biggest difference between skirmish and assault zones mplay is hero points (you always can tell who doesnt have a clue on what their doing if at the end of the game they spent 0 hero points and you ask why, and they are lost).
Ok, thanks.
Just been playing around with a Radio Operator and found a tutorial on the unit
https://www.youtube.com/watch?v=MwBBXNq5aHg
How does one "track" a tank, setting it up for the radio operator; and why did the radio operator in the tutorial need to approach the Tiger so closely, when he could have laid a flare on the Tiger from long range?
Also, if the radio operator is killed, can one of his two squad members equip the radio and flare gun?
Second - you can track vehicles by using a tank to track another tank by aiming at its tracks (for example, if you have a lighter tank and can't really take the heavier tank head on, you can "track" it so that it must repair its tracks and can't move, and than use your radio operator to shoot flares on it for an artillery strike.) The radio operator shoots flares and the enemy team can see them, so if the tank is mobile and not tracked, it will likely try to move if the opponent is paying attention.
The radio operator only has about a 50meter range.... so you can't long range anything.
Yes - any unit can use the radio operator flare gun and ammo, you need to make sure to pick the gun up from the ground if he falls. (some tricky people will even switch the flare gun/ammo with another soldier such as a ranger or some stealth unit to fool other players).
TBH I would suggest watching all Strats tutorials, and than in game watch all the tutorials in the game under bonus content. Also, than i would load test mode and simply play around with a ton of units. You can get very familiar with ranges, inventory etc...
Judska, Simers, DasWombat, etc etc many youtube videos and even tutorials out there. You could ask a thousand questions on the forum :)
you can also click the informational guide in game and it will tell you a lot about units. Once again something to do in test mode as you usually don't have much time in game.
Also if youd like i can run through some units with you and do's and don'ts to get you a headstart on playing the game. this would be for assault zones, not skirmish or combat as I do not play those modes regularly.
Ah, so that's what Strat29 meant by "tracking" - damaging the tracks to immobilize the tank.
Yes, I just tried another test game in LAN multiplayer against no opponent and tried the Radio Operator again.
You are right, anyone can pick up the radio and flare gun(and the flare gun is on the ground beside the radio operator's body).
I'll check out Strats29's other videos...thanks.
An entire battle could revolve around the Radio Operator, lol.
Sure, as I go through the various units, I might have more questions; thanks again.
The Black Watch seem a very cost effective Commonwealth unit @ 1 SP each; though without anti-tank capabilities; excellent cheap defensive infantry; and twice as many extra Special units as ANZACS would provide.
black watch is good, basically same as 30cal squad for USA. No anti tank, but rifles and a MG.
OK, will do, thanks.
Is there a way to up your SP in a hosted match?
Yes.