Men of War: Assault Squad 2

Men of War: Assault Squad 2

Raxx Jan 16, 2014 @ 8:04pm
Units being shared in co-op
One thing I was really looking forward to was the Co-op skirmishes but was disappointed when I saw that the old method of unit recruitment was still there. My friend and I would buy a unit and find that the game had given half the men to the other player which mean that they had to select them and send them over to me.

I feel like the co-op mode would be a lot better if instead of the game trying to split the amount of troops evenly, it instead allowed the players to keep the units that they buy.

One way of implementing this would be to have seperate points for each player, if you would usually be earning 50 points per minute and had 2 people playing then it would split it and each player would gain 25 points per minute into their personal points. This would ensure that each player earnt the same amount of points and wouldn't have to worry about another player spending them all on something selfish and also wouldn't have to worry about half their units being sent to other players.

Along with the above idea there should be an option to gift points to another player, if you decide that you want to pool your points together for a certain unit then you should be able to send some of your points to another player so that they can then purchase that unit. Of course the ability to gift your units to another player should stay in place.

I believe that this would be a better approach to the co-op system as it is fair for every player involved and you will no longer get people just sending their men in and getting them killed and then wasting the whole team's points as well as not wasting time gifting the units to whoever they should belong to.
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Showing 1-14 of 14 comments
The Real EddWaldo Jan 17, 2014 @ 6:45am 
I think this is a good idea for multiplayer. It will enhance the multiplayer, Co-op experience of the whole game.
Mavvvy Jan 17, 2014 @ 10:25am 
I completely agree this is really annoying. At the very least a tick box could be put in the hosting options for either method, as I can see the logic behind the unit split for public co-op games.
Raxx Jan 17, 2014 @ 1:44pm 
I guess it would be nice to have the option to choose between the current method and the point splitting method although I would just always choose the point splitting.
Instinct  [developer] Jan 17, 2014 @ 3:03pm 
Point splitting is not possible without losing all the old skirmishes. We had to decide on either working on a new system, or keeping all the old skirmishes and improving them. What's likely possible is to add a feature that all units get assigned to host. But I'm personally not a fan of it.
Last edited by Instinct; Jan 17, 2014 @ 3:03pm
Raxx Jan 17, 2014 @ 3:07pm 
Damn, that's a shame. It's not too bad when playing with friends who work with you but if you wanted to join a random co-op game then it could cause issues.
Instinct  [developer] Jan 17, 2014 @ 3:12pm 
Well, each system has it's own drawbacks. Just divide 50 MP through 8 players in your example. If you play with randoms and they don't give points to specific players you are stuck using at-infantry all skirmish match long.
Vashyo Jan 17, 2014 @ 3:40pm 
Yep, getting something like a tank in 8 player matches if everyone splits the resources would take a very long long time too. Or alternatively, if everyone earns the same. You will have 8 Stugs on the field in the first 20 minutes.

The missions would become so easy even on the hardest difficulty at that point you would likely lose all interest playing them.
Last edited by Vashyo; Jan 17, 2014 @ 3:42pm
Instinct  [developer] Jan 18, 2014 @ 4:20am 
It's an interesting idea, not sure how feasible it will be in the end, but definitely something to think about.
Mavvvy Jan 19, 2014 @ 6:48am 
Given the aforesaid limitations Instinct mentioned that would be a good alternative camwigger,
GraveDigger Jan 19, 2014 @ 6:53am 
Why doesn't just everyone get what they order? At least that should be an option. So if you are playing with friends you can select this and if you are playing with randoms you select unit distribution.
boop Jan 19, 2014 @ 7:11am 
Originally posted by GraveDigger:
Why doesn't just everyone get what they order? At least that should be an option. So if you are playing with friends you can select this and if you are playing with randoms you select unit distribution.

this, with a shared income pool wouldn't be too bad.
Vashyo Jan 19, 2014 @ 7:43am 
Originally posted by trotskygrad:
Originally posted by GraveDigger:
Why doesn't just everyone get what they order? At least that should be an option. So if you are playing with friends you can select this and if you are playing with randoms you select unit distribution.

this, with a shared income pool wouldn't be too bad.

Well, what if one person orders faster than the rest? :P

He would get to choose what he plays with and decide whetever he wants to share units to other players who have less or none. Some people allready do something like this in AS1, since you can just ditch the units you dont want to other players so you get all the key units before they arrive on the field. It allways gives stuff to the player who has the least amount of units.

I think the only real change the system could use is if Host is the only person that can buy units, but the units still get shared so that the person with least units available gets stuff. But its fine as it is too, so not too bothered.
Last edited by Vashyo; Jan 19, 2014 @ 7:46am
HaZZarD (Banned) Jan 19, 2014 @ 8:58am 
Originally posted by Vashyo:
Originally posted by trotskygrad:

this, with a shared income pool wouldn't be too bad.

I think the only real change the system could use is if Host is the only person that can buy units, but the units still get shared so that the person with least units available gets stuff. But its fine as it is too, so not too bothered.

This +1

There should be only one person leading the team in what to buy or you end up with a mess

And this is what we usually do when we do nice skirmish , we chose only one guy to buy stuff







Last edited by HaZZarD; Jan 19, 2014 @ 9:02am
UsF Jan 19, 2014 @ 10:19am 
We had this discussion for a few years already. Skirmish is not designed to be played with random people, it is designed to be played together (random people or not). Most people will probably choose to host their own games, either via a community group and gathering people that way or via their friends lists. I am all for splitting units and resources and giving options to move resources around, but having the normal multiplayer style purchase system, which is a much better interface in my opinion.

Point being a shared resource pool is not the problem at all, the problem is that peope order something and it gets split up. The person ordering it should receive all, shared resource pool or not. It takes way too long to discuss and always say "yes, I ordered that unit, please give it to me. Oh you are being attacked and microing a tank/infantrymen? Sure I will wait and loose my side of the map, while I do not get the crucial AT weapon that I ordered".

Maybe you can do it by having infantry squads only be one "unit", the squad leader and the fellow men attach themself to the same person that got the squad leader after it was assigned. At least that way the squads won't be split up anymore.

Another option would be to have an interface option of ordered stuff that is waiting to be taken over and a person can click it and receive all units in that group.

Those are of course all workarounds for the "I buy, I get" system that should be in place in coop and pvp.
Last edited by UsF; Jan 19, 2014 @ 10:19am
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Date Posted: Jan 16, 2014 @ 8:04pm
Posts: 14