Men of War: Assault Squad 2

Men of War: Assault Squad 2

Mas Jul 11, 2014 @ 3:01am
Explanation of Multiplayer Game Types?
Hi,
I'm currently stepping into multiplayer, and have not been able to find any explanation of the modes thus far:

- Assault Zones Extreme
- Day of Victory
- Combat
- Skirmish
- Frontlines

Any info is appreciated, thanks

:)
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Showing 1-6 of 6 comments
Gwendoline  [developer] Jul 11, 2014 @ 4:17am 
2
Assault Zones (Extreme)
In Assault Zones, your goal is to capture and hold key positions on the map, marked by flags. Whichever team that currently holds the greater number of flags will gain points over time, and once a team reaches the target number of points, they will win the game. Flags can only be captured by infantry (excluding tank crew), within the circular boundary of a flag zone.

Day of Victory
In Day of Victory, your goal is to capture and hold the fortified key position on the map, marked by a flag. The winner is determined by whichever team manages to size the flag first.

Frontlines
Frontlines is a two-round attack-and-defend scenario. In the first round, one team attacks and the other defends. In the second round, the roles of the teams are reversed. In the first round, the attacking team's goal is to capture all three lines of defense within the specified time limit. The defending team's goal is to hold these lines of defense against the attacking team. Each line of defense is indicated by a set of flags, and can only be captured by infantry. When all flags in a set are secured, that line of defense has fallen. The round ends when the time has expired or when all lines of defense have been captured by the attacking team. The roles are then reversed and a new round begins. The winning team is the one whose actions are most effective, based on their performance throughout both rounds.

Combat
In Combat mode, your goal is simple: destroy as many enemy units as possible. Each kill earns points for your team, with each unit awarding points based on its value. The winner is determined by whichever team reaches the target score first.

Skirmish
Create a team (of up to 8 people) and battle the AI together.


To display this information in-game, just hit the info button.
http://steamcommunity.com/sharedfiles/filedetails/?id=284433847
Last edited by Gwendoline; Jul 11, 2014 @ 4:35am
ewt.strat29 Jul 11, 2014 @ 4:29am 
The one you missed asking for aelidar is just assault zones, which is actually the main type of gameplay at the moment. The one which the game is balanced on. Assault zones extreme different to this and based around controlling less units, as you get less CP points. It's more for larger games where you are focused on controlling a smaller bunch of units.

Assault zones is basically the same but just controlling more units and is the game mode that is used for match making/ranking. It is actually the only one that is pretty balanced (not considering skirmish). Tournaments are run on this mode too. The others have embalances but can be fun, but you will need to kinda have a gentlemans agreement for the other types of game modes when playing for it to be even as there are many exploits.
Last edited by ewt.strat29; Jul 11, 2014 @ 4:30am
Mas Jul 11, 2014 @ 6:24am 
Thanks, guys!
[MC]DW Apr 14, 2018 @ 5:14am 
GG guys!
:steamhappy:
Vakur Jun 1, 2018 @ 7:03am 
Actually I do not agree with Strat29 about balancing. The developers may be trying to balance game on this mod but it is not balanced at all.

The maps are not balanced for assault zones. There are good sides and bad sides for each map in the game. Locations of covers, obstackles etc. are not same and it effects the game A LOT.

I prefer combat. You can choose your position, entrench, sneak much easier which makes it more fun.I would choose big map, less players combat game to any assault zones game.
[MC]DW Jun 1, 2018 @ 8:21am 
Gonna figure out, why most ppl like robz..
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Date Posted: Jul 11, 2014 @ 3:01am
Posts: 6