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The missions would become so easy even on the hardest difficulty at that point you would likely lose all interest playing them.
this, with a shared income pool wouldn't be too bad.
Well, what if one person orders faster than the rest? :P
He would get to choose what he plays with and decide whetever he wants to share units to other players who have less or none. Some people allready do something like this in AS1, since you can just ditch the units you dont want to other players so you get all the key units before they arrive on the field. It allways gives stuff to the player who has the least amount of units.
I think the only real change the system could use is if Host is the only person that can buy units, but the units still get shared so that the person with least units available gets stuff. But its fine as it is too, so not too bothered.
This +1
There should be only one person leading the team in what to buy or you end up with a mess
And this is what we usually do when we do nice skirmish , we chose only one guy to buy stuff
Point being a shared resource pool is not the problem at all, the problem is that peope order something and it gets split up. The person ordering it should receive all, shared resource pool or not. It takes way too long to discuss and always say "yes, I ordered that unit, please give it to me. Oh you are being attacked and microing a tank/infantrymen? Sure I will wait and loose my side of the map, while I do not get the crucial AT weapon that I ordered".
Maybe you can do it by having infantry squads only be one "unit", the squad leader and the fellow men attach themself to the same person that got the squad leader after it was assigned. At least that way the squads won't be split up anymore.
Another option would be to have an interface option of ordered stuff that is waiting to be taken over and a person can click it and receive all units in that group.
Those are of course all workarounds for the "I buy, I get" system that should be in place in coop and pvp.