Men of War: Assault Squad 2

Men of War: Assault Squad 2

Mutex Mar 1, 2015 @ 9:09am
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Last edited by Mutex; Apr 23, 2024 @ 7:45am
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Showing 16-30 of 62 comments
Entripxus Mar 5, 2017 @ 5:43am 
It's fixed man, thanks for quick fix! :D
I guess I'll just manually insert the textures lol.
Entripxus Mar 5, 2017 @ 10:51am 
Oh crap, "house_euro_022c" model and probably most "house_euro" models I imported has the same issue. T_T
Entripxus Mar 5, 2017 @ 11:13am 
Also a tree called "poplar_white3a" doesn't load too, and another tree called "poplar6" seem to crash blender...sorry for giving you so much work to fix these bugs ^^
Entripxus Mar 5, 2017 @ 11:41am 
Alright :steamhappy:
Entripxus Mar 6, 2017 @ 5:40am 
It's fixed for "house_euro_022c" :steamhappy: but for "house_euro_100c_n", "house_euro_101n" and other house_euro models, they still have floating windows :steamsad:
Entripxus Mar 7, 2017 @ 1:33am 
Oh, forgot to say, "house_euro_100c_n" has 2 floating windows on the top center front of the house, its quite unnoticeable lol.
Last edited by Entripxus; Mar 7, 2017 @ 1:44am
ThotsBContagious Mar 7, 2017 @ 1:21pm 
This honestly would be a nice script for 3dsmax as well but unsure if its in your grasp[in other words if you can get it or not] not to mention how source engine uses the same mdl files so things like GMOD models could possibly be ported over in a sense.
ThotsBContagious Mar 7, 2017 @ 1:41pm 
Originally posted by Mutex:
Also, the MDL file format from Valves Source Engine is definetly not the same as MoW's (GEM Engine) MDL file format. Then there is also a Quake MDL file format, which is again a different file format from the other two. They all have the extension MDL to indicate that these are 3D Models of the respective engine. But internally these are completly different file formats.

Shame, haven't touched source engine models too much so wasn't sure exactly. Only thing I did hear that ever work for those going into blender/3ds was crowbar but the models would always come out unsmooth and or their uv being messed up.

Edit - I guess a plus with this script either way would be persay another party wanting to take the game or another modder's content out of MoW but having no way except without the script. Cause until now I don't think there was a way.
Last edited by ThotsBContagious; Mar 7, 2017 @ 1:42pm
ZekeWolff Mar 7, 2017 @ 3:48pm 
@Mutex,

Did you ever begin to work on a exporter for Blender? That would be quite useful (or even better if you can make one for Milkshape :) ).

~Zeke.
ZekeWolff Mar 8, 2017 @ 12:30pm 
Too bad, would've been great to have a working exporter that didn't require 3ds Max.

~Zeke.
Candymew Apr 2, 2017 @ 4:58am 
Is "no-response " a normal status of Blender after click "import MDL"? I try to import a tank model. My blender version is 2.78, is it compatible?
Baryonyx Apr 2, 2017 @ 7:07am 
I had blender freeze upon trying to import a few things.
Candymew Apr 2, 2017 @ 8:08am 
Originally posted by Baryonyx:
I had blender freeze upon trying to import a few things.

Me too
Baryonyx Apr 2, 2017 @ 11:18am 
For me it was the 21cm Mörser 18 from Valor Mod / Robz Realism
Candymew Apr 3, 2017 @ 5:41am 
Originally posted by Mutex:
Which model exactly were you trying to import?
Almost every vehicle models.
I use the latest Men of War Assault Squad 2 files, extracted e2.pak with 7zip in Win10. I have tried some m4a3* tanks. Blender always freeze after clicking import. I haven't import any vehicles so far. :(
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Date Posted: Mar 1, 2015 @ 9:09am
Posts: 62