Men of War: Assault Squad 2

Men of War: Assault Squad 2

Tanks not "Reloading"
Hello, I'm having an issue with tanks stopping "reloading"

(Context is mainly Sherman tanks)

I've been finding that in late game skirmishes, my tanks stop loading their main cannons despite having ammo. For instance, a Sherman might stop reloading its 75mm gun despite having 75mm ammo in its inventory. Other times, I'll call in a tank (usually a Sherman) late game, and it will spawn with a loaded cannon and then like 90 or so rounds in its inventory, but it will only fire once and then not reload.

Is there any way to fix this? I've tried spam clicking 75mm shells in inventories, resupply 75mm shermans with even more 75mm shells, and emptying inventories of 75mm ammo and then reloading them with even more 75mm.
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Showing 1-10 of 10 comments
DJSatane May 8, 2016 @ 1:50am 
Are you using any mods?
Originally posted by DJSatane:
Are you using any mods?

GSM Fields of Honor (Active)
Historical Skirmish for GSM (Active)
SirHinkels AS2 GSM Missions (Active)
Cerebulon's Defense Mission Pack GSM (Active))
19. Panzer-Division GSM Version (Active)
GSM Burd & ♥♥♥♥♥'s Pacific Madness : Map & Mission Pack (SP & 1-8 COOP)(Active)
[GSM]Defence Missions By Berkolok (Active)
Marco's Maps featuring Lan (Active)
US Marines - Pacific Operations (Active)
France 1940 German invasion. GSMXII 2 SP missions (Active)

RobZ Realism (deactivated)
Road to Falaise 1.3 (deactivated)
Village Front Robz Realism (deactivated)
Endless Defense(for RobZ Realism) 1.1 Beta (Deactivated)

My specific problems were on the pacific maps by burd & ♥♥♥♥♥ and then the pacific maps by mighty from "US Marines-Pacific Operations"


Last edited by Citizyn of the Zynpire; May 8, 2016 @ 2:25am
DJSatane May 8, 2016 @ 2:34am 
You have all those mods applied and active? That's asking for problems as many of those mods maybe modifying same files so based on order the mods are applied and added last one used will have priority, there is chance one of the mods interacting with game files or another mod files is causing the issue. Best way to know is to play only with 1 mod(except for those that are maps/missions only) or with no mods and see if same problem occurs again.
Last edited by DJSatane; May 8, 2016 @ 2:35am
Bullet Force May 8, 2016 @ 4:10am 
I can confirm theres a lag issue with vehicles in general where when you are in direct control and you are moving then u release or stop they will keep going in that direction for several seconds. During this time the box around them goes white and you cannot make them do anything or make them stop.
terve886 May 8, 2016 @ 8:52am 
Originally posted by Bullet Force:
I can confirm theres a lag issue with vehicles in general where when you are in direct control and you are moving then u release or stop they will keep going in that direction for several seconds. During this time the box around them goes white and you cannot make them do anything or make them stop.
That souns a lot like a combination of (high) ping + direct control. Is that happening in multiplayer or in singleplayer?
Fireandsteel May 8, 2016 @ 3:28pm 
Originally posted by bravozulu9:
Originally posted by DJSatane:
Are you using any mods?

GSM Fields of Honor (Active)
Historical Skirmish for GSM (Active)
SirHinkels AS2 GSM Missions (Active)
Cerebulon's Defense Mission Pack GSM (Active))
19. Panzer-Division GSM Version (Active)
GSM Burd & ♥♥♥♥♥'s Pacific Madness : Map & Mission Pack (SP & 1-8 COOP)(Active)
[GSM]Defence Missions By Berkolok (Active)
Marco's Maps featuring Lan (Active)
US Marines - Pacific Operations (Active)
France 1940 German invasion. GSMXII 2 SP missions (Active)

RobZ Realism (deactivated)
Road to Falaise 1.3 (deactivated)
Village Front Robz Realism (deactivated)
Endless Defense(for RobZ Realism) 1.1 Beta (Deactivated)

My specific problems were on the pacific maps by burd & ♥♥♥♥♥ and then the pacific maps by mighty from "US Marines-Pacific Operations"
♥♥♥♥♥♥♥♥.. Why you modding it like it is Skyrim?
I would never have more then 3 mods on. Unless you check every file and are sure there are no comprises.
Originally posted by DJSatane:
You have all those mods applied and active? That's asking for problems as many of those mods maybe modifying same files so based on order the mods are applied and added last one used will have priority, there is chance one of the mods interacting with game files or another mod files is causing the issue. Best way to know is to play only with 1 mod(except for those that are maps/missions only) or with no mods and see if same problem occurs again.


I reduced my modlist to GSM and Burd&Wigg's pacific map and I'm still having this issue.
Originally posted by Fireandsteel:
Originally posted by bravozulu9:

GSM Fields of Honor (Active)
Historical Skirmish for GSM (Active)
SirHinkels AS2 GSM Missions (Active)
Cerebulon's Defense Mission Pack GSM (Active))
19. Panzer-Division GSM Version (Active)
GSM Burd & ♥♥♥♥♥'s Pacific Madness : Map & Mission Pack (SP & 1-8 COOP)(Active)
[GSM]Defence Missions By Berkolok (Active)
Marco's Maps featuring Lan (Active)
US Marines - Pacific Operations (Active)
France 1940 German invasion. GSMXII 2 SP missions (Active)

RobZ Realism (deactivated)
Road to Falaise 1.3 (deactivated)
Village Front Robz Realism (deactivated)
Endless Defense(for RobZ Realism) 1.1 Beta (Deactivated)

My specific problems were on the pacific maps by burd & ♥♥♥♥♥ and then the pacific maps by mighty from "US Marines-Pacific Operations"
♥♥♥♥♥♥♥♥.. Why you modding it like it is Skyrim?
I would never have more then 3 mods on. Unless you check every file and are sure there are no comprises.



I reduced my modlist to GSM and Burd&Wigg's pacific map and I'm still having this issue.
Also, I did this because all of these mods add separate campaigns, it's not like they're modding over each other.
DJSatane May 8, 2016 @ 6:12pm 
Try playing without mods if you found easy way to reproduce the issue.
Originally posted by DJSatane:
Try playing without mods if you found easy way to
reproduce the issue.


DJSatane, I think the issue is with playing on non-GSM compatible maps or maps not updated to current GSM level.
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Date Posted: May 7, 2016 @ 10:48pm
Posts: 10