Men of War: Assault Squad 2

Men of War: Assault Squad 2

FurioRosso Feb 22, 2015 @ 5:32pm
GEM Editor SP missions mod
I cannot get these missions to work, get nothing but errors saying it's missing this map file and that land file in entities folder blah blah blah, I followed 1 tutorial that is a paragraph long which, apparently, seems to be the ONLY tut for SP missions. Spent hours looking around, google has nothing, youtube has nothing, DMS forums have NOTHING, I cannot find ANY comprehensive tutorials showing how to make SP missions. Even the 1 tutorial I found was leading me astray as it doesn't even explain what files you need, just says "move everything to this directory", yaya does that include my anti-virus? ¬_¬ My mod is showing up in the options section, applied it, at first the mission will load but not load my mod, only the vanilla mission (don't know why as I saved and moved the .mi file which I named DERRRRP so I would know for definite that was the mission). Second attempt, after looking around in folders, found a map file a map.grs file. Assuming these were files I needed (as the genius who wrote the tut I mentioned didn't bother explaining anything about files) I moved them over to my mod folder, now the mission crashes giving me the errors. So I have no idea what i'm meant to do and almost looks like SP mission mods are a black hole nobody wants to touch. Anybody here who can help? Or will simply speaking about SP mods get you assassinated?
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Showing 1-8 of 8 comments
O()O Feb 22, 2015 @ 5:46pm 
You seen these GEM Editor tutorials on YouTube -
https://www.youtube.com/channel/UCZvtPTVzyBPQSDor67Esg5w
FurioRosso Feb 22, 2015 @ 5:52pm 
I have...... have you? As much as 123stealthbomber has many useful videos on how to use GEM he doesn't have any explaining anything that will help me. He has a video of a custom SP mission, but only him playing it for almost 30 minutes, nothing about making it yet
O()O Feb 22, 2015 @ 6:13pm 
Originally posted by Jaytheg0d:
I have...... have you? ...........
Not much.

I have converted and edited some SP missions.
It takes a long time to learn by hit and miss if you are new to it.
Takes alot of testing to try to get it right.

123stealthbomber says in his YouTube "About" tab
"The GEM editor is a very complicated editor with little to no help to get people started,..."

PDF GEM Editor - tutorial - http://www.digitalmindsoft.eu/outcoming/downloads/Tutorial.pdf
Its from Faces of War, but has some basics for Gem Editor.
But looks like they never properly finished it.

Last edited by O()O; Feb 22, 2015 @ 6:25pm
FurioRosso Feb 22, 2015 @ 6:42pm 
Doesn't help in the slightest, in fact that same link is on the 1c forum where that shoddy tut is that -briefly- explains how to save the SP missions
FurioRosso Feb 22, 2015 @ 8:35pm 
I also know that I need to add the map files so my missions will load on the map it needs, but it's easier said than done when i'm given over 20 files for the same map with different file types like .ply .net .grs and I also have 17 .mtl files. How the fffff.... am I supposed to know what to do with all these when not even the major modders for this game don't have anything explaining all this. Almost like it's DIY or GFed
O()O Feb 22, 2015 @ 8:56pm 
Buy looking at other SP mods made by somebody else.
Look at the folder structure.
That is 1 way to learn.

Major modders maybe asleep in other parts of the world, at work, school etc.
You only posted 3 hours ago.
SirHinkel  [developer] Feb 22, 2015 @ 10:56pm 
Originally posted by O()O:
Buy looking at other SP mods made by somebody else.
Look at the folder structure.
That is 1 way to learn.

The only way to learn it atm and in my opinion still the best way.


Originally posted by Jaytheg0d:
I also know that I need to add the map files so my missions will load on the map it needs, but it's easier said than done when i'm given over 20 files for the same map with different file types like .ply .net .grs and I also have 17 .mtl files. How the fffff.... am I supposed to know what to do with all these when not even the major modders for this game don't have anything explaining all this. Almost like it's DIY or GFed

You do nothing with all these files. The Editor will load them up when you load the map (F2 menu) or the mission (F3 menu). You keep all the files in your missions folder and just work on the map file or the mission (.mi) file.

And you still keep them all together when you create your mod. For the structur of the mod just look how other modders have done it.


Originally posted by O()O:
Major modders maybe asleep in other parts of the world, at work, school etc.
You only posted 3 hours ago.

Also major modders get bombarded with questions how this or that works. Even Though I would like to help everyone its just not possible. Writing everything down takes ages and most people lose their interest in working with the editor anyway. So all that time spend in teaching them how to work with it is wasted in the end.
FurioRosso Feb 23, 2015 @ 5:36am 
Well aware of the timezone and knew the responses would come later in the day. Looking at folder structure to other mods was a small help but not much.

Originally posted by author:
You do nothing with all these files. The Editor will load them up when you load the map (F2 menu) or the mission (F3 menu). You keep all the files in your missions folder and just work on the map file or the mission (.mi) file.

However after moving all 21 of the map files I got to the mod folder, I got the mission working of sorts, it played fine for about an hour, no real issues aside from no minimap and preview on the loading screen, and the MP 30% etc. at the top of the screen and objectives are showing my file path for the mod. Now really i'd be done with all this as these mods are only really personal use so i'd finish after getting this far knowing I should be okay in the future but I do wanna know how to - A. get rid of all the filepath crap showing up during the mission and B. have more than 1 mission on my mod.

Originally posted by author:
Also major modders get bombarded with questions how this or that works. Even Though I would like to help everyone its just not possible. Writing everything down takes ages and most people lose their interest in working with the editor anyway. So all that time spend in teaching them how to work with it is wasted in the end.

I can understand the work load the major modders have but it's frustrating that despite how much ground you guys have covered showing the GEM editor, there's very little info out there explaining files and folder structure which TBH is the most crucial part of the modding process, otherwise nothing will work after all the hours spent editing
Last edited by FurioRosso; Feb 23, 2015 @ 5:38am
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Date Posted: Feb 22, 2015 @ 5:32pm
Posts: 8