Men of War: Assault Squad 2

Men of War: Assault Squad 2

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Shrike Jan 27, 2014 @ 11:23am
Unit Distribution Option in Co-Op Skirmish Games
Hello.

I am a big fan of the MoW series-- I own all of them and loved every one with the possible exception of Vietnam.

When I play with my friends they all like to exclusively use the Direct Control feature while I use all the RTS parts of the game. However, whenever I order units, they all get distributed among my friends who are always too distracted to send the units I ordered back to me. I'm hoping a dev will read this, because I want an ingame or pre-game option to set up unit distribution.

I want to be able to make it so all the units I order, I control. I hope the devs agree with me that this would be a useful feature.
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Showing 1-15 of 50 comments
Opavius Jan 27, 2014 @ 11:44am 
A lot of people would agree with you... but pls, learn how to write - "I want" is not as nice as "i would like"...
DegoMarterWarham Jan 27, 2014 @ 11:52am 
Co-op? hogging units? If I'm not mistaken, the cp is shared as well as some units that come in. Did you ask them to send some units to your command? I think it makes/helps people interact with one another in terms of communication and gifting, or trade. If you wanted all of your cp and troops, play singlepalyer. If what you said is true, then what about co-op players, who lose their troops? spectators?
Shrike Jan 27, 2014 @ 11:55am 
Originally posted by DegoMarterWarham:
Co-op? hogging units? If I'm not mistaken, the cp is shared as well as some units that come in. Did you ask them to send some units to your command? I think it makes/helps people interact with one another in terms of communication and gifting, or trade. If you wanted all of your cp and troops, play singlepalyer. If what you said is true, then what about co-op players, who lose their troops? spectators?

I'm talking about an option, either in game or in the game lobby. I don't mean a total change to the system. If you read the whole post you would know that I want this option because none of my friends likes to play with the RTS mode besides me. They all use DC exclusively, and as such have a hard time finding a moment to scroll to the bottom of the map, select all the units scattered about and transfer control to me without their own units getting wrecked.
DegoMarterWarham Jan 27, 2014 @ 12:30pm 
I'd debate the idea, but eh...why not +1 to your idea
Shrike Jan 27, 2014 @ 2:22pm 
Eh, thanks. Shame I can't post on the closed beta forum.
Vashyo Jan 28, 2014 @ 12:14am 
Been talked about for a long time, few issues on making this work

1. if you share resources. In 8 player games it would take you roughly 8x longer to get a tank or a squad for example. So you would have to wait long time to get more men if you lose yours.

2. If everyone gets the base resource rate, AI would be overrun in the first 30 minutes simply because of more resources for the player, even on hte highest difficulty.

3. If a person gets the unit they bought, that would mean that it becomes a competition on who gets to push buy button first


Only way I would like this changed is that Host is the only person who can actually buy stuff, but it still gets randomly assigned. That way you don't lose games on heroic cause part of the players don't quite understand what to buy in different situations.


Right now the player who has least units gets the newly purchase unit, just pass your stuff to your friends if you can't handle all. Though do make sure its okay with them, it's considered a pretty anti-teamwork thing to just give all the crappy units you dont use anymore to other players so you can hog them tigers and panthers.
Last edited by Vashyo; Jan 28, 2014 @ 12:18am
Shrike Jan 28, 2014 @ 8:07am 
An option is all I'm asking for here. I've explained the reason I want this is because they NEVER PLAY RTS MODE. They only use the Direct Control mode with a small squad of 5 or so units because they hate managing a bunch of soldiers all over the map.
Opavius Jan 28, 2014 @ 8:24am 
So they should get used to it... its not a problem of DMS that those guys are lazy (sorry for that word) to manage a few incomming units...
Shrike Jan 28, 2014 @ 9:14am 
I don't see why you people are putting up so much resistance to this. It's a very reasonable and practical feature.
Opavius Jan 28, 2014 @ 10:01am 
Imagine random games - host would be some je*rk and would not send his units to another palyers... This system is not so easy to do.

Possible is to have separate CP and MP. But than you would need slower income: for example - 1 player, 100 MP / minute, 2 players, 50MP/per each/per minute, 4 players, 25MP/per player/per minute, etc... this would be fair. But imagine game with 8 players - how long would someone have to bank for a tank that costs 500MP ?

So there would be only host able to buy units - but, what if that guy doesnt want to send them to others? What if it would be newbie, and would buy bad things? So, another option, guy with highest score would be "buyer". What if he doesnt want to send his equipment to new people? Its not so easy to solve it... So maybe yes, some switching option to enable/disable host buy can be, but again, there are more priorities now to make... maybe later after release, as developers mentioned - they will than focus on minor issues...
Shrike Jan 29, 2014 @ 6:47am 
An option on the player end would be better. In game you could switch who your units go to, or how they are distributed. Like, you get a little drop down beside your minimap with

Random
Least units
Player x
Player y
Player z
i agree with op
Vashyo Jan 30, 2014 @ 2:08am 
Originally posted by Nine-Eyes:
An option on the player end would be better. In game you could switch who your units go to, or how they are distributed. Like, you get a little drop down beside your minimap with

Random
Least units
Player x
Player y
Player z

Whos screen, the hosts? Don't think midgame menu is a very good idea. There will be protests if the host changes it to suit his needs especially midgame, some people quit games if they allready don't get units that they like.

You think it's reasonable and practical feature cause it fits with your groups scenario, imagine when you host a game with 7 randoms. They will cry if player X gets all units, then quit cause they dont have units or aren't getting anything good.

Much easier fix would be, that you talk about this with your friends and notify them midgame with pinging (n-button) and chat.

Are you even sure btw, that your friends want to share units? Maybe they saving some incase something goes wrong and they don't end up without units. Also this should play in your favor since if htey dont pass units that means future units will allways come to you when bought.


What I'm saying is that changing features won't necessarily fix problems without introducing new problems.
Last edited by Vashyo; Jan 30, 2014 @ 2:12am
Raxx Jan 30, 2014 @ 3:15am 
I made a discussion about this a couple of weeks ago, Instinct himself posted stating this.
Originally posted by Instinct:
Point splitting is not possible without losing all the old skirmishes. We had to decide on either working on a new system, or keeping all the old skirmishes and improving them. What's likely possible is to add a feature that all units get assigned to host. But I'm personally not a fan of it.

In order for them to change the current system it would require a lot of work remaking the skirmishes again.
Sol4rSky Jan 30, 2014 @ 3:55am 


Originally posted by Opavius:
A lot of people would agree with you... but pls, learn how to write - "I want" is not as nice as "i would like"...

who cares how he says it, it's not like if he'd type I would like ,it'd make the devs cancel everything and just add it.
Last edited by Sol4rSky; Jan 30, 2014 @ 3:55am
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Date Posted: Jan 27, 2014 @ 11:23am
Posts: 50